Super Paper Mario: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image       = [[File:SuperPaperMario.jpg|300px]]
|image     = [[File:SuperPaperMario.jpg|300px]]
|developer   = Intelligent Systems
|developer = Intelligent Systems
|publisher   = Nintendo
|publisher = Nintendo
|series       = ''Paper Mario''
|series   = Paper Mario
|genre       = Platform role-playing game
|released  = {{vgrelease|NA=April 9, 2007}}{{vgrelease|JP=April 19, 2007|EU=September 14, 2007|AUS=September 20, 2007|KO=February 26, 2009|SA=2010}}
|modes       = Single-player
|genre     = Platform, Role-playing
|input = Wii Remote
|modes     = Single-player
|input     = Wii Remote
|forumlink = https://forums.dolphin-emu.org/Thread-wii-super-paper-mario--26067
}}
}}


'''''Super Paper Mario''''' is a platform/console role-playing game developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo Gamecube, it was released for the Wii. The style of gameplay is a combination of the previous ''Paper Mario'' titles and ''Super Mario Bros.'' titles. Unlike the RPG-style gameplay of previous ''Paper Mario'' games, the game combines platforming gameplay, RPG and puzzle elements. It is the third game in the ''Paper Mario'' series.
'''''Super Paper Mario''''' is a RPG-styled platformer developed by Intelligent Systems and published by Nintendo for the [[Wii]]. The gameplay is similar to the classic Super Mario games, but with the aesthetic qualities of the [[Paper Mario]] series, RPG-like elements like character dialogue and puzzles, and a blend of 2D and 3D platforming. The player starts out with only Mario, but unlocks Princess Peach, Luigi, and even Bowser through the game, and can change between them at any time.


== Problems ==
The game was originally planned for the [[Nintendo GameCube]] in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.
===Graphical Issues===
 
* Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. Refer {{issue|3148}}. To fix: Under Graphics > Hacks. Set EFB Copied to RAM. Game Properties > Enable Bounding Box Calculation.  Entering doors doesn't work properly.
== Emulation Information ==
* When lots of characters and/or enemies are on screen at once, like the goombas in the intro, they won't show up, only their shadows. (fixed in {{revision|3.0-188}})
 
* In DX11 plug-in Mario and Pixl can't be seen. (fixed in {{revision|7556}})
=== When Using Older Graphics Cards ===
This game uses a feature known as "Bounding Box", which Dolphin typically uses Shader Storage Buffer Objects (SSBO) to emulate. This requires a NVIDIA GeForce 400 series or newer, a AMD/ATI Radeon HD 5000 series or newer, or a Intel Broadwell Integrated GPU (Intel HD 5300+) or newer and an operating system that supports OpenGL 4.3, D3D11, GLES 3.1, or Vulkan. On macOS, MoltenVK can be used to attain Vulkan support on the latest builds. If Bounding Box is not emulated correctly, the game will show severe graphical glitches and won't be playable to finish.


===Shops===
{{Image|SPM-Down_Pipe_1.png|Missing animation when going into a pipe}}
Buying items in shops doesn't work on some earlier revisions. This could hinder progress after chapter 2-1, as a fire burst is needed, that can't be gotten as a random enemy drop. However shops are working fine on recent revisions ({{revision|7612}} and above, likely prior revisions as well).
{{Image|SPM-Down_Pipe_2.png|Ditto|br}}


===Regression on Recent Revisions===
Because Dolphin has gone through many variants of Bounding Box support throughout its history, it may be possible for older graphics cards to use less accurate versions of Bounding Box present in older builds. On Android, {{revision|5.0-9322}} or newer is required for Bounding Box to function at all when using OpenGL ES due to an unrelated bug. Please note that other driver issues can often cause issues with Bounding Box emulation, which can produce similar bugs to having no Bounding Box support whatsoever. In this case, updating drivers or using a different video backend may be your only recourse.
Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred with DirectX 11 back-end in recent revisions, such as no Mario or Pixl on screen in 2D mode and some graphical problems and flickering that weren't in {{revision|2.0}}. The best revision to use currently is the Dolphin {{revision|2.0}} release or a version past {{revision|6154}}.


