| Progress Continues
We've already had 7077 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog. This month we catch up on the February and March Progress Report we missed providing last month.
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|Platform(s)||Virtual Console, SNES|
|Release date(s)|| SNES|
JP July 13, 1991
NA September 1, 1991
EU June 4, 1992
JP January 29, 2008
EU March 14, 2008
NA March 17, 2008
KO August 12, 2008
|Genre(s)||Shoot 'em up|
|Input methods||Classic Controller, GameCube Controller|
|GameIDs||JBYE01, JBYK01, JBYP01, JBYJ01|
In Super R-Type, a sequel to the arcade R-Type shooters, you are the R-9, Earth's most advanced form of defense against the evil BYDO Empire. There are seven stages you must go through, picking up power-up items to defeat the stage bosses which have returned from the arcade versions of R-Type and R-Type II. Your R-9 ship can also be united with FORCE, which are invincible units that surround your ship to protect you and can also power up and attack.
Problems that may occur with any Super NES title on Dolphin are listed below.
Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in.
This title does not have any additional game-specific problems.
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Super R-Type since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below: