Super Smash Bros. Brawl: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:SSBB.jpg|300px]]
|image     = [[File:SSBB.jpg|300px]]
|developer     = Sora, Game Arts
|developer = Sora, Game Arts
|publisher     = Nintendo
|publisher = Nintendo
|series       = ''Super Smash Bros.''
|series   = ''Super Smash Bros.''
|released     = {{vgrelease |JP=January 31, 2008|NA=March 9, 2008|AU=June 26, 2008|EU=June 27, 2008}}
|released = {{vgrelease|JP=January 31, 2008|NA=March 9, 2008|AUS=June 26, 2008}}{{vgrelease|EU=June 27, 2008|KO=April 29, 2010}}
|genre         = Fighting, Action
|genre     = Fighting, Action
|modes         = Single-player, Multiplayer (4), Co-op (4), Online (4)
|modes     = Single-player, Multiplayer (4), Co-op (4), Online (4)
|input         = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|input     = Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-super-smash-bros-brawl--25925
|forumlink = http://forums.dolphin-emu.org/Thread-wii-super-smash-bros-brawl--25925
}}
}}


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== Emulation Information ==
== Emulation Information ==
=== Controls ===
{{Problems/Wii GC Controller Conflict}}
Super Smash Bros. Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently, the game will use both inputs and the physical controller will operate two players at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.
{{Problems/Controller Map Overlap}}


=== SDHC Cards ===
=== SDHC Cards ===
Super Smash Bros. Brawl is known to not play nice with SDHC cards (4-32GiB in size) on a real [[Wii]]. It is best to keep the virtual SD card below 2GiB in size. See [[Virtual SD Card Guide]] and {{issue|8823}}.
Support for Virtual SDHC cards (4-32GiB in size) was added in 5.0-5044, solving {{issue|8823}}. See [http://forums.kc-mm.com/index.php?topic=74757.0 here] for help with creating a virtual SDHC card. The SDHC Extension 1.1[Bero] code [http://forums.kc-mm.com/index.php?topic=65342.0] needs to be included in your GCT file found within sd.raw's \codes folder.
 
Both {{issue|10461}} and {{issue|10514}} are known to affect SD emulation and are more prominent when using a virtual SDHC card. Also note that in builds before {{revision|5.0-5821}}, 2GiB SD cards will be detected as SDHC; see {{issue|10636}}.


=== Subspace Emissary Videos ===
=== Subspace Emissary Videos ===
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== Problems ==
== Problems ==
{{Problems|{{#vardefineecho:problems|
=== Black Background in Off-Screen Hoop ===
=== Black Background in Off-Screen Hoop ===
When a character goes off-screen, it will display the character in a hoop, but the background is black. To fix, turn off '''Store EFB Copies to Texture Only'''.
When a character goes off-screen, it will display the character in a hoop, but the background is black. To fix, turn off '''Store EFB Copies to Texture Only'''.
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=== Saving Screenshots ===
=== Saving Screenshots ===
Taking a screenshot from the pause menu will produce a garbled mess or black. To fix, turn off '''EFB Copies to Texture Only'''.
Taking a screenshot from the pause menu will produce a garbled mess or black. To fix, turn off '''EFB Copies to Texture Only'''.
{{Image|SSBB Corrupt screenshot.png|Screenshot /w '''EFB Copies to Texture Only'''}}
{{Image|SSBB Corrupt screenshot.png|Screenshot /w '''EFB Copies to Texture Only'''}}
{{Image|SSBB Proper screenshot.png|Screenshot /wo '''EFB Copies to Texture Only'''|br}}
{{Image|SSBB Proper screenshot.png|Screenshot /wo '''EFB Copies to Texture Only'''|br}}


=== Classic Mode Rectangle ===
=== NES and SNES Masterpieces ===
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. See {{issue|2828}}. Enabling Real XFB fixes the issue.
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle}}
{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br}}
 
=== Masterpieces ===
Attempting to load a Masterpiece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. As of {{revision|4.0-1953}}, Masterpieces will try to load but they will kick you back to the menu instantly. Attempting to use a cheatcode to disable the timer doesn't work since the masterpiece doesn't actually load. These issues have been fixed in {{revision|4.0-4441}}, but may still occur with ''The Legend of Zelda: Ocarina of Time''. See {{issue|7937}}.
 
==== NES and SNES ====
Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames.
Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames.


==== NES ====
=== NES Masterpieces ===
Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game.
Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game.


=== Accessing "With Friends" menu Causes FPS Drop and AlphaRead Warnings ===
=== "With Friends" Menu Problems ===
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl" or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display "Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD" errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling "Skip EFB access from CPU". This error only appears when interacting with Nintendo WiFi Connection menus. See {{issue|6553}}.
After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl", or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display <var>Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD</var> errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling '''Skip EFB access from CPU'''. This error only appears when interacting with Nintendo WiFi Connection menus. See {{issue|6553}}.


=== Saves Not Working ===
=== Saves Not Working ===
On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown. The save file is now corrupted. It should be deleted and recreated:
On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown. The save file is now corrupted. It should be deleted and recreated:
* Right click on the game from Dolphin game list and select "Open Wii save folder".
* Right click on the game from Dolphin game list and select "Open Wii save folder".
* Delete the contents within the \data\ folder.
* Delete the contents within the \data\ folder.
* Restart the game. Normally it should take several seconds to create a new save file.
* Restart the game. Normally it should take several seconds to create a new save file.
=== <s>Classic Mode Rectangle</s> ===
After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. See {{issue|2828}}. Enabling Real XFB fixes the issue. Fixed with Hybrid XFB in {{revision|5.0-5874}}, though disabled via INI for a bit longer.
{{Image|Super Smash Bros. Brawl-Classic Results.png|The Green Rectangle}}
{{Image|Super Smash Bros. Brawl-Classic Results 2.png|Proper emulation|br}}
}}}}


== Enhancements ==
== Enhancements ==
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=== Modding ===
=== Modding ===
Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as whole additional characters and extra stages more complex than the Brawl's Stage Builder allows.
Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows.


Dolphin can virtualize an SD card which is necessary for Brawl mods. For tutorial of which is available at [[Virtual SD Card Guide]].
Dolphin can virtualize a SD card, which is necessary for Brawl mods; [[Virtual SD Card Guide]] provides a tutorial for this.


