Super Paper Mario

From Dolphin Emulator Wiki
Revision as of 18:57, 25 June 2019 by Miksel12 (talk | contribs) (When Using Older Graphics Cards)
Jump to: navigation, search
Super Paper Mario
Developer(s) Intelligent Systems
Publisher(s) Nintendo
Series Paper Mario
Platform(s) Wii
Release date(s) NA April 9, 2007
JP April 19, 2007
EU September 14, 2007
AUS September 20, 2007
KO February 26, 2009
SA 2010
Genre(s) Platform, Role-playing
Mode(s) Single-player
Input methods Wii Remote
Compatibility 5Stars5.pngEdit rating: Super Paper Mario
GameIDs R8PE01, R8PP01, R8PK01, R8PJ01
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Paper Mario is a RPG-styled platformer developed by Intelligent Systems and published by Nintendo for the Wii. The gameplay is similar to the classic Super Mario games, but with the aesthetic qualities of the Paper Mario series, RPG-like elements like character dialogue and puzzles, and a blend of 2D and 3D platforming. The player starts out with only Mario, but unlocks Princess Peach, Luigi, and even Bowser through the game, and can change between them at any time.

The game was originally planned for the Nintendo GameCube in 2006, but Nintendo changed it to a Wii release due to declining GameCube sales.

Emulation Information

Bounding Box Slowdown on NVIDIA Cards

NVIDIA cards are abnormally slow during bounding box effects even at very low internal resolutions when using D3D11. They get dramatically slower as the internal resolutions increase, even though comparable AMD graphics cards suffer no slowdown at all. This is due to Dolphin hitting a slow path on those graphics cards. It is recommended that supported NVIDIA users use OpenGL backends when playing games that require Bounding Box emulation to avoid that.

When Using Older Graphics Cards

NVIDIA GeForce 400 series and newer, AMD/ATI Radeon HD 5000 series and newer, and Broadwell integrated GPUs (Intel HD Graphics 5300+) have the full suite of OpenGL and D3D features Dolphin needs for Bounding Box, a feature this game uses for many of its effects. Older GPUs (as well as all GPUs on macOS) lack these features, however in 5.0-2964 a workaround was added to the OpenGL backend, though was removed in 5.0-9638. If you are using an older GPU on non-macOS computers, use OpenGL on a build before 5.0-9638 to avoid glitches and broken effects. If you are using macOS, use Vulkan instead.


There are no reported problems with this title.


HD Texture Pack

There is a work-in-progress HD texture pack for Super Paper Mario on the Dolphin forums.[1]


This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Super Paper Mario since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

5.0-12685 (current)
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.


