Super Monkey Ball 2: Difference between revisions

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{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=NVIDIA GeForce 230M GT|result=Perfect, framerate drops every so often|tester=GM3000}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo T6600 @ 2.2GHz|GPU=NVIDIA GeForce 230M GT|result=Perfect, framerate drops every so often|tester=GM3000}}
{{testing/entry|revision=7671|OS=Windows 7 x64|CPU=|GPU=|result=Crashes when cutscene starts or when at hollow|tester=}}
{{testing/entry|revision=7671|OS=Windows 7|CPU=|GPU=|result=Crashes when cutscene starts or when at hollow|tester=}}
{{testing/entry|revision=3.0-740|OS=Windows 8 x64|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay|tester=Korune}}
{{testing/entry|revision=3.0-740|OS=Windows 8|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 680|result=No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay|tester=Korune}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce 450 GTS x2|result=Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. [http://imgur.com/a/c0XCr There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text.]|tester=AnonSVN}}
{{testing/entry|revision=3.0-763|OS=Windows 7|CPU=Intel Core i3-2100|GPU=NVIDIA GeForce 450 GTS x2|result=Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. [http://imgur.com/a/c0XCr There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text.]|tester=AnonSVN}}
{{testing/entry|revision=4.0-3730|OS=Windows 8.1 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 750|result=Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level.<br/>(Most noticeable at "Go!", whenever all the CPUs boost.)|tester=}}
{{testing/entry|revision=4.0-3730|OS=Windows 8.1|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 750|result=Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level.<br/>(Most noticeable at "Go!", whenever all the CPUs boost.)|tester=}}
{{testing/entry|revision=4.0-4808|OS=Windows 10 x64|CPU=Intel Core i7-4600M @ 2.9GHz|GPU=Intel HD Graphics 4600|result=Runs nearly perfect in party games, but dual-core crashing issue in the main game persists since Dolphin 3.5)|tester=UGoBoom}}
{{testing/entry|revision=4.0-4808|OS=Windows 10|CPU=Intel Core i7-4600M @ 2.9GHz|GPU=Intel HD Graphics 4600|result=Runs nearly perfect in party games, but dual-core crashing issue in the main game persists since Dolphin 3.5)|tester=UGoBoom}}
{{testing/entry|revision=4.0-4877|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Made it to chapter 6 in story mode. No crashes observed with dualcore, but sound effects or background music occasionally stop playing with both LLE and HLE. Some minor stuttering at the beginning of a stage but otherwise 100% speed.|tester=Xerxes}}
{{testing/entry|revision=4.0-4877|OS=Linux Ubuntu 14.10|CPU=Intel Core i3-3220 @ 3.3GHz|GPU=NVIDIA GeForce GTX 650|result=Playable with default settings. Made it to chapter 6 in story mode. No crashes observed with dualcore, but sound effects or background music occasionally stop playing with both LLE and HLE. Some minor stuttering at the beginning of a stage but otherwise 100% speed.|tester=Xerxes}}
{{testing/entry|revision=4.0-6803|OS=Windows 8.1 x64|CPU=Intel Core i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 980 x2 (SLI)|result=Gameplay is smooth and have not faced any crashes or framerate drops with any combination of graphic settings (using both OpenGL and Direct3D); audio works fine as well with both HLE and LLE.|tester=jocopa3}}
{{testing/entry|revision=4.0-6803|OS=Windows 8.1|CPU=Intel Core i7-5820K @ 3.3GHz|GPU=NVIDIA GeForce GTX 980 x2 (SLI)|result=Gameplay is smooth and have not faced any crashes or framerate drops with any combination of graphic settings (using both OpenGL and Direct3D); audio works fine as well with both HLE and LLE.|tester=jocopa3}}
{{testing/end}}
{{testing/end}}



