Super Smash Bros. Melee: Difference between revisions
(Restored LLE info in config section, really wish the wiki were better about returning current results when clicking the edit button. One seems to need to hit refresh for it to do so.) |
(Changed it a bit too soon. The sound problem occured in 7422. Changed accordingly, but kept the "vague" wording. It's a random error, so it fits.) |
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== Problems == | == Problems == | ||
===Minor sound glitches=== | ===Minor sound glitches=== | ||
Random, minor sound glitches in {{revision|7408}} and some other builds when using the DSP_HLE plugin. Glitches include the right or left channel cutting out or music stopping, or even occasional crackling. The error is random and rare, but if you need to get rid of it try updating to the latest revision or use the LLE plugin. | |||
== Configuration == | == Configuration == | ||
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{{Test Entry|revision=7408|OS=Windows 7 x64|CPU=Core 2 Duo E6750 @ 3.2GHz|GPU=Nvidia Geforce GTX275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.|tester=[[User:MaJoR|MaJoR]]}} | {{Test Entry|revision=7408|OS=Windows 7 x64|CPU=Core 2 Duo E6750 @ 3.2GHz|GPU=Nvidia Geforce GTX275|result=Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.|tester=[[User:MaJoR|MaJoR]]}} | ||
{{Test Entry|revision=7419|OS=Mac OS 10.6.7|CPU=Intel core i7 2.66GHz|GPU=nVidia GeForce GT 330M 512MB|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}} | {{Test Entry|revision=7419|OS=Mac OS 10.6.7|CPU=Intel core i7 2.66GHz|GPU=nVidia GeForce GT 330M 512MB|result=Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator|tester=FeelGoodChicken}} | ||
{{Test Entry|revision= | {{Test Entry|revision=7422|OS=Windows 7 x64|CPU=Core 2 Duo E6750 @ 3.2GHz|GPU=Nvidia Geforce GTX275|result=Exceptional. Sound problems are GONE. (Edit: still there)|tester=[[User:MaJoR|MaJoR]]}} | ||
|} | |} | ||
Revision as of 07:38, 1 April 2011
Super Smash Bros. Melee | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | GameCube |
Genre(s) | Fighting, Platformer |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
Problems
Minor sound glitches
Random, minor sound glitches in r7408 and some other builds when using the DSP_HLE plugin. Glitches include the right or left channel cutting out or music stopping, or even occasional crackling. The error is random and rare, but if you need to get rid of it try updating to the latest revision or use the LLE plugin.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}
Gameplay Videos
See also
- Super Smash Bros. Brawl
- Super Smash Bros. Melee at Wikipedia