Super Smash Bros. Melee: Difference between revisions
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== Problems == | == Problems == | ||
===Minor sound glitches=== | ===Minor sound glitches=== | ||
Random sound glitches in | Random sound glitches in when using the DSP HLE audio engine. Glitches include the right or left channel cutting out or music stopping, or even crackling. The error is random and rare, and it's severity depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds till you find one that is tolerable, or use the DSP LLE audio engine. | ||
===Minor Video/Audio Timing Bug=== | ===Minor Video/Audio Timing Bug=== | ||
The video/audio of the Opening cinematic along with other cut-scenes are about 1 second off from each other {{revision|7564}}. This is however not the case with the actual gameplay. If a fix is found please state here. | The video/audio of the Opening cinematic along with other cut-scenes are about 1 second off from each other {{revision|7564}}. This is however not the case with the actual gameplay. If a fix is found please state here. |
Revision as of 01:19, 29 May 2011
Super Smash Bros. Melee | |
---|---|
Developer(s) | HAL Laboratory |
Publisher(s) | Nintendo |
Series | Super Smash Bros. |
Platform(s) | GameCube |
Genre(s) | Fighting, Platformer |
Mode(s) | Single-player, Multiplayer |
Input methods | GameCube Controller |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Search Dolphin Forums |
Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.
Problems
Minor sound glitches
Random sound glitches in when using the DSP HLE audio engine. Glitches include the right or left channel cutting out or music stopping, or even crackling. The error is random and rare, and it's severity depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds till you find one that is tolerable, or use the DSP LLE audio engine.
Minor Video/Audio Timing Bug
The video/audio of the Opening cinematic along with other cut-scenes are about 1 second off from each other r7564. This is however not the case with the actual gameplay. If a fix is found please state here.
Team Battle
Incorrect overlay effect for VS. Team... Stage in Classic Mode. If a fix is found please state here.
Configuration
Only configuration options for the best compatibility where they deviate from defaults are listed.
Graphics
Config | Setting | Notes |
---|---|---|
Disable Fog | Off | Needed for "Bonus Trophy Stage" |
Version Compatibility
The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}
Gameplay Videos
See also
- Super Smash Bros. Brawl
- Super Smash Bros. Melee at Wikipedia