Super Smash Bros. Melee: Difference between revisions

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== Problems ==
== Problems ==
No problems.
*Music problems with DSP HLE. Right channel cuts out occasionally, or the music stops entirely.
*Sound effects problems with DSP HLE, occasional crackling.


== Configuration ==
== Configuration ==
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{{Test Entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenon 9550 x4 @ 2.2GHz|GPU=Nvidia GeForce 9100|result=Perfect|tester=}}
{{Test Entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenon 9550 x4 @ 2.2GHz|GPU=Nvidia GeForce 9100|result=Perfect|tester=}}
{{Test Entry|revision=6857|OS=Windows XP x86|CPU=AMD Athlon II x4 @ 3.0GHz|GPU=ATI Radeon 5450|result=Perfect|tester=}}
{{Test Entry|revision=6857|OS=Windows XP x86|CPU=AMD Athlon II x4 @ 3.0GHz|GPU=ATI Radeon 5450|result=Perfect|tester=}}
{{Test Entry|revision=7408|OS=Windows 7 x64|CPU=Core 2 Duo E6750 @ 3.2GHz|GPU=Nvidia Geforce GTX275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second|tester=MaJoR}}
{{Test Entry|revision=7408|OS=Windows 7 x64|CPU=Core 2 Duo E6750 @ 3.2GHz|GPU=Nvidia Geforce GTX275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Sound sound problems.|tester=MaJoR}}
|}
|}



Revision as of 19:15, 25 March 2011

Super Smash Bros. Melee
SuperSmashBrosMelee.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) GameCube
Genre(s) Fighting, Platformer
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Melee
Playable
GameIDs
See also...

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Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.

Problems

  • Music problems with DSP HLE. Right channel cuts out occasionally, or the music stops entirely.
  • Sound effects problems with DSP HLE, occasional crackling.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21270 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos

See also