===Invincible Francis===
=== Freeze When Starting a New Game ===
On earlier revisions, Francis, the boss at the end of Chapter 3-4, couldn't be injured in any way, and referring to {{issue|2755}}, the workaround on these revisions was disabling Dual Core mode. However this issue doesn't occur on recent revisions.
Disc images that have been converted to the NKit format will freeze when attempting to start a new game. This is a problem with NKit, not Dolphin. Converting the disc image back to a non-NKit disc image will fix the problem. See {{issue|11900}}.


===Freezing in chapter 6.1===
== Problems ==
When the King Sammer calls his vassals, the door opens but the game freezes.
{{Problems|{{#vardefineecho:problems|
=== <s>Bounding Box Slowdown on NVIDIA Cards</s> ===
NVIDIA cards are abnormally slow during Bounding Box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolution increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use other video backends when playing games that require Bounding Box emulation to avoid that. Resolved as of {{revision|5.0-14311}}.


To fix: Under Graphics > Hacks. Set EFB Copied to RAM. Game Properties > Disable Bounding Box Calculation.
=== <s>Dolphin Freezes during Void takeover in Chapter 6-2</s> ===
Dolphin may freeze completely when the Void takes over during Chapter 6-2, after the laughing Sammer Guy runs away. This issue has been present [https://forums.dolphin-emu.org/Thread-crash-super-paper-mario-chapter-6-2-crash since at least 4.0].
A workaround is to disable the Panic Handlers in Dolphin's main Configuration menu, under the Interface tab, while playing Chapter 6-2. This has been fixed in {{revision|5.0-11866}}.
}}}}


You just have to disable it temporarily : just to open the door. Then you can re-enable it !
== Enhancements ==
=== HD Texture Pack ===
There is a work-in-progress HD texture pack for Super Paper Mario on the Dolphin forums; see [https://forums.dolphin-emu.org/Thread-super-paper-mario-hires-texture-pack this thread]. [https://forums.dolphin-emu.org/Thread-super-paper-mario-hires-texture-pack?pid=404558#pid404558 This post] has links to a currently-up place to get them.


== Configuration ==
== Configuration ==
{{Config
{{Config
|efbcopy              = RAM
|efbcopynotes          = Fixes doors and going in 3D animation
|boundingbox          = On
|boundingboxnotes      = Fixes almost all graphical issues, the Pal Pill is the only one that still not working correctly
}}
}}
=== Controls Suggestion ===
As the game barely uses the Wiimote, it can be played with a controller. This work fine until the part in which the Wiimote is used to get information on enemies, at which point the game refused to leave that mode.
The suggested set up for controls is to use the left trigger to enable the Wiimote (Use the "NOT" option when right clicking to configure control, along with the hide, so it's hidden unless pressed), along with an analog stick to control the IR stuff. That way one can hold the left trigger and aim with the analogue stick. Make the 1 and two buttons A or Back and B or Back, so that pressing back enables both, giving the menu. Use the left thumb-stick to control the shake too. All this with sideways Wiimote on.


