Difference between revisions of "Super Smash Bros. Brawl"

From Dolphin Emulator Wiki
Jump to: navigation, search
(Testing)
Line 116: Line 116:
 
{{Test Entry|revision=4598|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=[[User:Jhonn|Jhonn]]}}
 
{{Test Entry|revision=4598|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=[[User:Jhonn|Jhonn]]}}
 
{{Test Entry|revision=6815|OS=Windows XP x86|CPU=AMD Athlon II x4 3.0 Ghz|GPU=ATI Radeon 5450|result=Good, 55-60 FPS}}
 
{{Test Entry|revision=6815|OS=Windows XP x86|CPU=AMD Athlon II x4 3.0 Ghz|GPU=ATI Radeon 5450|result=Good, 55-60 FPS}}
{{Test Entry|revision=7045|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia Geforce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
+
{{Test Entry|revision=7045|OS=Windows 7 x64|CPU=Intel Core 2 Quad Q6600|GPU=nVidia GeForce 9800 GT|result=OpenGL Good, 60+ FPS, DirectX 55-60 less texture glitches|tester=}}
{{Test Entry|revision=7063|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Slower, 25-35 FPS ingame|tester=[[User:Jhonn|Jhonn]]}}
+
{{Test Entry|revision=7063|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Slower, 25-35 FPS in game|tester=[[User:Jhonn|Jhonn]]}}
 
{{Test Entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3,2GHz|GPU=ATI HD 4850|result=Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=[[User:ultramann|ultramann]]}}
 
{{Test Entry|revision=7335|OS=Windows 7 x64|CPU=AMD Phenom II 720 BE @ 3,2GHz|GPU=ATI HD 4850|result=Working good at 50FPS (Frame limiter on) or around 100FPS (Framelimiter off). Corrupt (green) Results Display. Using DX11 Plugin|tester=[[User:ultramann|ultramann]]}}
{{Test Entry|revision=7379|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Playable, 45-60 FPS ingame (OpenMP on and Native Mixmaps off)|tester=[[User:Jhonn|Jhonn]]}}
+
{{Test Entry|revision=7379|OS=Windows 7 x64|CPU=Intel Core 2 Duo E4500 @ 2.2GHz|GPU=Intel GMA 945G (on-board)|result=Playable, 45-60 FPS ingame (OpenMP on and Native Mitmaps off)|tester=[[User:Jhonn|Jhonn]]}}
{{Test Entry|revision=7473|OS=Windows 7 Professional x64|CPU=AMD Phenom II x4 955 @ 3,2GHz|GPU=ATI Radeon HD5750 1GB|result=Perfect: 60 FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 fullscreen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
+
{{Test Entry|revision=7473|OS=Windows 7 x64|CPU=AMD Phenom II x4 955 @ 3,2GHz|GPU=ATI Radeon HD5750 1GB|result=Perfect: 60 FPS in game and menus, Dual Core Mode enabled, resolution 1680x1050 full-screen, x16 Anisotropic filtering, x3 scale, EFB Copy: Texture, OpenCL enabled, 64 bits mode.|tester=Juliannb}}
 
{{Test Entry|revision=7477|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD6970 2GB|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=[[User:FHaze|FHaze]]}}
 
{{Test Entry|revision=7477|OS=Windows 7 x64|CPU=AMD Phenom II X4 910 @ 3GHz|GPU=AMD Radeon HD6970 2GB|result=Broken, freeze with the message "Please Insert Super Smash Bros. Game Disc"|tester=[[User:FHaze|FHaze]]}}
 
{{Test Entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=AMD Radeon HD4870 512MB|result=Working at 45-60fps. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}}
 
{{Test Entry|revision=7490|OS=Windows 7 x64|CPU=AMD Phenom II X4 940 @ 3GHz|GPU=AMD Radeon HD4870 512MB|result=Working at 45-60fps. Occasional crashes. However, results screens in all modes are broken.|tester=Ragnar.Kon}}
{{Test Entry|revision=7546|OS=Mac OS 10.6.7 x64|CPU=Intel Core 2 Duo @2.2Ghz|GPU=nVidia GeForce 9400 256MB|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coinshoot are broken/appear as barcodes.|tester=}}
+
{{Test Entry|revision=7546|OS=Mac OS 10.6.7 x64|CPU=Intel Core 2 Duo @2.2Ghz|GPU=nVidia GeForce 9400 256MB|result=Works really fast; had to enable frame rate limiting. However, all character names in battle, and all the names in the Classic "credits" coin shoot are broken/appear as barcodes.|tester=}}
 
{{Test Entry|revision=7598|OS=Windows 7 x64|CPU=Quad-Core Intel Xeon @ 2.8 GHz|GPU=ATI Radeon HD 5770|result=Various Audio Bugs: Cutout, Feedback, etc.|tester=SephirothFanatic}}
 
{{Test Entry|revision=7598|OS=Windows 7 x64|CPU=Quad-Core Intel Xeon @ 2.8 GHz|GPU=ATI Radeon HD 5770|result=Various Audio Bugs: Cutout, Feedback, etc.|tester=SephirothFanatic}}
 
|}
 
|}

Revision as of 03:12, 16 June 2011

Super Smash Bros. Brawl
SSBB.jpg
Developer(s) Sora, Game Arts
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) Wii
Genre(s) Fighting, Action
Mode(s)
Input methods Wii Remote, Wii Remote+Nunchuckc, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Brawl
Playable
GameIDs RSBP01, RSBE01, RSBJ01, RSBK01
See also...

Search Dolphin Forums
Open Issues
Debug Symbol Files
Search Google
Search Wikipedia

Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.

Problems

Stability without Unlimited JIT cache

The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling Unlimited JIT Cache in older revisions (newer revisions has a built-in patch to this issue).

Audio

  • Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds until you find one that is tolerable, or use the DSP LLE audio engine. Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are on this forum thread The music glitches will always end when a new music track is played; so any music problems you encounter will end with the current fight, when you leave the menus, or when you play another track in the sound test.

Corrupt Results Display

  • After winning a stage in classic mode, a green rectangle is visible. (issue 2828)
Super Smash Bros. Brawl-Classic Results.png
  • The post battle stats are corrupt, refer issue 2697 and issue 803. In random cases, the credits screen (after beating classic mode) may suffer from the same issue.
Corrupt
Appropriate

Subspace Emissary Videos

  • Many ISOs avaiable on torrents and file hosters are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these ISOs most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to use a full unaltered ISO (Dual Layer Disc, 8.5 GB), specifically a legal backup of your own retail disc.

Master Pieces

  • Master Piece games fail to load. Emulator freezes on a black screen: FPS 0, VPS 60 Speed 100%. This is caused by Dolphin not supporting soft resets within games; Metroid Prime Trilogy also contains this issue.

Controls

  • Various controller and Wiimote problems including conflictions and un-responsive controls occur when the Wiimote isn't connected to slot one. If both controller types are present, clear GC pad settings from device one in the GC configuration menu, move all GC pads to slots 2-4 in the same menu, and re-sync the Wiimote.

Saving Screenshots

  • The game crashes when you take a screenshot; (use Dolphin's screen shot tool instead).

Cutscene

Sometimes cutscenes are very slow even if the framerate 60 and the gamespeed is 100%

Broken Revisions

  • Post r7477 the game is broken. It freezes with the message "Please Insert Super Smash Bros. Game Disc".
  • With r4341 through r4706 the game is broken, but symptoms are currently unclear.

Homebrew

Moveset swaps don't seem to work and crashes on the character selection screen or when a character is chosen

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Brawl since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-10912 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos

See also