=== Revision patch for Netplay ===
A regression introduced in {{revision|5.0-2712}} may cause gecko code mods to not load properly. This was fixed by {{revision|5.0-3301}}. See {{issue|10187}}.
Recommended revision: '''Revision 1''' (MD5: d18726e6dfdc8bdbdad540b561051087)


Download the xDelta patch for your revision from below. Then use [http://www.romhacking.net/utilities/598/ xDelta patcher] to patch your disc image with the patch file for either revision depending on the revision of your disc image.
=== Netplay Patch ===
 
There are multiple revisions of Super Smash Bros. Brawl, but the online community seems to prefer revision 1. The patch linked below can downgrade a revision 2 disc (MD5: 52ce7160ced2505ad5e397477d0ea4fe) to revision 1 (MD5: d18726e6dfdc8bdbdad540b561051087). Download the [http://www.mediafire.com/download/vtyuhy8csku272t/Revision+2+downgrade.zip Revision 2 downgrade] (71.7MB) and use the included patcher to revise revision 2 images to revision 1.
'''Revision 2''' (MD5: 52ce7160ced2505ad5e397477d0ea4fe) - [http://www.mediafire.com/download/vtyuhy8csku272t/Revision+2+downgrade.zip MediaFire] (7.2MB)


== Configuration ==
== Configuration ==
<!--A full list of options is available at Template:Config/doc-->
{{Config
{{Config
<!--A full list of options is available at Template:Config/doc-->
|skipcpuefbaccess          = On
|skipcpuefbaccess          = On
|skipcpuefbaccessnotes      = Prevents sudden FPS drops when you are in the Nintendo WFC Menu
|skipcpuefbaccessnotes      = Prevents sudden FPS drops when you are in the Nintendo WFC Menu
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|accuratetexturecache      = Safe (Position 1)
|accuratetexturecache      = Safe (Position 1)
|accuratetexturecachenotes  = Fixes NES and SNES graphics not updating sometimes
|accuratetexturecachenotes  = Fixes NES and SNES graphics not updating sometimes
|xfb                        = Real
|xfbnotes                  = Fixes green box in Classic Mode
}}
}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=4341|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{testing/entry|revision=4341|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=mbc07}}
{{testing/entry|revision=4598|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=Jhonn}}
{{testing/entry|revision=4598|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=mbc07}}
{{testing/entry|revision=2.0|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel 82945G|result=Very good speed. Even low end CPUs can run this at 40+ FPS.|tester=Wiigeek336}}
{{testing/entry|revision=2.0|OS=Windows Vista|CPU=Intel Pentium 4 @ 3.2GHz|GPU=Intel 82945G|result=Very good speed. Even low end CPUs can run this at 40+ FPS.|tester=Wiigeek336}}
{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6515|OS=Windows 7|CPU=Intel Core i7 @ 2.2GHz|GPU=AMD Radeon HD 6750M|result=Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable|tester=onebitwonder}}
{{testing/entry|revision=6815|OS=Windows XP|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60FPS}}
{{testing/entry|revision=6815|OS=Windows XP|CPU=AMD Athlon II X4 @ 3GHz|GPU=ATI Radeon HD 5450|result=Good, 55-60FPS}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{testing/entry|revision=7045|OS=Windows 7|CPU=Intel Core 2 Quad Q6600|GPU=NVIDIA GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{testing/entry|revision=7063|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Slower, 25-35FPS in game|tester=Jhonn}}
{{testing/entry|revision=7063|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Slower, 25-35FPS in game|tester=mbc07}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3 @ 2.1GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}
{{testing/entry|revision=7283|OS=Windows 7|CPU=Intel Core i3 @ 2.1GHz|GPU=Intel HD Graphics|result=Constant 45-60FPS A few minor graphical glitches, but still completely playable|tester=Honguito98}}
{{testing/entry|revision=7335|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=7335|OS=Windows 7|CPU=AMD Phenom II 720 BE @ 3.2GHz|GPU=ATI Radeon HD 4850|result=Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=ultramann}}
{{testing/entry|revision=7379|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60FPS in game (OpenMP on and Native Mipmaps off)|tester=Jhonn}}
{{testing/entry|revision=7379|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G|result=Playable, 45-60FPS in game (OpenMP on and Native Mipmaps off)|tester=mbc07}}
{{testing/entry|revision=7473|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5750|result=Perfect: 60FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{testing/entry|revision=7473|OS=Windows 7|CPU=AMD Phenom II X4 955 @ 3.2GHz|GPU=ATI Radeon HD 5750|result=Perfect: 60FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
{{testing/entry|revision=7477|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=FHaze}}
{{testing/entry|revision=7477|OS=Windows 7|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD 6970|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=FHaze}}
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{{testing/entry|revision=7546|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo @ 2.2GHz|GPU=NVIDIA GeForce 9400|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes.|tester=}}
{{testing/entry|revision=7546|OS=Mac OS X 10.6.7|CPU=Intel Core 2 Duo @ 2.2GHz|GPU=NVIDIA GeForce 9400|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes.|tester=}}
{{testing/entry|revision=7598|OS=Windows 7|CPU=Intel Quad Core Xeon @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Various Audio Bugs: Cutout, Feedback, etc.|tester=SephirothFanatic}}
{{testing/entry|revision=7598|OS=Windows 7|CPU=Intel Quad Core Xeon @ 2.8GHz|GPU=ATI Radeon HD 5770|result=Various Audio Bugs: Cutout, Feedback, etc.|tester=SephirothFanatic}}
{{testing/entry|revision=7623|OS=Windows 7|CPU=Intel Core i7-870 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460|result=Very Good!|tester=algeerian}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 580|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}
{{testing/entry|revision=7716|OS=Linux (Gentoo)|CPU=Intel Core 2 Due T8300 @ 2.4GHz|GPU=NVIDIA GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and  disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version ([[RSBP01]])|tester=Yuusha-sama}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II 1100T Black 3.3GHz|GPU=AMD Radeon HD 6850|result=Perfect, 60FPS all times just some random crashes and minor audio issues|tester=Aldaris}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=AMD Phenom II 1100T Black 3.3GHz|GPU=AMD Radeon HD 6850|result=Perfect, 60FPS all times just some random crashes and minor audio issues|tester=Aldaris}}
{{testing/entry|revision=3.0|OS=Arch Linux|CPU=AMD Phenom II X6 @ 3.3GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle.|tester=Istar Eldritch}}
{{testing/entry|revision=3.0|OS=Arch Linux|CPU=AMD Phenom II X6 @ 3.3GHz|GPU=NVIDIA GeForce GTX 460|result=PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle.|tester=Istar Eldritch}}
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{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION)|tester=Vicarcan93}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8GHz|GPU=NVIDIA GeForce 9600 GT|result=Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION)|tester=Vicarcan93}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E6600 @ 3.06GHz|GPU=NVIDIA GeForce G210|result=A few sound issues, 40-60FPS|tester=}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Pentium E6600 @ 3.06GHz|GPU=NVIDIA GeForce G210|result=A few sound issues, 40-60FPS|tester=}}
{{testing/entry|revision=3.0|OS=Linux (Ubuntu 11.04)|CPU=Intel Core 2 Duo 6600 @ 2.4GHz|GPU=NVIDIA GeForce 8600 GT|result=Very Good|tester=individuo7}}
{{testing/entry|revision=3.0|OS=Ubuntu 11.04|CPU=Intel Core 2 Duo 6600 @ 2.4GHz|GPU=NVIDIA GeForce 8600 GT|result=Very Good|tester=individuo7}}
{{testing/entry|revision=3.0-178|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Constant 60FPS, except in bigger stages (such as Delfino Plaza)|tester=Jhonn}}
{{testing/entry|revision=7623|OS=Windows 7|CPU=Intel Core i7-870 @ 2.9GHz|GPU=NVIDIA GeForce GTX 460|result=Very Good!|tester=algeerian}}
{{testing/entry|revision=7714|OS=Windows 7|CPU=Intel Core i7-2600K @ 3.4GHz|GPU=NVIDIA GeForce GTX 580|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}
{{testing/entry|revision=7716|OS=Gentoo Linux|CPU=Intel Core 2 Due T8300 @ 2.4GHz|GPU=NVIDIA GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and  disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version ([[RSBP01]])|tester=Yuusha-sama}}
{{testing/entry|revision=3.0-178|OS=Windows 7|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=NVIDIA GeForce GT 440|result=Constant 60FPS, except in bigger stages (such as Delfino Plaza)|tester=mbc07}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=NVIDIA GeForce GTX 560 Ti|result=DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics.|tester=Helvetica}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}
{{testing/entry|revision=3.0-201|OS=Windows 7|CPU=Intel Core i5-2410M @ 2.3GHz|GPU=NVIDIA GeForce GT 525M|result=Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it.|tester=Doubled-revolutions}}
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{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.3|CPU=Intel Core 2 Duo @ 2.26GHz|GPU=NVIDIA GeForce 9400M|result=40-60FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches|tester=Ub3rRoy}}
{{testing/entry|revision=3.0-458|OS=Mac OS X 10.7.3|CPU=Intel Core 2 Duo @ 2.26GHz|GPU=NVIDIA GeForce 9400M|result=40-60FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches|tester=Ub3rRoy}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.20GHz|GPU=ATI Radeon HD 5800|result=Perfect, 60FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE.|tester=Mazza}}
{{testing/entry|revision=3.0-735|OS=Windows 7|CPU=Intel Core i5-2500K @ 4.20GHz|GPU=ATI Radeon HD 5800|result=Perfect, 60FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE.|tester=Mazza}}