This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
2.0 Windows 7 Intel Core 2 Duo @ 2GHz Intel GMA 965M Playable, decent speed (90-100% most of the time)
r6541 Windows 7 AMD Athlon II x2 250 @ 3.1GHz NVIDIA GeForce 9600 GT Perfect (Full Speed)
r6554 Windows 7 Intel Core i7-930 @ 3.8GHz NVIDIA GeForce GTX 580 Playable, full speed!
r6569 Windows 7 AMD Phenom II X2 550 @ 3.1GHz ATI Radeon HD 4850 Playable: 45-60FPS with DirectX 11 back-end, 2X AA and Recommended Configuration
r7540 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable, 45-60FPS, some slowdowns in 3D dimension (25-45FPS) mbc07
r7564 Windows Vista Intel Core 2 Duo E8400 @ 3.6GHz ATI Radeon HD 5770 Playable, 90-100%, Large areas: 55-70%. Using DirectX 11 back end, Recommended Configuration Arthur117
r7599 Windows 7 AMD Phenom II P650 @ 2.6GHz ATI Mobility Radeon HD 4250 Playable, Directx11 back-end, great speed 90-100% nearly all the time, there are quite a couple graphical glitches do not affect gameplay for most part Jmankid
3.0-198 Windows 7 AMD Phenom II X6 1090T @ 3.2GHz ATI Radeon HD 5700 Perfect Full speed Hjenovah
3.0-228 Windows 7 Intel Core i3-2100 @ 3.1GHz ATI Radeon HD 5770 Perfect Full speed Gobrin
3.0-681 Windows 7 AMD Phenom II x4 955 @ 3.2GHz AMD Radeon HD 6870 Perfect, full speed, use HLE audio to avoid slowdowns
3.0-766 Windows 7 Intel Core i5-2450M AMD Radeon HD 7610M Perfect Full speed Chinmorph
4.0 Windows 7 Intel Core i7-3630QM @ 2.4GHz AMD Radeon HD 7610M Perfect. 60FPS All the time even at 1080p 4.0 is the fastest build if you faced a slowdown use 3.5 also remember to set power plan to "High Performance" if needed. Setting: Direct3D11, Resolution: Auto (Window Size), OpenMP Enabled and DSP HLE with XAudio2 Backend. The game will freeze sometimes when using one of the latest builds, i can't remember which one tho. to avoid this use 4.0 at least. Hardlord999
4.0.2 Windows 8.1 Intel Core i5-4200U @ 1.6GHz Intel HD Graphics 4400 Playable, tested with DX11 backend. 100% speed with slowdowns to 75% in large areas or with many enemies onscreen. Bluefintuna
4.0-1142 Windows 7 AMD Phenom II X4 965 @ 3.6GHz NVIDIA GeForce GTX 660 Ti Playable,mostly 60FPS, however the crash from Chapter 6-1 is back as of rev1142 or earlier. It can still be fixed by setting Bounding Box Calculation to off. Gamecue
4.0-5124 Mac OS X 10.11 Intel Core i5 @ 1.6GHz Intel HD Graphics 6000 Excellent, 60FPS 99.9% of the time. Brief choppiness here and there. Tested on Macbook Air 13" 2015. byteandahalf
4.0-5565 Mac OS X 10.10.2 Intel Core i7-4770HQ @ 2.2GHz Intel Iris Pro Playable, 60FPS, occasional drops, graphical glitches during transitions (even with EFB copies set to RAM), Tippi (and other Pixls, miniature Marios, etc) often invisible Erdnaqwe
4.0-8070 Windows 8.1 Intel Core i5-3210M @ 2.5GHz NVIDIA GeForce 610M Direct3D unstable and graphical glitches occur. OpenGL no issues. wildgoosespeeder
4.0-9281 Windows 10 Intel Core i7-4770k @ 4.2GHz NVIDIA GeForce GTX 960 60FPS steady but doesn't make it through the intro (Tried OGL/DX11/DX12 with same result) yuGmooDehT
5.0-266 Windows 10 Intel Core i7-5820K NVIDIA GeForce GTX 960 DX12 runs at 60 FPS in 4k but suffers some minor drops when flipping.Suffers major drops in the elevators at the beginning, Brimaster2000
5.0-266 Windows 8.1 Intel Core i3-4030U Intel HD Graphics 4400 Runs perfectly but animations won't bound with BG images if aspect ratio is "stretch to window". Sometimes, Pixls don't appear after going through doors, which when tried to switch to 3D, results in computer freeze. SahilGagrai
5.0-3012 Windows 7 Intel Celeron G1610 @2.6 GHz Intel HD Graphics Runs excellent, NEEDS bounding emulation and EFB to RAM. Runs 60 FPS using D3D11 (Reaching up to 80 disabling frame limits), but OGL runs way slower, 45-55 FPS. Native Resolution. EblfIYH
5.0-8935 Windows 10 AMD Ryzen 5 2400G @ 3.9GHz AMD Radeon RX Vega 11 IGP Configuration: 720p, 2xSSAA, 2xAF and other optimal settings, game region JPN. Vulkan and D3D11 both give a constant 60FPS, except that Mario's switching between 2D and 3D could cause a slowdown to 40~. Perfectly playable in all. OpenGL is not tested. amiboss

Gameplay Videos