Revision as of 10:47, 10 October 2015

Super Monkey Ball 2
Super Monkey Ball 2 Coverart.jpg
Developer(s) Amusement Vision
Publisher(s) Sega
Series Super Monkey Ball
Platform(s) GameCube
Release date(s) JP November 21, 2002
NA August 25, 2002
EU March 14, 2003
Genre(s) Puzzle, Action
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Super Monkey Ball 2
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sega and developer Amusement Vision return with a spirited sequel in Super Monkey Ball 2. Think Marble Madness with the twist that you control the environment instead of the marble, tilting the levels to guide the monkey ball to the finish line. The follow-up adheres to the play style and mechanics of the original offering, but adds an overwhelming supply of new single-player levels, expands upon the sizeable multiplayer mini-games already featured with several fantastic entries, and updates the graphic look so that environments are flashier and more animated. As a single-player game SMB2 is more difficult and satisfyingly challenging, but its multiplayer mode makes it the perfect party game for all ages.

Problems

White Screen

The screen may becomes pure white immediately after a start.

Sound Bugs

Sounds do not play correctly with DSP-HLE. Enabling DSP-LLE will fix this problem.

Slowdown

On levels that either have excessive buttons (Switch Inferno) or have a lot of geometry (Randomizer), a noticeable drop in framerate occurs on mid-range and below computers.

Crash / Opcode Errors

Opcode errors or crashing may occur when using dual core mode, disable dual core to resolve.

Missing Shadows

Shadows will be missing when not using Fast Depth Calculation, enable it to show them.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Config Setting Notes
Enable Dual Core Off Avoid crashes/opcode errors

Graphics

Config Setting Notes
Fast Depth Calculation On Show shadows

Audio

Config Setting Notes
DSP Emulator Engine LLE Avoid audio bugs

Version Compatibility

The graph below charts the compatibility with Super Monkey Ball 2 since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21268 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r7540 Windows 7 Intel Core 2 Duo T6600 @ 2.2GHz NVIDIA GeForce 230M GT Perfect, framerate drops every so often GM3000
r7671 Windows 7 Crashes when cutscene starts or when at hollow
3.0-740 Windows 8 Intel Core i7-3770K NVIDIA GeForce GTX 680 No problems, perfect test, framerate slows minimally with high speed and doesn't affect gameplay Korune
3.0-763 Windows 7 Intel Core i3-2100 NVIDIA GeForce 450 GTS x2 Since the game is using the same engine as the first one, the emulation has the same exact results. Some examples are random crashes and reflective textures like on the switches make the framerate drop. The audio is choppy, and changing the DSP to LLE instead of HLE (HLE gives better framerates but half of the time sounds won't play) makes the game much more unstable, but all of the sounds play, despite them sometimes being stuttered. There is a massive issue where if you are in the main menu or in the level select screen, you will encounter a giant Layer 2 background with scanlines, a white background, and a overlay of SEGA text. AnonSVN
4.0-3730 Windows 8.1 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 750 Using HLE, audio stream is heavily improved during Monkey Races, compared to using either LLE level.
(Most noticeable at "Go!", whenever all the CPUs boost.)
4.0-4808 Windows 10 Intel Core i7-4600M @ 2.9GHz Intel HD Graphics 4600 Runs nearly perfect in party games, but dual-core crashing issue in the main game persists since Dolphin 3.5) UGoBoom
4.0-4877 Linux Ubuntu 14.10 Intel Core i3-3220 @ 3.3GHz NVIDIA GeForce GTX 650 Playable with default settings. Made it to chapter 6 in story mode. No crashes observed with dualcore, but sound effects or background music occasionally stop playing with both LLE and HLE. Some minor stuttering at the beginning of a stage but otherwise 100% speed. Xerxes
4.0-6803 Windows 8.1 Intel Core i7-5820K @ 3.3GHz NVIDIA GeForce GTX 980 x2 (SLI) Gameplay is smooth and have not faced any crashes or framerate drops with any combination of graphic settings (using both OpenGL and Direct3D); audio works fine as well with both HLE and LLE. jocopa3

Gameplay Videos