{{testing/entry|revision=3.0-758|OS=Linux (Ubuntu 12.04)|CPU=Intel Core i7-2670QM|GPU=NVIDIA GeForce GT 540M|result=Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.|tester=}}
{{testing/entry|revision=3.0-758|OS=Ubuntu 12.04|CPU=Intel Core i7-2670QM|GPU=NVIDIA GeForce GT 540M|result=Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.|tester=}}
{{testing/entry|revision=3.0-804|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect, 60FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio.|tester=soren121}}
{{testing/entry|revision=3.0-804|OS=Windows 7|CPU=Intel Core i5-3570K|GPU=NVIDIA GeForce GTX 660 Ti|result=Perfect, 60FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio.|tester=soren121}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, 60FPS and 100% speed.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i3-2100 @ 3.1GHz|GPU=ATI Radeon HD 5450|result=Perfect, 60FPS and 100% speed.|tester=}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like {{revision|3.5-1769}} or {{revision|3.5-2381}}) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode.|tester=DARK}}
{{testing/entry|revision=3.5-367|OS=Windows 7|CPU=Intel Core i5-650 @ 3.2GHz|GPU=ATI Radeon HD 5570|result=Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like {{revision|3.5-1769}} or {{revision|3.5-2381}}) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode.|tester=DARK}}
{{testing/entry|revision=3.5-1154|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MaJoR}}
{{testing/entry|revision=3.5-1154|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.7GHz|GPU=NVIDIA GeForce GTX 275|result=New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D.|tester=MayImilae}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Okay. 50-60FPS, stable.|tester=}}
{{testing/entry|revision=3.5-1387|OS=Windows 8|CPU=AMD Phenom II X4 965 @ 3.4GHz|GPU=AMD Radeon HD 6850|result=Okay. 50-60FPS, stable.|tester=}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 650 Ti|result=Graphic Settings altered, still full speed|tester=Zcair}}
{{testing/entry|revision=4.0|OS=Windows 7|CPU=Intel Core i7-3770K|GPU=NVIDIA GeForce GTX 650 Ti|result=Graphic Settings altered, still full speed|tester=Zcair}}
{{testing/entry|revision=4.0.1|OS=Windows 7 X64|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460 @ 850MHz|result= Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.1|OS=Windows 7|CPU=Intel Core i5-3570K @ 4.4GHz|GPU=NVIDIA GeForce GTX 460 @ 850MHz|result= Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it.|tester=Kilobytez95}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8350|GPU=AMD Radeon R9 270X|result=some bugs but full speed,with  altered graphics options it slows downs a little (55FPS)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8.1|CPU=AMD FX-8350|GPU=AMD Radeon R9 270X|result=some bugs but full speed,with  altered graphics options it slows downs a little (55FPS)|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=Minimal settings, stable FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 8|CPU=Intel Core i5-4200u|GPU=Intel HD Graphics 4400|result=Minimal settings, stable FPS|tester=Zcair}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2630QM|GPU=NVIDIA GeForce GTX 560M|result=Runs fair enough. 47-60FPS, depending on settings.|tester=BillyAlt}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-2630QM|GPU=NVIDIA GeForce GTX 560M|result=Runs fair enough. 47-60FPS, depending on settings.|tester=BillyAlt}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=NVIDIA GeForce 780 Ti|result=Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i7-4960X @ 4.6GHz|GPU=NVIDIA GeForce 780 Ti|result=Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA|tester=himalayan}}
{{testing/entry|revision=4.0.2|OS=Arch Linux|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Arch Linux Linux|CPU=Intel Core i7-2600 @ 3.4GHz|GPU=NVIDIA GeForce GTS 450|result=Perfect.|tester=10n45}}
{{testing/entry|revision=4.0.2|OS=Win 7|CPU=Intel Core 2 Duo T6500 @ 2.1GHz|GPU=Intel Core 2 Duo T6500|result=In default Dolphin settings game should be runs in 15-20FPS (cutscenes) and 35-55FPS "ingame".|tester=LowPcEmuGamesPL}}
{{testing/entry|revision=4.0-1492|OS=Windows 8|CPU=Intel Core i5-3350P|GPU=AMD Radeon HD 7770|result=Perfectly at 60FPS, full speed, 2.5x resolution, tested on adventure mode|tester=TheReduxPL}}
{{testing/entry|revision=4.0-1492|OS=Windows 8|CPU=Intel Core i5-3350P|GPU=AMD Radeon HD 7770|result=Perfectly at 60FPS, full speed, 2.5x resolution, tested on adventure mode|tester=TheReduxPL}}
{{testing/entry|revision=4.0-1767|OS=Windows 8.1|CPU=AMD A8-5600K|GPU=AMD Radeon HD 6770|result=Perfectly at 60FPS, full speed, 4x resolution, tested on battle mode|tester=LordShadowWolf}}
{{testing/entry|revision=4.0-1767|OS=Windows 8.1|CPU=AMD A8-5600K|GPU=AMD Radeon HD 6770|result=Perfectly at 60FPS, full speed, 4x resolution, tested on battle mode|tester=LordShadowWolf}}
{{testing/entry|revision=4.0-2005|OS=Ubuntu 14.04|CPU=AMD A10-5800K|GPU=AMD Radeon HD 7660D|result=Full Speed! (50FPS/50FPS cutscenes don't show correctly for some reason|tester=SimonStreakio}}
{{testing/entry|revision=4.0-2496|OS=Windows 7|CPU=Intel Core i3|GPU=NVIDIA GeForce 210|result=Full speed except in character select screen where if fall from 50 to 40 or when there are many particles on screen|tester=Flamerion}}
{{testing/entry|revision=4.0-2496|OS=Windows 7|CPU=Intel Core i3|GPU=NVIDIA GeForce 210|result=Full speed except in character select screen where if fall from 50 to 40 or when there are many particles on screen|tester=Flamerion}}
{{testing/entry|revision=4.0-2005|OS=Ubuntu 14.04|CPU=AMD A10-5800K|GPU=AMD Radeon HD 7660D|result=Full Speed! (50FPS/50FPS cutscenes don't show correctly for some reason|tester=SimonStreakio}}
{{testing/entry|revision=4.0-3532|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Running OpenGL and OpenAL. Some minor drops here and there but it is almost perfect.|tester=BillyAlt}}
{{testing/entry|revision=4.0-3532|OS=Windows 7|CPU=Intel Core i7-4770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=Running OpenGL and OpenAL. Some minor drops here and there but it is almost perfect.|tester=BillyAlt}}
{{testing/entry|revision=4.0-4963|OS=Ubuntu 14.04|CPU=AMD A10-5800K|GPU=AMD Radeon HD 7660D|result=Full Speed! (60FPS with drops to 50 on 3-4 player battles), PAL Version has broken cutscenes as of {{revision|4.0-2005}}, haven't tested {{revision|4.0-4963}} on PAL version as I don't own the game)|tester=iBloodLust}}
{{testing/entry|revision=4.0-4973|OS=Windows 10|CPU=AMD FX 6300 @ 3.8GHz|GPU=AMD Radeon HD R7 240|result=Always near 50FPS without sound, drops to 25FPS with sound, though it doesn't seem to drop so much with XAudio.|tester=Anonymous}}
{{testing/entry|revision=4.0-4973|OS=Windows 10|CPU=AMD FX 6300 @ 3.8GHz|GPU=AMD Radeon HD R7 240|result=Always near 50FPS without sound, drops to 25FPS with sound, though it doesn't seem to drop so much with XAudio.|tester=Anonymous}}
{{testing/entry|revision=5923|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8GHz|GPU=NVIDIA GeForce GTX 660|result=Playing on Direct3D, 1920x1080, 4x native resolution, 8 samples of AA, 16x of AF, Great framerate, entities/sprites sometimes disappear from the screen for a short time (0.5 seconds) then come back; Slight lag when loading new stage; Fighting bosses in SSE "The Great Maze" results in a massive FPS drop and major lag, assuming due to the demanding background. About all I can find from it, everything else works fine!|tester=hankster112}}
{{testing/entry|revision=4.0-5923|OS=Windows 7|CPU=Intel Core i5-760 @ 2.8GHz|GPU=NVIDIA GeForce GTX 660|result=Playing on Direct3D, 1920x1080, 4x native resolution, 8 samples of AA, 16x of AF, Great framerate, entities/sprites sometimes disappear from the screen for a short time (0.5 seconds) then come back; Slight lag when loading new stage; Fighting bosses in SSE "The Great Maze" results in a massive FPS drop and major lag, assuming due to the demanding background. About all I can find from it, everything else works fine!|tester=hankster112}}
{{testing/entry|revision=4.0-6554|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. If you don't care about Masterpieces, leave '''Texture Cache Accuracy''' on '''Fast''', and '''EFB Copies''' on '''Textures''' to gain a lot of FPS.|tester=Mangaman1001}}
{{testing/entry|revision=4.0-6554|OS=Windows 7|CPU=Intel Core i7-3770K @ 3.5GHz|GPU=NVIDIA GeForce GTX 770|result=Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. If you don't care about Masterpieces, leave '''Texture Cache Accuracy''' on '''Fast''', and '''EFB Copies''' on '''Textures''' to gain a lot of FPS.|tester=Mangaman1001}}
{{testing/entry|revision=5.0-rc-34|OS=SteamOS 2.60|CPU=Intel Core i3-4170 @ 3.7GHz|GPU=NVIDIA GeForce GTX 750 Ti|result=OGL, 3x IR, no other enhancements, NTSC-U. Fullspeed in any situation and glitchless, aside from the green bar in classic mode at default gameini.|tester=monojin}}
{{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Runs very quickly and looks great at 2x resolution with the HD retexture pack. Green bar appears in classic mode. Slowdowns during combat with 3 or 4 opponents.|tester=StardustGogeta}}
{{testing/entry|revision=4.0-7133|OS=Windows 10|CPU=AMD A10-5750M @ 2.5GHz|GPU=AMD Radeon HD 8650G|result=Runs very quickly and looks great at 2x resolution with the HD retexture pack. Green bar appears in classic mode. Slowdowns during combat with 3 or 4 opponents.|tester=StardustGogeta}}
{{testing/entry|revision=4.0-4963|OS=Ubuntu 14.04|CPU=AMD A10-5800K|GPU=AMD Radeon HD 7660D|result=Full Speed! (60FPS with drops to 50 on 3-4 player battles), PAL Version has broken cutscenes as of {{revision|4.0-2005}}, haven't tested {{revision|4.0-4963}} on PAL version as I don't own the game)|tester=iBloodLust}}
{{testing/entry|revision=5.0|OS=Windows 10|CPU=AMD FX 6350 @ 3.9GHz|GPU=NVIDIA GeForce GTX 660|result= OpenGL, HLE, 2xNative, No AA, 1xAF
 
