Super Smash Bros. Brawl: Difference between revisions

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{{Test Entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTX 580 1.5GB|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}
{{Test Entry|revision=7714|OS=Windows 7 x64|CPU=Intel Core i7-2600k @ 3.4GHz|GPU=nVidia GeForce GTX 580 1.5GB|result=Perfect emulation! Only tried a few matches though.|tester=YouHaveRROD}}
{{Test Entry|revision=7716|OS=Linux x86_64 (Gentoo)|CPU=Intel Core 2 Due T8300 @ 2.4GHz|GPU=nVidia GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and  disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version (RSBP01)|tester=Yuusha-sama}}
{{Test Entry|revision=7716|OS=Linux x86_64 (Gentoo)|CPU=Intel Core 2 Due T8300 @ 2.4GHz|GPU=nVidia GeForce 8600M GT|result=Almost perfect, no visible lags. Settings = 960x792, skip EFB from CPU, EFB virtual only and  disabled : external frame buffer, fog, per-pixel depth, dest. alpha pass. Tested on EUR version (RSBP01)|tester=Yuusha-sama}}
|}
{{Test Entry|revision=3.0|OS=Windows 7 64x|CPU=AMD Phenon II 1100T Black 3.3Ghz|GPU=Radeon 6850|result=Perfect,60FPS all times just some random crashs and minor audio issues|tester=Aldaris}}
{{Test Entry|revision=3.0|OS=Windows 7 64x|CPU=AMD Phenon II 1100T Black 3.3Ghz|GPU=Radeon 6850|result=Perfect,60FPS all times just some random crashs and minor audio issues|tester=Aldaris}}



Revision as of 01:02, 23 September 2011

Super Smash Bros. Brawl
SSBB.jpg
Developer(s) Sora, Game Arts
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) Wii
Genre(s) Fighting, Action
Mode(s)
Input methods Wii Remote, Wii Remote+Nunchuckc, Classic Controller, GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Brawl
Playable
GameIDs
See also...

Search Dolphin Forums
Open Issues
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Debug Symbol Files

Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.

Problems

Graphics

  • The post battle stats are corrupt, refer issue 2697 and issue 803. In random cases, the credits screen (after beating classic mode) may suffer from the same issue. Names above characters during matches are also corrupted. Set EFB Copies to Ram to fix it.
Corrupt
Appropriate
  • After winning a stage in classic mode, a green rectangle is visible. (issue 2828)
Super Smash Bros. Brawl-Classic Results.png

Audio

Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this. Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are on this forum thread The music glitches will always end when a new music track is played; so any music problems encountered will end with the current fight, when leaving the menus, or when playing another track in the sound test.

Controls

Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently both inputs will be used and will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.

Subspace Emissary Videos

Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to use a full unaltered ISO (Dual Layer Disc, 8.5 GB).

Master Pieces

Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is caused by Dolphin not supporting in game soft resets. Metroid Prime: Trilogy also has this issue.

Cutscenes

Sometimes cutscenes are very slow, even if dolphin shows 60fps and the gamespeed at 100%.

Homebrew

Moveset swaps don't seem to work, crashing the emulator on the character selection screen or when a character is chosen.

Saving Screenshots

The game crashes when taking a screenshot using in-game tools; (use Dolphin's screen shot tool instead).

Stability without Unlimited JIT cache

The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling Unlimited JIT Cache in older revisions (newer revisions has a built-in patch to this issue).

Broken Revisions

In r7476 a "WriteARAM" change was made that inadvertently breaks Super Smash Bros Brawl. When the game is launched, it immediately freezes with the message "Please Insert Super Smash Bros. Game Disc". The problem was fixed in r7482.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Brawl since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21395 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.
  • NTSC-U and NTSC-J versions do not work until r4687.

Testing

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Gameplay Videos

See also