| Progress Continues
We've already had 12076 updates since Dolphin 5.0. Keep up with Dolphin's continuing progress through the Dolphin Blog: April 2020 Progress Report.
| The Dolphin Emulator Wiki needs your help!
Dolphin can play thousands of games, and changes are happening all the time. Help us keep up! Join in and help us make this the best resource for Dolphin.
Super Smash Bros. Brawl
|Super Smash Bros. Brawl|
|Developer(s)||Sora, Game Arts|
|Series||Super Smash Bros.|
|Input methods||Wii Remote, Nunchuckc, Classic controller, Gamepad|
|GameIDs||RSBP01, RSBE01, RSBJ01, RSBK01|
Super Smash Bros. Brawl is the third installment in the Super Smash Bros. series of crossover fighting games, developed by an ad hoc development team consisting of Sora, Game Arts and staff from other developers and published by Nintendo for the Wii video game console. Brawl was announced at a pre-E3 2005 press conference by Nintendo president and Chief Executive Officer Satoru Iwata. Masahiro Sakurai, director of the previous two games in the series, assumed the role of director for the third installment at the request of Iwata. Game development began in October 2005 with a creative team that included members from several Nintendo and third party development teams. After delays due to development problems, the game was finally released on January 31, 2008 in Japan, March 9, 2008 in North America, June 26, 2008 in Australia and June 27, 2008 in Europe. Twenty-seven months after its original Japanese release, the game will be released in Korea, on April 29, 2010.
Stability /wo Unlimited JIT
The game may crash during classic mode, during battles vs. a 10-man team. This can be fixed enabling Unlimited JIT Cache in Dolphin builds older than r4495.
- Beam swords have a black square around them. ()
- Assist trophies glitch from certain angles. ()
- In-game screen shots will be distorted (use Dolphin's screen shot tool instead).
- The title screen twitches in most configurations. ()
- Certain effects on the Spear Pillar stage doesn't render correctly; when the screen is supposed to flip, it's rendered orange.
- After winning a stage in classic mode, a green rectangle is visible. ()
Corrupt Results Display
As the game supports both the Gamecube and Wiimote controller, you may find yourself unwillingly controlling both player 1 and 2 at the same time. Disable either the GC Pad plug-in player 1 or Wiimote to solve this.
Only configuration options for the best compatibility where they deviate from defaults are listed.