Some minor slowdown when dealing with Olimar remedied by lowering resolution. Otherwise, totally playable.|tester=GAMMA}}
{{testing/entry|revision=5.0|OS=Arch Linux|CPU=Intel Core i7-4790K @ 4GHz|GPU=AMD Radeon R9 Fury X|result=Using the AMDGPU PRO drivers makes the game run perfectly, I only tested a few brawl matches and they all worked at a constant 60FPS apart from when the Ice used their Final Smash where the framerate dropped to roughtly 48 FPS.
Non default settings:
Video backend - OpenGL;
Enhancements: Resolution - 3x Native, Anti-Aliasing - 8x SSAA, Anisotropic Filtering - 4x|tester=2haloes}}
{{testing/entry|revision=5.0-3354|OS=Win 10|CPU=Intel Core i7-6650U @ 3.4GHz|GPU=Intel Iris 540|result=Surface Pro 4 with all core\threads of the CPU used and graphics clock increased from default.
With the recommended settings (and enhancements described below) the game runs at 60FPS most of the time. During 4 player fights or when fighting in the great maze, there is consistent lag (during 4 player fights it is stuck at 56FPS and in the great maze, fights stick to 45FPS) turning off the settings that are recommended keep the game at 60FPS. Aside from this, the game runs perfectly
 
