Super Monkey Ball Adventure

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Super Monkey Ball Adventure
Super Monkey Ball Adventure Cover.jpg
Developer(s) Traveller's Tales
Publisher(s) Sega
Series Super Monkey Ball
Platform(s) GameCube
Release date(s) EU July 14, 2006
NA August 1, 2006
Genre(s) Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Monkey Ball Adventure
Playable
GameIDs G3LE8P, G3LP8P
See also...

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Super Monkey Ball Adventure is a video game developed by Traveller's Tales and distributed by Sega. It was released worldwide in 2006. Super Monkey Ball Adventure is a departure from the series in the sense that the puzzle-based gameplay is replaced by a more traditional platform game world. Traveller's Tales has retained some of the mini-games, however, and integrated the features into the gameplay. Some new mini-games are also integrated into the adventure world.

Emulation Information

16:9

Super Monkey Ball Adventure has a native 16:9 display option, but it requires enabling it in its internal options and setting Dolphin's Aspect Ratio graphics setting to "Auto". Using the widescreen hack with this title is not recommended.

Problems

There are no reported problems with this title.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Super Monkey Ball Adventure since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-8752 (current)
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-495 Windows 7 Intel Core i5 @ 2.9GHz Intel HD Graphics 3000 Playable: 49-60FPS With Direct 3D 11 Plugin, Dual Core Enabled, 8x Anisotropic Filtering, 2x Native Resolution, Random crashes occur during gameplay. ACE014
3.0-549 Windows 7 Intel Core i7-2600K @ 4.7GHz NVIDIA GeForce GTX 465 Playable: 60FPS With OpenGL Plugin, Dual Core Enabled, 16xQ CSAA, 16x Anisotropic Filtering enabled, Rarely Some Audio Cuts Out with DSP HLE & XAudio2 MarsEdge

Gameplay Videos