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
{{VersionCompatibilityVersion|5102|***}}
<!--Use this template for compatibility entries: {{VersionCompatibilityVersion|revision|****|notes}}-->
{{VersionCompatibilityVersion|2.0|****}}
{{VersionCompatibilityVersion|5350|***|Graphical glitches, buggy audio}}
{{VersionCompatibilityVersion|5725|***}}
{{VersionCompatibilityVersion|3.0-188|****|Basic bounding box emulation added}}
{{VersionCompatibilityVersion|6154|****}}
{{VersionCompatibilityVersion|4.0|****|Void takeover in Chapter 6-2 assertion error}}
{{VersionCompatibilityVersion|4.0-707|****|Fixes invisible Pixls by improving bounding box emulation}}
{{VersionCompatibilityVersion|4.0-3610|****|Remaining bounding box glitches fixed}}
{{VersionCompatibilityVersion|5.0-11866|*****|Void takeover in Chapter 6-2 assertion error fixed}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}
== Testing ==
== Testing ==
{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{Test Entry|revision=2.0|OS=Windows 7 x64|CPU=Intel Core 2 Duo @ 2GHz|GPU=Intel GMA 965M|result=Playable, decent speed (90-100% most of the time)|tester=}}
{{testing/entry|revision=2.0|OS=Windows 7|CPU=Intel Core 2 Duo @ 2 GHz|GPU=Intel GMA 965M|result=Playable, decent speed (90-100% most of the time)|tester=}}
{{Test Entry|revision=6554|OS=Windows 7 x64|CPU=Intel Core i7-930 @ 3.8GHz|GPU=nVidia GeForce GTX 580|result=Playable, full speed!|tester=}}
{{testing/entry|revision=6541|OS=Windows 7|CPU=AMD Athlon II x2 250 @ 3.1 GHz|GPU=NVIDIA GeForce 9600 GT|result=Perfect (Full Speed)|tester=}}
{{testing/entry|revision=6569|OS=Windows 7 x64|CPU=AMD Phenom II X2 550 @ 3.1GHz|GPU=ATI Radeon HD 4850|result=Playable: 45-60 FPS with DirectX 11 back-end, 2X AA and Recommended Configuration|tester=}}
{{testing/entry|revision=6554|OS=Windows 7|CPU=Intel Core i7-930 @ 3.8 GHz|GPU=NVIDIA GeForce GTX 580|result=Playable, full speed!|tester=}}
{{testing/entry|revision=6541|OS=Windows 7 x86|CPU=AMD Athlon II x2 250 @ 3.1GHz|GPU=nVidia GeForce 9600GT|result=Perfect (Full Speed)|tester=}}
{{testing/entry|revision=6569|OS=Windows 7|CPU=AMD Phenom II X2 550 @ 3.1 GHz|GPU=ATI Radeon HD 4850|result=Playable: 45-60FPS with DirectX 11 back-end, 2X AA and Recommended Configuration|tester=}}
{{testing/entry|revision=7540|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60 FPS, some slowdowns in 3D dimension (25-45 FPS)|tester=Jhonn}}
{{testing/entry|revision=7540|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2 GHz|GPU=Intel GMA 945G|result=Playable, 45-60FPS, some slowdowns in 3D dimension (25-45FPS)|tester=mbc07}}
{{testing/entry|revision=7564|OS=Windows Vista x86|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 5770|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}
{{testing/entry|revision=7564|OS=Windows Vista|CPU=Intel Core 2 Duo E8400 @ 3.6 GHz|GPU=ATI Radeon HD 5770|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}
{{testing/entry|revision=7599|OS=Windows 7 x64|CPU=AMD Phenom II P650 @ 2.6GHz|GPU=ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}
{{testing/entry|revision=7599|OS=Windows 7|CPU=AMD Phenom II P650 @ 2.6 GHz|GPU=ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}
{{testing/entry|revision=3.0-198|OS=Windows 7 x64|CPU=AMD Phenom II X6 1090T @ 3.2GHz|GPU=ATI Radeon HD 5700|result=Perfect Full speed|tester=Hjenovah}}
{{testing/entry|revision=3.0-198|OS=Windows 7|CPU=AMD Phenom II X6 1090T @ 3.2 GHz|GPU=ATI Radeon HD 5700|result=Perfect Full speed|tester=Hjenovah}}
{{testing/entry|revision=3.0-228|OS=Windows 7 x64|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5770|result=Perfect Full speed|tester=Gobrin}}
{{testing/entry|revision=3.0-228|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1 GHz|GPU=ATI Radeon HD 5770|result=Perfect Full speed|tester=Gobrin}}
{{testing/entry|revision=3.0-763|OS=Windows 7 x64|CPU=Intel Core i5-2450M|GPU=AMD Radeon HD 7610M|result=Perfect Full speed|tester=Chinmorph}}
{{testing/entry|revision=3.0-681|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2 GHz|GPU=AMD Radeon HD 6870|result=Perfect, full speed, use HLE audio to avoid slowdowns|tester=}}