Non default settings:
Video backend - OpenGL or Direct11;
Fullscreen Resolution - 1280x720;
Enhancements: Resolution - 2x Native, Anti-Aliasing - 2x MSAA;
Textures: SSBB HD Texture pack (linked above) |tester=2haloes}}
{{testing/end}}
{{testing/end}}
== Gameplay Screenshots ==
{{Image|Brawl-4RSBE01-2.jpg}}
{{Image|Brawl-7RSBE01-972.jpg}}
{{Image|Brawl-RSBE01-1048.jpg}}
{{Image|Brawl-RSBE01-1584.jpg}}
{{Image|Brawl-RSBE01-198.jpg}}
{{Image|Galleom Boss Battles 2.png}}
{{Image|Brawl-RSBE01-664.png}}
{{Image|Brawl-5RSBE01-557.jpg}}
{{Image|Brawl Delfino Plaza Battle.png}}
{{Image|Brawl-RSBE01-23.png}}
{{Image|Subspace Army.png}}
{{Image|Brawl-RSBE01-12.png}}
{{Image|False Peach Fight Brawl.png||br}}


== Gameplay Videos ==
== Gameplay Videos ==
<!--A full list of options is available at Template:VideoGallery/doc-->
{{VideoGallery
{{VideoGallery
|vid1=R9u_BJXRyuI|cap1=super smash bros brawl in 3d dolphin emulator
|vid1=FT90z73pw1o|cap1=super smash bros brawl fox vs ike (dolphin emulator)
|vid2=FT90z73pw1o|cap2=super smash bros brawl fox vs ike (dolphin emulator)
|vid2=J-mDXTyjudE|cap2=super smash bros brawl rashomon12345(mario) vs LightRaider96(sonic)
|vid3=J-mDXTyjudE|cap3=super smash bros brawl rashomon12345(mario) vs LightRaider96(sonic)
|vid3=95tDs9IiBsU|cap3=super smash bros brawl rashomon12345(fox) vs LightRaider96(sonic) rematch
|vid4=l1qb3BdURPM|cap4=super smash bros brawl mario classic mode (dolphin emulator)
|vid4=l1qb3BdURPM|cap4=super smash bros brawl mario classic mode (dolphin emulator)
|vid5=kbqsw0aK5rI|cap5=SSBB on PC HD (dolphin emulator 3.0)
|vid5=kbqsw0aK5rI|cap5=More SSBB on PC (HD) (Dolphin emulator 3.0)
|vid6=95tDs9IiBsU|cap6=super smash bros brawl rashomon12345(fox) vs LightRaider96(sonic) rematch
|vid6=yg2-Jys4YDk|cap6=Super Smash Bros. Brawl - Dolphin Emulator GC/WII 2048x1152 (HD)
|vid7=yg2-Jys4YDk|cap7=Super Smash Bros. Brawl - Dolphin Emulator GC/WII 2048x1152 (HD)
|vid7=vZsFVjWyP88|cap7=Dolphin Emulator 3.5-367 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii
|vid8=vZsFVjWyP88|cap8=Dolphin Emulator 3.5-367 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii
|vid8=2-aIx4BAvGU|cap8=Super Smash Bros. Brawl on Dolphin (1080p) Full Speed (Dolphin 4.0-243)
|vid9=2-aIx4BAvGU|cap9=Super Smash Bros. Brawl on Dolphin (1080p) Full Speed
|vid9=9DoGVa8_q5c|cap9=Super Smash Bros. Brawl - Wii Gameplay 1080p (Dolphin GC/Wii Emulator)
|vid10=Dl_RtruM3LA|cap10=Super Smash Bros. Brawl Dolphin Screen vertical open matte test
|vid10=Dl_RtruM3LA|cap10=SSBB Dolphin Screen vertical open matte test
|vid11=ipxKHN1Q0dk|cap11=(60FPS Playable on YouTube) Dolphin Emulator 4.0.4109 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii
|vid11=ipxKHN1Q0dk|cap11=(60FPS) Dolphin Emulator 4.0.4109 - Super Smash Bros. Brawl (1080p HD) - Nintendo Wii
|vid12=AZiNWzI_dKg|cap12=Super Smash Bros. Brawl Test (720p)
|vid12=QEZEzTXnoeQ|cap12=Super Smash Bros. Brawl - NVIDIA SHIELD Android TV (2015) - Dolphin Emulator 4.0-7345 - ( Wii)
|vid13=AZiNWzI_dKg|cap13=Super Smash Bros. Brawl Test (720p) (Dolphin 4.0-7133)
|vid14=1lbytK-5J0g|cap14=Super Smash Bros - Brawl (Dolphin) {5.0} (Wii) ~Widescreen~
}}
}}



Revision as of 08:25, 10 December 2017

Super Smash Bros. Brawl
SSBB.jpg
Developer(s) Sora, Game Arts
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) Wii
Release date(s) JP January 31, 2008
NA March 9, 2008
AUS June 26, 2008
EU June 27, 2008
KO April 29, 2010
Genre(s) Fighting, Action
Mode(s) Single-player, Multiplayer (4), Co-op (4), Online (4)
Input methods Wii Remote, Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Brawl
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia
Debug Symbol Files

Super Smash Bros. Brawl, known in Japan as Dairantō Sumasshu Burazāzu Ekkusu (大乱闘スマッシュブラザーズX), often abbreviated as SSBB or simply as Brawl, is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, and published by Nintendo for the Wii video game console.

