Difference between revisions of "Super Smash Bros. Melee"

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m (Configuration: clean up, replaced: |dspplugin → |dspengine (2))
(Got tired of waiting for discussion. Removed the LLE config recommendation. Not worth the performance hit to fix such a rare error.)
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== Problems ==
 
== Problems ==
 
===Minor sound glitches===
 
===Minor sound glitches===
Random, minor sound glitches in {{revision|7408}} and some other builds when using the DSP_HLE plugin. Glitches include the right or left channel cutting out or music stopping, or even occasional crackling. The error is random and rare, but newer builds appear to have it less often. If you need to get rid of it, try updating to the latest revision or use the LLE plugin.
+
Random, minor sound glitches in {{revision|7408}} and some other builds when using the DSP_HLE plugin. Glitches include the right or left channel cutting out or music stopping, or even occasional crackling. The error is random and rare, and newer builds appear to have it less often. If you must get rid of the glitch use the LLE plugin; but in the latest builds the glitch is extremely rare (once in a few hours of continuous play), it is usually not worth the sacrifice in performance.
  
 
== Configuration ==
 
== Configuration ==
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|disablefognotes      =  
 
|disablefognotes      =  
 
|efbcopy              = Enabled, Copy to Texture
 
|efbcopy              = Enabled, Copy to Texture
|efbcopynotes          = Prevents black splotches from appearing on stages.
+
|efbcopynotes          = Prevents numerous glitches.
 
|xfb                  =  
 
|xfb                  =  
 
|xfbnotes              =  
 
|xfbnotes              =  
 
|realxfb              =  
 
|realxfb              =  
 
|realxfbnotes          =  
 
|realxfbnotes          =  
|dspengine            = LLE
+
|dspengine            =  
|dspenginenotes        = Corrects crackling and music cut-outs
+
|dspenginenotes        =  
 
|hleaudio              =  
 
|hleaudio              =  
 
|hleaudionotes        =  
 
|hleaudionotes        =  

Revision as of 13:54, 2 April 2011

Super Smash Bros. Melee
SuperSmashBrosMelee.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) GameCube
Genre(s) Fighting, Platformer
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Melee
Playable
GameIDs GALE01, GALP01, GALJ01
See also...

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Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.

Problems

Minor sound glitches

Random, minor sound glitches in r7408 and some other builds when using the DSP_HLE plugin. Glitches include the right or left channel cutting out or music stopping, or even occasional crackling. The error is random and rare, and newer builds appear to have it less often. If you must get rid of the glitch use the LLE plugin; but in the latest builds the glitch is extremely rare (once in a few hours of continuous play), it is usually not worth the sacrifice in performance.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12705 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos

See also