{{testing/entry|revision=3.0-766|OS=Windows 7|CPU=Intel Core i5-2450M @ 2.5 GHz|GPU=AMD Radeon HD 7610M|result=Perfect Full speed|tester=Chinmorph}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3630QM @ 2.4 GHz|GPU=AMD Radeon HD 7610M|result=Perfect. 60FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend. The game will freeze sometimes when using one of the latest builds, i can't remember which one tho. to avoid this use 4.0 at least.|tester=Hardlord999}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=Intel Core i5-4200U @ 1.6 GHz|GPU=Intel HD Graphics 4400|result=Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen.|tester=Bluefintuna}}
{{testing/entry|revision=4.0-1142|OS=Windows 7|CPU=AMD Phenom II X4 965 @ 3.6 GHz|GPU=NVIDIA GeForce GTX 660 Ti|result=Playable,mostly 60FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off.|tester=Gamecue}}
{{testing/entry|revision=4.0-5124|OS=Mac OS X 10.11|CPU=Intel Core i5 @ 1.6 GHz|GPU=Intel HD Graphics 6000|result=Excellent, 60FPS 99.9% of the time. Brief choppiness here and there. Tested on Macbook Air 13" 2015.|tester=byteandahalf}}
{{testing/entry|revision=4.0-5565|OS=Mac OS X 10.10.2|CPU=Intel Core i7-4770HQ @ 2.2 GHz|GPU=Intel Iris Pro|result=Playable, 60FPS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible|tester=Erdnaqwe}}
{{testing/entry|revision=4.0-8070|OS=Windows 8.1|CPU=Intel Core i5-3210M @ 2.5 GHz|GPU=NVIDIA GeForce 610M|result=Direct3D unstable and graphical glitches occur. OpenGL no issues.|tester=wildgoosespeeder}}
{{testing/entry|revision=4.0-9281|OS=Windows 10|CPU=Intel Core i7-4770K @ 4.2 GHz|GPU=NVIDIA GeForce GTX 960|result=60FPS steady but doesn't make it through the intro (Tried OGL/DX11/DX12 with same result)|tester=yuGmooDehT}}
{{testing/entry|revision=5.0-266|OS=Windows 10|CPU=Intel Core i7-5820K|GPU=NVIDIA GeForce GTX 960|result=DX12 runs at 60 FPS in 4k but suffers some minor drops when flipping.Suffers major drops in the elevators at the beginning,|tester=Brimaster2000}}
{{testing/entry|revision=5.0-266|OS=Windows 8.1|CPU=Intel Core i3-4030U|GPU=Intel HD Graphics 4400|result=Runs perfectly but animations won't bound with BG images if aspect ratio is "stretch to window". Sometimes, Pixls don't appear after going through doors, which when tried to switch to 3D, results in computer freeze.|tester=SahilGagrai}}
{{testing/entry|revision=5.0-3012|OS=Windows 7|CPU=Intel Celeron G1610 @2.6 GHz|GPU=Intel HD Graphics|result=Runs excellent, NEEDS bounding emulation and EFB to RAM. Runs 60 FPS using D3D11 (Reaching up to 80 disabling frame limits), but OGL runs way slower, 45-55 FPS. Native Resolution.|tester=EblfIYH}}
{{testing/entry|revision=5.0-8935|OS=Windows 10|CPU=AMD Ryzen 5 2400G @ 3.9 GHz|GPU=AMD Radeon RX Vega 11 IGP|result=Configuration: 720p, 2xSSAA, 2xAF and other optimal settings, game region JPN. Vulkan and D3D11 both give a constant 60FPS, except that Mario's switching between 2D and 3D could cause a slowdown to 40~. Perfectly playable in all. OpenGL is not tested.|tester=amiboss}}
{{testing/entry|revision=5.0-11827|OS=Windows 10|CPU=Intel Core i7 6700K @ 4.0 GHz|GPU=NVIDIA GeForce GTX 1080|result=Configuration: 1440p with Widescreen enabled, high res texture pack, and other enhancement settings. Game version USA Rev 0 (v 1.00). Vulkan works very well, consistent 60 FPS. Encountered an issue in Chapter 6-2 after the Mimi fight, when the Void takes over and the screen flashes white after the laughing Sammer guy runs away, Dolphin freezes. I was able to get around this by disabling Panic Handlers in the main Dolphin config.|tester=hman360}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
*[http://www.youtube.com/watch?v=TLMPryPsECI&hd=1 Super Paper Mario on Dolphin Wii/GC Emulator (1080p HD) Full Speed]
{{VideoGallery
|vid1=TLMPryPsECI|cap1=Super Paper Mario on Dolphin Wii/GC Emulator (1080p HD) Full Speed
|vid2=aM4H1FeGfrE|cap2=Dolphin Emulator 4.0 - Super Paper Mario (1080p HD) - Nintendo Wii
|vid3=lyvqKWJzM1c|cap3=Super Paper Mario (4K / 2160p / 60fps / Texture Pack) - Dolphin Emulator 5.0-21152 - Nintendo Wii
}}