Like its predecessors, the object of Brawl is to knock an opponent off the screen. It features a greatly expanded single-player mode known as The Subspace Emissary (SSE). This mode is a plot-driven, side-scrolling beat 'em up featuring FMV cutscenes and playable characters from the game. Like all Smash games, Brawl supports multiplayer battles with up to four combatants, but it is the first game of its franchise to feature online battles, via the Nintendo Wi-Fi Connection.

Emulation Information

GameCube Controller Conflict

Super Smash Bros. Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If a GameCube controller is being emulated or is connected via the Official GameCube Controller Adapter for Wii U, the GameCube controller will be prioritized over Wii Remote for its assigned port and the Wii Remote will be assigned to another port or lose most of its functionality, typically only reacting to the Home button being pressed. Use the mapped GameCube Controller or disable it to resolve this.

Controller Map Overlap

Super Smash Bros. Brawl is capable of using both GameCube controllers and Wii Remotes. If a physical controller is set to emulate both a GameCube Controller and a Wii Remote concurrently, it will operate both devices at the same time. To fix, migrate controls to use separate physical controllers.

SDHC Cards

Support for Virtual SDHC cards (4-32GiB in size) was added in 5.0-5044, solving issue 8823. See here for help with creating a virtual SDHC card. The SDHC Extension 1.1[Bero] code [1] needs to be included in your GCT file found within sd.raw's \codes folder.

Both issue 10461 and issue 10514 are known to affect SD emulation and are more prominent when using a virtual SDHC card. Also note that in builds before 5.0-5821, 2GiB SD cards will be detected as SDHC; see issue 10636.

Subspace Emissary Videos

Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to rip a full unaltered ISO.

Problems

Black Background in Off-Screen Hoop

When a character goes off-screen, it will display the character in a hoop, but the background is black. To fix, turn off Store EFB Copies to Texture Only.

Saving Screenshots

Taking a screenshot from the pause menu will produce a garbled mess or black. To fix, turn off EFB Copies to Texture Only.

NES and SNES Masterpieces

Texture Cache Accuracy needs to be set to Safe because sometimes the game will fail to update its frames.

NES Masterpieces

Store EFB Copies to Texture Only needs to be turned off because a black screen will show instead of the game.

"With Friends" Menu Problems

After connecting to the Nintendo WiFi Connection, when you enter into "Brawl", "Friend roster", "Team Multi-Man Brawl", or "Home-Run Contest" sub-menus the game will suddenly drop to 1-5FPS and display Src\PixelEngine.cpp:193 W[PE]: (r16) ALPHAREAD errors in the Log. This is due to a known slow/problematic codepath, and can be avoided by enabling Skip EFB access from CPU. This error only appears when interacting with Nintendo WiFi Connection menus. See issue 6553.

Saves Not Working

On rare occasions the game will create a save but be unable to read or write to it. The exact reason why this happens is unknown. The save file is now corrupted. It should be deleted and recreated:

  • Right click on the game from Dolphin game list and select "Open Wii save folder".
  • Delete the contents within the \data\ folder.
  • Restart the game. Normally it should take several seconds to create a new save file.

Classic Mode Rectangle

After winning a stage in classic mode, the game is supposed to zoom in on the character, and then partition them off into a rectangle with the game stats around them. See issue 2828. Enabling Real XFB fixes the issue. Fixed with Hybrid XFB in 5.0-5874, though disabled via INI for a bit longer.

Enhancements

HD Texture Pack

Super Smash Bros. HD Retexture Project forum thread

Modding

Super Smash Bros. Brawl is unusually moddable for a console game. The gecko code "File Patch Code" created by Phantom Wings can read fan-made patches from an SD card on top of Brawl's on-disc data. These patches range from simple character skins and balance adjustments to more complex modifications such as additional characters and extra stages more complex than the Brawl's Stage Builder allows.

Dolphin can virtualize a SD card, which is necessary for Brawl mods; Virtual SD Card Guide provides a tutorial for this.

A regression introduced in 5.0-2712 may cause gecko code mods to not load properly. This was fixed by 5.0-3301. See issue 10187.

Netplay Patch

There are multiple revisions of Super Smash Bros. Brawl, but the online community seems to prefer revision 1. The patch linked below can downgrade a revision 2 disc (MD5: 52ce7160ced2505ad5e397477d0ea4fe) to revision 1 (MD5: d18726e6dfdc8bdbdad540b561051087). Download the Revision 2 downgrade (71.7MB) and use the included patcher to revise revision 2 images to revision 1.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Skip EFB Access from CPU On Prevents sudden FPS drops when you are in the Nintendo WFC Menu
Store EFB Copies to Texture Only Off Fixes black background in hoops when a character goes off-screen
Stops screenshots from being a garbled mess or black
Required for NES graphics to show up
Texture Cache Accuracy Safe (Position 1) Fixes NES and SNES graphics not updating sometimes

