Difference between revisions of "Super Smash Bros. Melee"

From Dolphin Emulator Wiki
Jump to: navigation, search
(Testing)
Line 16: Line 16:
 
== Problems ==
 
== Problems ==
 
===Minor sound glitches===
 
===Minor sound glitches===
Random sound glitches when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds until you find one that is tolerable, or use the DSP LLE audio engine. Note: The DSP bios must be dumped from a physical console.
+
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds until you find one that is tolerable, or use the DSP LLE audio engine.
In game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.
+
*Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are [http://forums.dolphin-emulator.com/showthread.php?tid=3823 on this forum thread]
 +
The music glitches will always end when a new music track is played; so any music problems you encounter will end with the current fight, when you leave the menus, or when you play another track in the sound test. Various in game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.
 +
 
 
===Minor Video/Audio Timing Bug===
 
===Minor Video/Audio Timing Bug===
 
The video/audio of cut-scenes are about 1 second out of sync {{revision|7564}}. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.
 
The video/audio of cut-scenes are about 1 second out of sync {{revision|7564}}. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.
 +
 
===VS. Team Battle===
 
===VS. Team Battle===
Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. If a fix is found please state here.
+
Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. In melee's classic mode, the versus team battles are against a large group of clones. To show this, melee rapidly add each version of the character to the right hand pane of the screen, building up till all the versions are shown. Dolphin shows this incorrectly, only showing one at a time, with the newest addition covering the previous. Furthermore, Dolphin has a black background in the right hand pane, instead of the proper bluish background in the left pane.
 +
[[File:Team-Vs-Glitch.jpg|thumb|left|300px| Stage 8 Classic Mode Glitch ]]
 +
<div style="clear:both"></div>
  
 
== Configuration ==
 
== Configuration ==
Line 68: Line 73:
 
== Version Compatibility ==
 
== Version Compatibility ==
 
{{VersionCompatibility}}
 
{{VersionCompatibility}}
{{VersionCompatibilityVersion|4341|****}}
+
{{VersionCompatibilityVersion|3329|****}}
 
{{VersionCompatibilityClose}}
 
{{VersionCompatibilityClose}}
  
Line 74: Line 79:
 
{{Testing}}
 
{{Testing}}
 
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 
<!--Use this template for test entries: {{Test Entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
 +
{{Test Entry|revision=4771|OS=Windows 7 x64|CPU=Intel Core i7-870 (8 CPUs) @ 2.9Ghz|GPU=ATI Radeon HD 5450|result=Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.|tester=Dawngaward0110}}
 
{{Test Entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenom 9550 x4 @ 2.2GHz|GPU=nVidia GeForce 9100|result=Perfect|tester=}}
 
{{Test Entry|revision=6857|OS=Windows Vista x64|CPU=AMD Phenom 9550 x4 @ 2.2GHz|GPU=nVidia GeForce 9100|result=Perfect|tester=}}
 
{{Test Entry|revision=6857|OS=Windows XP x86|CPU=AMD Athlon II x4 @ 3.0GHz|GPU=ATI Radeon 5450|result=Perfect|tester=}}
 
{{Test Entry|revision=6857|OS=Windows XP x86|CPU=AMD Athlon II x4 @ 3.0GHz|GPU=ATI Radeon 5450|result=Perfect|tester=}}
Line 81: Line 87:
 
{{Test Entry|revision=7435|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX275|result=Very good. Sound problems back with a vengeance.|tester=[[User:MaJoR|MaJoR]]}}
 
{{Test Entry|revision=7435|OS=Windows 7 x64|CPU=Intel Core 2 Duo E6750 @ 3.2GHz|GPU=nVidia GeForce GTX275|result=Very good. Sound problems back with a vengeance.|tester=[[User:MaJoR|MaJoR]]}}
 
{{Test Entry|revision=7564|OS=Windows 7 x64|CPU=Quad-Core Intel Xeon @ 2.8 GHz|GPU=ATI Radeon HD 5770|result=Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...".|tester=SephirothFanatic}}
 
{{Test Entry|revision=7564|OS=Windows 7 x64|CPU=Quad-Core Intel Xeon @ 2.8 GHz|GPU=ATI Radeon HD 5770|result=Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...".|tester=SephirothFanatic}}
{{Test Entry|revision=4771|OS=Windows 7 x64|CPU=Intel Core i7-870 (8 CPUs) @ 2.9Ghz|GPU=ATI Radeon HD 5450|result=Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.|tester=Dawngaward0110}}
 
 
|}
 
|}
  

Revision as of 21:34, 8 June 2011

Super Smash Bros. Melee
SuperSmashBrosMelee.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) GameCube
Genre(s) Fighting, Platformer
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Melee
Playable
GameIDs GALE01, GALP01, GALJ01
See also...

Search Dolphin Forums
Open Issues
Search Google
Search Wikipedia

Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.

Problems

Minor sound glitches

Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. If you encounter the error and it's too annoying to ignore, try other builds until you find one that is tolerable, or use the DSP LLE audio engine.

  • Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are on this forum thread

The music glitches will always end when a new music track is played; so any music problems you encounter will end with the current fight, when you leave the menus, or when you play another track in the sound test. Various in game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.

Minor Video/Audio Timing Bug

The video/audio of cut-scenes are about 1 second out of sync r7564. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.

VS. Team Battle

Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. In melee's classic mode, the versus team battles are against a large group of clones. To show this, melee rapidly add each version of the character to the right hand pane of the screen, building up till all the versions are shown. Dolphin shows this incorrectly, only showing one at a time, with the newest addition covering the previous. Furthermore, Dolphin has a black background in the right hand pane, instead of the proper bluish background in the left pane.

File:Team-Vs-Glitch.jpg
Stage 8 Classic Mode Glitch

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Disable Fog Off Fog is needed for various effects (i.e. "Bonus Trophy Stage")

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12685 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos

See also