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Super Monkey Ball: Banana Blitz
Super Monkey Ball: Banana Blitz | |
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Developer(s) | Sega |
Publisher(s) | Sega |
Series | Super Monkey Ball |
Platform(s) | Wii |
Release date(s) | NA November 19, 2006 JP December 2, 2006 AUS December 7, 2006 EU December 8, 2006 |
Genre(s) | Puzzle, Action |
Mode(s) | Single-player, Multiplayer (4) |
Input methods | Wii Remote, Wii Remote + Nunchuk |
Compatibility | 4![]() ![]() Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
In Super Monkey Ball: Banana Blitz AiAi and all his friends have rolled their way onto Nintendo's console with mind-blowing puzzle levels and a wealth of new and exciting Party Games specifically designed to fully exploit the innovative Nintendo Wii controller. AiAi and his friends have the ability to jump when players flick the Nintendo Wii controller in an upward motion. The ability to jump has given game designers another dimension in which to expand the Super Monkey Ball gameplay experience and allows gamers a great way to interact with the franchise; this time in true three-dimensional fashion. The Party Games, for which the Super Monkey Ball franchise is famous, return with more variety than ever.
Problems
Final Boss Freeze
Since 4.0-7422, the game freezes when the final boss tries to do his special attack. Refer issue 10640. This has been fixed in 5.0-10852.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Super Monkey Ball: Banana Blitz since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.0-763 | Windows 7 | Intel Core i5-2450M | AMD Radeon HD 7610M | Runs perfect, 60FPS | Chinmorph |
3.0-787 | Windows 7 | Intel Core i5-2430m @ 2.4 GHz | Intel HD Graphics 3000 | Fully Playable at 60FPS | Ace12182 |
5.0-19306 | Windows 11 | AMD Ryzen 9 7900X @ 4.7 GHz | AMD Radeon RX 7900 XT | 6x Native Resolution (4K) with 8xMSAA. Game runs without issues at 60FPS and controls well with a physical Wii remote. | DanielMYT7 |
Gameplay Videos
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- Sega (Developer)
- Sega (Publisher)
- Super Monkey Ball (Series)
- North America (Release region)
- Japan (Release region)
- Australia (Release region)
- Europe (Release region)
- 2006 (Initial release year)
- Puzzle (Genre)
- Action (Genre)
- Single-player (Game mode)
- Multiplayer (Game mode)
- 4 (Players supported)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Tested On (Release): 3.0
- Tested On (OS): Windows
- Tested On (CPU): Intel
- Tested On (GPU): AMD
- Tested
- Tested On (GPU): Intel
- Tested On (Release): 5.0
- Tested On (CPU): AMD
- Wii games