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Super Smash Bros. Brawl
|Super Smash Bros. Brawl|
|Developer(s)||Sora, Game Arts|
|Series||Super Smash Bros.|
|Input methods||Wii Remote, Wii Remote+Nunchuckc, Classic Controller, GameCube Controller|
|GameIDs||RSBP01, RSBE01, RSBJ01, RSBK01|
Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game was released in Korea, on April 29, 2010.
- The post battle stats are corrupt, refer and . In random cases, the credits screen (after beating classic mode) may suffer from the same issue. Names above characters during matches are also corrupted. Set EFB Copies to Ram to fix it.
Audio randomly crackles and feeds-back when using the DSP HLE audio engine. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this. Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are on this forum thread The music glitches will always end when a new music track is played; so any music problems encountered will end with the current fight, when leaving the menus, or when playing another track in the sound test.
Brawl is capable of using both GameCube controllers and Wii Remotes at the same time. If you have a physical controller set to emulate both a GC Pad and a Wii Remote concurrently both inputs will be used and will operate both player 1 and player 2 at the same time. To fix, disable one of the emulated controllers or move one of them to a second physical controller.
Subspace Emissary Videos
Many disc images of this game are DVD5 (4.7 GB) altered versions of the original DVD9 (8.5 GB) release. In these most of the videos are removed, resulting in black screens or the same video being repeated all the time when playing the Subspace Emissary. Following these videos, the character select screen may appear; however the names represent the characters for the next level. Dolphin cannot fix this problem; the only solution is to use a full unaltered ISO (Dual Layer Disc, 8.5 GB).
Attempting to load a Master Piece will freeze the emulator, showing nothing but a black screen with FPS 0, VPS 60, and Speed 100%. This is caused by Dolphin not supporting in game soft resets. Metroid Prime: Trilogy also has this issue.
Sometimes cutscenes are very slow, even if dolphin shows 60fps and the gamespeed at 100%.
Moveset swaps don't seem to work, crashing the emulator on the character selection screen or when a character is chosen.
The game crashes when taking a screenshot using in-game tools; (use Dolphin's screen shot tool instead).
Stability without Unlimited JIT cache
The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling Unlimited JIT Cache in older revisions (newer revisions has a built-in patch to this issue).
Ina "WriteARAM" change was made that inadvertently breaks Super Smash Bros Brawl. When the game is launched, it immediately freezes with the message "Please Insert Super Smash Bros. Game Disc". The problem was fixed in .
No configuration changes are known to affect compatibility for this title.
The graph below charts the compatibility with Super Smash Bros. Brawl since Dolphin'srelease, listing revisions only where a compatibility change occurred.
- NTSC-U and NTSC-J versions do not work until .
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