{{Navigation/Paper Mario}}
{{Navigation/Paper Mario}}
[[Category:Action role-playing games]]
 
[[Category:Wii games]]
[[Category:Wii games]]
[[Category:Games with texture packs]]

Latest revision as of 22:30, 9 March 2024

Super Paper Mario
SuperPaperMario.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) Wii
Release date(s) NA April 9, 2007
JP April 19, 2007
EU September 14, 2007
AUS September 20, 2007
KO February 26, 2009
SA 2010
Genre(s) Platform, Role-playing
Mode(s) Single-player
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Super Paper Mario
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Paper Mario is a RPG-styled platformer developed by Intelligent Systems and published by Nintendo for the Wii. The gameplay is similar to the classic Super Mario games, but with the aesthetic qualities of the Paper Mario series, RPG-like elements like character dialogue and puzzles, and a blend of 2D and 3D platforming. The player starts out with only Mario, but unlocks Princess Peach, Luigi, and even Bowser through the game, and can change between them at any time.

The game was originally planned for the Nintendo GameCube in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.

Emulation Information

When Using Older Graphics Cards

This game uses a feature known as "Bounding Box", which Dolphin typically uses Shader Storage Buffer Objects (SSBO) to emulate. This requires a NVIDIA GeForce 400 series or newer, a AMD/ATI Radeon HD 5000 series or newer, or a Intel Broadwell Integrated GPU (Intel HD 5300+) or newer and an operating system that supports OpenGL 4.3, D3D11, GLES 3.1, or Vulkan. On macOS, MoltenVK can be used to attain Vulkan support on the latest builds. If Bounding Box is not emulated correctly, the game will show severe graphical glitches and won't be playable to finish.

Because Dolphin has gone through many variants of Bounding Box support throughout its history, it may be possible for older graphics cards to use less accurate versions of Bounding Box present in older builds. On Android, 5.0-9322 or newer is required for Bounding Box to function at all when using OpenGL ES due to an unrelated bug. Please note that other driver issues can often cause issues with Bounding Box emulation, which can produce similar bugs to having no Bounding Box support whatsoever. In this case, updating drivers or using a different video backend may be your only recourse.

Freeze When Starting a New Game

Disc images that have been converted to the NKit format will freeze when attempting to start a new game. This is a problem with NKit, not Dolphin. Converting the disc image back to a non-NKit disc image will fix the problem. See issue 11900.

Problems

Bounding Box Slowdown on NVIDIA Cards

NVIDIA cards are abnormally slow during Bounding Box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolution increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use other video backends when playing games that require Bounding Box emulation to avoid that. Resolved as of 5.0-14311.

Dolphin Freezes during Void takeover in Chapter 6-2

Dolphin may freeze completely when the Void takes over during Chapter 6-2, after the laughing Sammer Guy runs away. This issue has been present since at least 4.0. A workaround is to disable the Panic Handlers in Dolphin's main Configuration menu, under the Interface tab, while playing Chapter 6-2. This has been fixed in 5.0-11866.