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Brawl since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
r4341 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc" mbc07
r4598 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc" mbc07
2.0 Windows Vista Intel Pentium 4 @ 3.2GHz Intel 82945G Very good speed. Even low end CPUs can run this at 40+ FPS. Wiigeek336
r6515 Windows 7 Intel Core i7 @ 2.2GHz AMD Radeon HD 6750M Constant 60FPS at 1080p. A few minor graphical glitches, but still completely playable onebitwonder
r6815 Windows XP AMD Athlon II X4 @ 3GHz ATI Radeon HD 5450 Good, 55-60FPS
r7045 Windows 7 Intel Core 2 Quad Q6600 NVIDIA GeForce 9800 GT OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches
r7063 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Slower, 25-35FPS in game mbc07
r7283 Windows 7 Intel Core i3 @ 2.1GHz Intel HD Graphics Constant 45-60FPS A few minor graphical glitches, but still completely playable Honguito98
r7335 Windows 7 AMD Phenom II 720 BE @ 3.2GHz ATI Radeon HD 4850 Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin ultramann
r7379 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz Intel GMA 945G Playable, 45-60FPS in game (OpenMP on and Native Mipmaps off) mbc07
r7473 Windows 7 AMD Phenom II X4 955 @ 3.2GHz ATI Radeon HD 5750 Perfect: 60FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode. Juliannb
r7477 Windows 7 AMD Phenom II X4 910 @ 3GHz AMD Radeon HD 6970 Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc" FHaze
r7490 Windows 7 AMD Phenom II X4 940 @ 3GHz ATI Radeon HD 4870 Working at 45-60FPS. Occasional crashes. However, results screens in all modes are broken. Ragnar.Kon
r7546 Mac OS X 10.6.7 Intel Core 2 Duo @ 2.2GHz NVIDIA GeForce 9400 Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as bar codes.
r7598 Windows 7 Intel Quad Core Xeon @ 2.8GHz ATI Radeon HD 5770 Various Audio Bugs: Cutout, Feedback, etc. SephirothFanatic
3.0 Windows 7 AMD Phenom II 1100T Black 3.3GHz AMD Radeon HD 6850 Perfect, 60FPS all times just some random crashes and minor audio issues Aldaris
3.0 Arch Linux AMD Phenom II X6 @ 3.3GHz NVIDIA GeForce GTX 460 PAL version tested; everything works perfect except for small graphical glitches in the scores at the end of the battle. Istar Eldritch
3.0 Mac OS X 10.6.8 Intel Core 2 Duo E6300 @ 1.87GHz NVIDIA GeForce 9400 GT USA region play fluently till a match starts then game seems to lock up or if it loads has major graphical tears/issues. Zekisu
3.0 Windows 7 Intel Core i5-760 @ 2.8GHz NVIDIA GeForce 9600 GT Perfect at 1080p 2.5x native. In the Spear Pillar Stage, there's a bug when the stage goes "mirrored". The 2.5x internal resolution goes to the native resolution but only when Palkia "mirrors" the stage. The rest of the stuff is perfect. (PAL VERSION) Vicarcan93
3.0 Windows 7 Intel Pentium E6600 @ 3.06GHz NVIDIA GeForce G210 A few sound issues, 40-60FPS
3.0 Ubuntu 11.04 Intel Core 2 Duo 6600 @ 2.4GHz NVIDIA GeForce 8600 GT Very Good individuo7
r7623 Windows 7 Intel Core i7-870 @ 2.9GHz NVIDIA GeForce GTX 460 Very Good! algeerian
r7714 Windows 7 Intel Core i7-2600K @ 3.4GHz NVIDIA GeForce GTX 580 Perfect emulation! Only tried a few matches though. YouHaveRROD
r7716 Gentoo Linux Intel Core 2 Due T8300 @ 2.4GHz NVIDIA GeForce 8600M GT Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version (RSBP01) Yuusha-sama
3.0-178 Windows 7 Intel Core 2 Duo E4500 @ 2.2GHz NVIDIA GeForce GT 440 Constant 60FPS, except in bigger stages (such as Delfino Plaza) mbc07
3.0-201 Windows 7 Intel Core i5-2500K @ 3.3GHz NVIDIA GeForce GTX 560 Ti DX11, 1920x1080, 3x Native, 2x AA. 60FPS at all times. Absolutely perfect except for the name/result box glitches. Would be easy to forget the game is being emulated if it weren't for the beautiful high resolution graphics. Helvetica
3.0-201 Windows 7 Intel Core i5-2410M @ 2.3GHz NVIDIA GeForce GT 525M Graphics and character textures are perfect. 4 players lower the FPS, but 2 players work fine. Cut-scenes play awfully slowly and they seem to be lower-pitched. I've tried everything to correct that, but it doesn't fix it. Doubled-revolutions
3.0-204 Windows 7 Intel Core i7-2670QM @ 2.2GHz NVIDIA GeForce GT 525M Very smooth at 1600x900 on DirectX 11 at 2x Native (55-60FPS in-game). Results screen in Vs. Mode is garbled though and the screenshot tool is broken. Setting EFB Copies to RAM fixes them, but causes massive slowdown (slows to 25-30FPS in-game). Marioman1
3.0-377 Windows 7 Intel Core i7-2600K @ 3.4GHz & 4.2GHz NVIDIA GeForce 560 Ti GTX @ 3.4GHz DX11 Resolution: 1900x1200 Internal Resolution: X3 1920x1584, AA 8 samples, Quality Level 32, AF 16x, Always 60FPS.@4.2GHz R: 1900x1200 IR: X4 AA 8 QL32, AF 16x, 60FPS as well. Note: DX11 (vsync off) Yumiyoyo
3.0-458 Mac OS X 10.7.3 Intel Core 2 Duo @ 2.26GHz NVIDIA GeForce 9400M 40-60FPS in game, slower with more players, runs well for the most part. SSE works perfectly so far but for a few audio glitches Ub3rRoy
3.0-735 Windows 7 Intel Core i5-2500K @ 4.20GHz ATI Radeon HD 5800 Perfect, 60FPS in-game (up to two human player tested), 55-60 sometimes in menu; Backend:Direct3D9, V-Sync:on (minor slowdown with this off), Fullscreen resolution: 1920x1080, Internal Resolution: 4x Native, Anti-Aliasing: 4x SSAA, Anisotropic Filtering: 2x, DSP Emulator Engine: DSP LLE. Mazza
3.0-758 Ubuntu 12.04 Intel Core i7-2670QM NVIDIA GeForce GT 540M Perfect, with FPS ~60 during gameplay (2X Native) and limit FPS in 65 or off.
3.0-804 Windows 7 Intel Core i5-3570K NVIDIA GeForce GTX 660 Ti Perfect, 60FPS (even with 4 players); DX9, 2x native, EFB to RAM, AA off, AF 16x, and LLE audio. soren121
3.5-367 Windows 7 Intel Core i3-2100 @ 3.1GHz ATI Radeon HD 5450 Perfect, 60FPS and 100% speed.
3.5-367 Windows 7 Intel Core i5-650 @ 3.2GHz ATI Radeon HD 5570 Near perfect with mostly 100% speed. Rare sound problems with Directsound can occur (scratchy sound and sound distortion), which are disappearing after the match is over. Changing the Audio Backend to XAudio2 seems to fix this problem. Those sound issues should be extremely rare then. But XAudio2 seemed to be the reason, why the game may crash during Single-player (Classic Mode). Would recommend using Directsound. Newer revisions of Dolphin 3.5 (like 3.5-1769 or 3.5-2381) do not fix the problems and the game runs less flawless with those tested revisions. There are also some slowdowns on curtain stages and in some videos of the Adventure Mode. DARK
3.5-1154 Windows 7 Intel Core i5-3570K @ 4.7GHz NVIDIA GeForce GTX 275 New-AX-HLE 2.0 merger. HLE works like a charm. And thanks to previous updates, so does EFB to Texture :D. MayImilae
3.5-1387 Windows 8 AMD Phenom II X4 965 @ 3.4GHz AMD Radeon HD 6850 Okay. 50-60FPS, stable.
4.0 Windows 7 Intel Core i7-3770K NVIDIA GeForce GTX 650 Ti Graphic Settings altered, still full speed Zcair
4.0.1 Windows 7 Intel Core i5-3570K @ 4.4GHz NVIDIA GeForce GTX 460 @ 850MHz Game works fine and is fully playable but there are graphical bugs and slowdowns. Using EFB to RAM causes major slowdowns. Changing texture accuracy to safe causes major slowdowns. Changing AA setting causes major slowdowns. Most games 4X SSAA isn't slow for me but this game has some kind of problem with it. Kilobytez95
4.0.2 Windows 8.1 AMD FX-8350 AMD Radeon R9 270X some bugs but full speed,with altered graphics options it slows downs a little (55FPS) Zcair
4.0.2 Windows 8 Intel Core i5-4200u Intel HD Graphics 4400 Minimal settings, stable FPS Zcair
4.0.2 Windows 7 Intel Core i7-2630QM NVIDIA GeForce GTX 560M Runs fair enough. 47-60FPS, depending on settings. BillyAlt
4.0.2 Windows 7 Intel Core i7-4960X @ 4.6GHz NVIDIA GeForce 780 Ti Constant 100%, works beautifully. Green rectangle appears after a battle but doesn't make any difference to gameplay. Completed SSE without any problems + tested for around 6 hours otherwise without finding any issues. Using Dolphin Recommended Settings, 4 x Internal, OpenGL, 16 x CSAA himalayan
4.0.2 Arch Linux Linux Intel Core i7-2600 @ 3.4GHz NVIDIA GeForce GTS 450 Perfect. 10n45
4.0.2 Win 7 Intel Core 2 Duo T6500 @ 2.1GHz Intel Core 2 Duo T6500 In default Dolphin settings game should be runs in 15-20FPS (cutscenes) and 35-55FPS "ingame". LowPcEmuGamesPL
4.0-1492 Windows 8 Intel Core i5-3350P AMD Radeon HD 7770 Perfectly at 60FPS, full speed, 2.5x resolution, tested on adventure mode TheReduxPL
4.0-1767 Windows 8.1 AMD A8-5600K AMD Radeon HD 6770 Perfectly at 60FPS, full speed, 4x resolution, tested on battle mode LordShadowWolf
4.0-2005 Ubuntu 14.04 AMD A10-5800K AMD Radeon HD 7660D Full Speed! (50FPS/50FPS cutscenes don't show correctly for some reason SimonStreakio
4.0-2496 Windows 7 Intel Core i3 NVIDIA GeForce 210 Full speed except in character select screen where if fall from 50 to 40 or when there are many particles on screen Flamerion
4.0-3532 Windows 7 Intel Core i7-4770K @ 3.5GHz NVIDIA GeForce GTX 750 Ti Running OpenGL and OpenAL. Some minor drops here and there but it is almost perfect. BillyAlt
4.0-4963 Ubuntu 14.04 AMD A10-5800K AMD Radeon HD 7660D Full Speed! (60FPS with drops to 50 on 3-4 player battles), PAL Version has broken cutscenes as of 4.0-2005, haven't tested 4.0-4963 on PAL version as I don't own the game) iBloodLust
4.0-4973 Windows 10 AMD FX 6300 @ 3.8GHz AMD Radeon HD R7 240 Always near 50FPS without sound, drops to 25FPS with sound, though it doesn't seem to drop so much with XAudio. Anonymous
4.0-5923 Windows 7 Intel Core i5-760 @ 2.8GHz NVIDIA GeForce GTX 660 Playing on Direct3D, 1920x1080, 4x native resolution, 8 samples of AA, 16x of AF, Great framerate, entities/sprites sometimes disappear from the screen for a short time (0.5 seconds) then come back; Slight lag when loading new stage; Fighting bosses in SSE "The Great Maze" results in a massive FPS drop and major lag, assuming due to the demanding background. About all I can find from it, everything else works fine! hankster112
4.0-6554 Windows 7 Intel Core i7-3770K @ 3.5GHz NVIDIA GeForce GTX 770 Fully Playable at 1080p @60FPS with 4x native internal resolution and 8x anti-aliasing. If you don't care about Masterpieces, leave Texture Cache Accuracy on Fast, and EFB Copies on Textures to gain a lot of FPS. Mangaman1001
5.0-rc-34 SteamOS 2.60 Intel Core i3-4170 @ 3.7GHz NVIDIA GeForce GTX 750 Ti OGL, 3x IR, no other enhancements, NTSC-U. Fullspeed in any situation and glitchless, aside from the green bar in classic mode at default gameini. monojin
4.0-7133 Windows 10 AMD A10-5750M @ 2.5GHz AMD Radeon HD 8650G Runs very quickly and looks great at 2x resolution with the HD retexture pack. Green bar appears in classic mode. Slowdowns during combat with 3 or 4 opponents. StardustGogeta
5.0 Windows 10 AMD FX 6350 @ 3.9GHz NVIDIA GeForce GTX 660 OpenGL, HLE, 2xNative, No AA, 1xAF

