Super Monkey Ball: Difference between revisions

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{{testing/start}}
{{testing/start}}
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{{testing/entry|revision=4.0-4163|OS=Ubuntu 14.04|CPU=Intel i3-3220 @ 3.3GHz|GPU=Nvidia GeForce GTX 650|result=Able to play through beginner all the way through. Crashes on opening cutscene seem to be fixed. Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. Menus can slow down to ~30fps and the credits stage has major slowdowns but otherwise playable at full 60fps in average stages.|tester=Xerxes}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=nVidia GeForce 230m GT|result=Perfect, framerate drops every so often|tester=GM3000}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=nVidia GeForce 230m GT|result=Perfect, framerate drops every so often|tester=GM3000}}
{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=3.0GHz|GPU=|result=Purrfect says Awesomecat! sound is bad, sadly.|tester=Mr Awesomecat}}
{{testing/entry|revision=7689|OS=Windows 7 x64|CPU=3.0GHz|GPU=|result=Purrfect says Awesomecat! sound is bad, sadly.|tester=Mr Awesomecat}}

Revision as of 06:28, 28 November 2014

Super Monkey Ball
File:Super Monkey Ball Coverart.png
Developer(s) Amusement Vision
Publisher(s) Sega
Series Super Monkey Ball
Platform(s) GameCube
Release date(s) JP September 14, 2001
NA November 18, 2001
EU May 3, 2002
Genre(s) Puzzle, Action
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Super Monkey Ball
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Monkey Ball is an arcade platform game developed by Amusement Vision and published by Sega. The game debuted in Japan in 2000 as an upright arcade cabinet called Monkey Ball (which featured a banana-shaped joystick) and was released the following year as one of the launch titles for the Nintendo GameCube.

Problems

Crashing

Starting somewhere before 3.0-750 frequent crashes occur during the intro. Can be corrected by disabling Dual Core.

NTSC-J Version

The NTSC-J version experiences various issues:

  • The goal ball is misplaced and the goal tape doesn't appear at all.
  • Sparks / stars created when moving at high speeds or running into walls do not render properly.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core Off Avoid crash during intro

Version Compatibility

The graph below charts the compatibility with Super Monkey Ball since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21395 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-4163 Ubuntu 14.04 Intel i3-3220 @ 3.3GHz Nvidia GeForce GTX 650 Able to play through beginner all the way through. Crashes on opening cutscene seem to be fixed. Audio plays full speed even when there's framerate drops in menu/stages which is weird because of new synchronous audio, but otherwise HLE works well. Menus can slow down to ~30fps and the credits stage has major slowdowns but otherwise playable at full 60fps in average stages. Xerxes
^r7540 Windows 7 x64 Intel Core 2 Duo T6600 @ 2.2GHz nVidia GeForce 230m GT Perfect, framerate drops every so often GM3000
^r7689 Windows 7 x64 3.0GHz Purrfect says Awesomecat! sound is bad, sadly. Mr Awesomecat
^3.0-763 Windows 7 x64 Intel Core i3-2100 nVidia GeForce GTS 450 x2 Framerate depends on the world that you are on and what level and textures are being used. The levels with reflective gloss (eg: Bonus Levels and Monkey Mall levels) slow down everything (Note that this does not count for the aluminum textures on Level 18). Occasionally the finish line sprites (confetti, sparkles) cause framerate dips. Moving tiles like in Beginner Stage 8 (I think) causes framerate dips. Some of the sprites like the bomb-timer fuse are in the wrong places, the MPH counter text has a white square next to it sometimes, and the compass occasionally has a white square around it. If you finish Level 18 in Advance mode, the game will freeze. The game sometimes also freezes when you get a Steam message or "FRIEND IS NOW xxxx". AnonSVN
^3.0 Linux x86_64 Intel Core 2 Duo P7450 @ 2.13GHz nVidia GeForce 9800m GS Framerate is excellent. Certain sounds do not always play (seems to be random). TIP: Disable the MMU and related options and then the game will not slow down on Bonus or Mall levels. maestro
^4.0.2 Windows 7 x64 Intel Core i7-3630QM @ 2.4GHz nVidia GeForce GT 630M Average of 50 FPS in Beginner and Advanced. Sound doesn't work properly however. almightybyron

Gameplay Videos