Super Paper Mario: Difference between revisions

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{{testing/entry|revision=7564|OS=Windows Vista x86|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 5770 1GB|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}
{{testing/entry|revision=7564|OS=Windows Vista x86|CPU=Intel Core 2 Duo E8400 @ 3.6GHz|GPU=ATI Radeon HD 5770 1GB|result=Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration|tester=Arthur117}}
{{testing/entry|revision=7599|OS=Windows 7 x64|CPU=AMD Phenom II P650 @ 2.6GHz|GPU=AMD M880G with ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}
{{testing/entry|revision=7599|OS=Windows 7 x64|CPU=AMD Phenom II P650 @ 2.6GHz|GPU=AMD M880G with ATI Mobility Radeon HD 4250|result=Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part|tester=Jmankid}}
{{testing/end}}
{{testing/entry|revision=3.0.198|OS=Windows 7 x64|CPU=AMD Phenom II ThubanX6 3.2GHz|GPU=AMD ATI Radeon HD 5700series|result= Perfect Full speed|tester=Hjenovah}}
{{testing/entry|revision=3.0.198|OS=Windows 7 x64|CPU=AMD Phenom II ThubanX6 3.2GHz|GPU=AMD ATI Radeon HD 5700series|result=Playable, Directx11 back-end, Perfect Full speed|tester=Hjenovah}}
{{testing/end}}
{{testing/end}}



Revision as of 22:51, 2 November 2011

Super Paper Mario
SuperPaperMario.jpg
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) Wii
Genre(s) Platform role-playing game
Mode(s) Single-player
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Super Paper Mario
Perfect
GameIDs
See also...

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Super Paper Mario is a platform/console role-playing game developed by Intelligent Systems and published by Nintendo. Originally developed for the Nintendo Gamecube, it was released for the Wii. The style of gameplay is a combination of the previous Paper Mario titles and Super Mario Bros. titles. Unlike the RPG-style gameplay of previous Paper Mario games, the game combines platforming gameplay, RPG and puzzle elements. It is the third game in the Paper Mario series.

Problems

Graphical Issues

  • Black/flickering sprites when playing the game, entering pipes or doors and during any flipping effect. Refer issue 3148. Partial Fix: Under Graphics > Hacks. Set EFB Copied to RAM.
(This fixes doors and going in 3D animation. Traveling through pipes, using Slim still not working correctly. I imagine any chase where a character appears transparent is also not fixed by this. (by this I mean such as Chapter 2, the lady your looking for appears as a black filled in silhouette on the screen, much like you do when using slim or going into a pipe. The search for the full fix continues!)
  • When lots of characters and/or enemies are on screen at once, like the gombas in the intro, they won't show up, only their shadows.
  • In DX11 plug-in Mario and Pixl can't be seen. (fixed in r7556)h

Shops

Buying items in shops doesn't work on some earlier revisions. This could hinder progress after chapter 2-1, as a fire burst is needed, that can't be gotten as a random enemy drop. However shops are working fine on recent revisions (r7612 and above, likely prior revisions as well).

Regression on Recent Revisions

Earlier revisions suffered from disappearing Pixls, cutting sound effects and a crash during the intro. These were fixed, but new issues have occurred with DirectX 11 back-end in recent revisions, such as no Mario or Pixl on screen in 2D mode and some graphical problems and flickering that weren't in 2.0. The best revision to use currently is the Dolphin 2.0 release or a version past r6154.

Invincible Francis

On earlier revisions, Francis, the boss at the end of Chapter 3-4, couldn't be injured in any way, and referring to issue 2755, the workaround on these revisions was disabling Dual Core mode. However this issue doesn't occur on recent revisions.

Configuration

This title does not need non-default settings to run properly.

Controls suggestion

As the game barely uses the Wiimote, it can be played with a controller. This work fine until the part in which the Wiimote is used to get information on enemies, at which point the game refused to leave that mode.

The suggested set up for controls is to use the left trigger to enable the Wiimote (Use the "NOT" option when right clicking to configure control, along with the hide, so it's hidden unless pressed), along with an analog stick to control the IR stuff. That way one can hold the left trigger and aim with the analogue stick. Make the 1 and two buttons A or Back and B or Back, so that pressing back enables both, giving the menu. Use the left thumb-stick to control the shake too. All this with sideways Wiimote on.

Version Compatibility

The graph below charts the compatibility with Super Paper Mario since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Template:Test EntryTemplate:Test Entry
Test Entries
Revision OS CPU GPU Result Tester
r6569 Windows 7 x64 AMD Phenom II X2 550 @ 3.1GHz ATI Radeon HD 4850 Playable: 45-60 FPS with DirectX 11 back-end, 2X AA and Recommended Configuration
^r6541 Windows 7 x86 AMD Athlon II x2 250 @ 3.1GHz nVidia GeForce 9600GT Perfect (Full Speed)
r7540 Windows 7 x64 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable, 45-60 FPS, some slowdowns in 3D dimension (25-45 FPS) Jhonn
r7564 Windows Vista x86 Intel Core 2 Duo E8400 @ 3.6GHz ATI Radeon HD 5770 1GB Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration Arthur117
r7599 Windows 7 x64 AMD Phenom II P650 @ 2.6GHz AMD M880G with ATI Mobility Radeon HD 4250 Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part Jmankid
^r3.0.198 Windows 7 x64 AMD Phenom II ThubanX6 3.2GHz AMD ATI Radeon HD 5700series Perfect Full speed Hjenovah

Gameplay Videos