Some minor slowdown when dealing with Olimar remedied by lowering resolution. Otherwise, totally playable.

GAMMA
5.0 Arch Linux Intel Core i7-4790K @ 4GHz AMD Radeon R9 Fury X Using the AMDGPU PRO drivers makes the game run perfectly, I only tested a few brawl matches and they all worked at a constant 60FPS apart from when the Ice used their Final Smash where the framerate dropped to roughtly 48 FPS.

Non default settings: Video backend - OpenGL; Enhancements: Resolution - 3x Native, Anti-Aliasing - 8x SSAA, Anisotropic Filtering - 4x

2haloes
5.0-3354 Win 10 Intel Core i7-6650U @ 3.4GHz Intel Iris 540 Surface Pro 4 with all core\threads of the CPU used and graphics clock increased from default.

With the recommended settings (and enhancements described below) the game runs at 60FPS most of the time. During 4 player fights or when fighting in the great maze, there is consistent lag (during 4 player fights it is stuck at 56FPS and in the great maze, fights stick to 45FPS) turning off the settings that are recommended keep the game at 60FPS. Aside from this, the game runs perfectly

Non default settings: Video backend - OpenGL or Direct11; Fullscreen Resolution - 1280x720; Enhancements: Resolution - 2x Native, Anti-Aliasing - 2x MSAA; Textures: SSBB HD Texture pack (linked above)

2haloes

Gameplay Videos