Enhancements

HD Texture Pack

There is a work-in-progress HD texture pack for Super Paper Mario on the Dolphin forums; see this thread. This post has links to a currently-up place to get them.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Paper Mario since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows 7 Intel Core 2 Duo @ 2 GHz Intel GMA 965M Playable, decent speed (90-100% most of the time)
r6541 Windows 7 AMD Athlon II x2 250 @ 3.1 GHz NVIDIA GeForce 9600 GT Perfect (Full Speed)
r6554 Windows 7 Intel Core i7-930 @ 3.8 GHz NVIDIA GeForce GTX 580 Playable, full speed!
r6569 Windows 7 AMD Phenom II X2 550 @ 3.1 GHz ATI Radeon HD 4850 Playable: 45-60FPS with DirectX 11 back-end, 2X AA and Recommended Configuration
r7540 Windows 7 Intel Core 2 Duo E4500 @ 2.2 GHz Intel GMA 945G Playable, 45-60FPS, some slowdowns in 3D dimension (25-45FPS) mbc07
r7564 Windows Vista Intel Core 2 Duo E8400 @ 3.6 GHz ATI Radeon HD 5770 Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration Arthur117
r7599 Windows 7 AMD Phenom II P650 @ 2.6 GHz ATI Mobility Radeon HD 4250 Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part Jmankid
3.0-198 Windows 7 AMD Phenom II X6 1090T @ 3.2 GHz ATI Radeon HD 5700 Perfect Full speed Hjenovah
3.0-228 Windows 7 Intel Core i3-2100 @ 3.1 GHz ATI Radeon HD 5770 Perfect Full speed Gobrin
3.0-681 Windows 7 AMD Phenom II X4 955 @ 3.2 GHz AMD Radeon HD 6870 Perfect, full speed, use HLE audio to avoid slowdowns
3.0-766 Windows 7 Intel Core i5-2450M @ 2.5 GHz AMD Radeon HD 7610M Perfect Full speed Chinmorph
4.0 Windows 7 Intel Core i7-3630QM @ 2.4 GHz AMD Radeon HD 7610M Perfect. 60FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend. The game will freeze sometimes when using one of the latest builds, i can't remember which one tho. to avoid this use 4.0 at least. Hardlord999
4.0.2 Windows 8.1 Intel Core i5-4200U @ 1.6 GHz Intel HD Graphics 4400 Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen. Bluefintuna
4.0-1142 Windows 7 AMD Phenom II X4 965 @ 3.6 GHz NVIDIA GeForce GTX 660 Ti Playable,mostly 60FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off. Gamecue
4.0-5124 Mac OS X 10.11 Intel Core i5 @ 1.6 GHz Intel HD Graphics 6000 Excellent, 60FPS 99.9% of the time. Brief choppiness here and there. Tested on Macbook Air 13" 2015. byteandahalf
4.0-5565 Mac OS X 10.10.2 Intel Core i7-4770HQ @ 2.2 GHz Intel Iris Pro Playable, 60FPS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible Erdnaqwe
4.0-8070 Windows 8.1 Intel Core i5-3210M @ 2.5 GHz NVIDIA GeForce 610M Direct3D unstable and graphical glitches occur. OpenGL no issues. wildgoosespeeder
4.0-9281 Windows 10 Intel Core i7-4770K @ 4.2 GHz NVIDIA GeForce GTX 960 60FPS steady but doesn't make it through the intro (Tried OGL/DX11/DX12 with same result) yuGmooDehT
5.0-266 Windows 10 Intel Core i7-5820K NVIDIA GeForce GTX 960 DX12 runs at 60 FPS in 4k but suffers some minor drops when flipping.Suffers major drops in the elevators at the beginning, Brimaster2000
5.0-266 Windows 8.1 Intel Core i3-4030U Intel HD Graphics 4400 Runs perfectly but animations won't bound with BG images if aspect ratio is "stretch to window". Sometimes, Pixls don't appear after going through doors, which when tried to switch to 3D, results in computer freeze. SahilGagrai
5.0-3012 Windows 7 Intel Celeron G1610 @2.6 GHz Intel HD Graphics Runs excellent, NEEDS bounding emulation and EFB to RAM. Runs 60 FPS using D3D11 (Reaching up to 80 disabling frame limits), but OGL runs way slower, 45-55 FPS. Native Resolution. EblfIYH
5.0-8935 Windows 10 AMD Ryzen 5 2400G @ 3.9 GHz AMD Radeon RX Vega 11 IGP Configuration: 720p, 2xSSAA, 2xAF and other optimal settings, game region JPN. Vulkan and D3D11 both give a constant 60FPS, except that Mario's switching between 2D and 3D could cause a slowdown to 40~. Perfectly playable in all. OpenGL is not tested. amiboss
5.0-11827 Windows 10 Intel Core i7 6700K @ 4.0 GHz NVIDIA GeForce GTX 1080 Configuration: 1440p with Widescreen enabled, high res texture pack, and other enhancement settings. Game version USA Rev 0 (v 1.00). Vulkan works very well, consistent 60 FPS. Encountered an issue in Chapter 6-2 after the Mimi fight, when the Void takes over and the screen flashes white after the laughing Sammer guy runs away, Dolphin freezes. I was able to get around this by disabling Panic Handlers in the main Dolphin config. hman360

Gameplay Videos