Difference between revisions of "Super Smash Bros. Melee"

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Revision as of 16:28, 3 February 2012

Super Smash Bros. Melee
SuperSmashBrosMelee.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) GameCube
Genre(s) Fighting, Platformer
Mode(s) Single-player, Multiplayer
Input methods GameCube Controller
Compatibility 4Stars4.pngEdit rating: Super Smash Bros. Melee
Playable
GameIDs GALE01, GALP01, GALJ01
See also...

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Super Smash Bros. Melee, known in Japan as Dairantō Smash Brothers Deluxe, often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001 (2002 in the PAL region). It is the successor to the 1999 Nintendo 64 game Super Smash Bros., and the predecessor to the 2008 Wii game Super Smash Bros. Brawl. HAL Laboratory developed the game, with Masahiro Sakurai as head of production.

Problems

Minor sound glitches

Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this.

  • Note: DSP LLE requires a dumped DSP bios from a physical console. Instructions are on this forum thread
The music glitches will always end when a new music track is played; so any music problems will end with the current fight, when leaving the menus, or when another track is played in the sound test. Various in game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.

Minor Video/Audio Timing Bug

The video/audio of cut-scenes are about 1 second out of sync r7564. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.

VS. Team Battle

Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. In melee's classic mode, the versus team battles are against a large group of clones. To show this, melee rapidly add each version of the character to the right hand pane of the screen, building up till all the versions are shown. Dolphin shows this incorrectly, only showing one at a time, with the newest addition covering the previous. Furthermore, Dolphin has a black background in the right hand pane, instead of the proper bluish background in the left pane.

File:Team-Vs-Glitch.jpg
Stage 8 Classic Mode Glitch

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Disable Fog Off Fog is needed for various effects (i.e. "Bonus Trophy Stage")

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-12294 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS Version CPU GPU Result Tester
3.0-201 Windows 7 x64 Intel Core i5-2410 @ 2.3GHz nVidia GeForce GT 525M I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline. Doubled-revolutions
^r4771 Windows 7 x64 Intel Core i7-870 @ 2.9Ghz ATI Radeon HD 5450 Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages. Dawngaward0110
^r6857 Windows Vista x64 AMD Phenom 9550 x4 @ 2.2GHz nVidia GeForce 9100 Perfect
^r6857 Windows XP x86 AMD Athlon II x4 @ 3GHz ATI Radeon 5450 Perfect
^r7408 Windows 7 x64 Intel Core 2 Duo E6750 @ 3.2GHz nVidia GeForce GTX 275 Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems. MaJoR
^r7419 Mac OS X 10.6.7 Intel Core i7 2.66GHz nVidia GeForce GT 330M Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator FeelGoodChicken
^r7422 Windows 7 x64 Intel Core 2 Duo E6750 @ 3.2GHz nVidia GeForce GTX 275 Exceptional. Sound problems are GONE. (Edit: still there, but less often) MaJoR
^r7435 Windows 7 x64 Intel Core 2 Duo E6750 @ 3.2GHz nVidia GeForce GTX 275 Very good. Sound problems back with a vengeance. MaJoR
^r7564 Windows 7 x64 Intel Xeon Quad-Core @ 2.8GHz ATI Radeon HD 5770 Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...". SephirothFanatic
^r7646 Windows 7 x86 Intel Duel Core @ 3.06GHz nVidia GeForce G210 Perfect, The only bug is the stage 8 classic mode glitch
^r7719 Windows 7 x64 Intel Pentium Dual Core @ 2.1GHz ATI Mobility Radeon HD 4570 Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug. Mamid
^r7283 Windows 7 x64 Intel Core i3 2310 @ 2.1GHz Intel HD Graphics almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the fps go from 30 to 50 (In the PAL version). Honguito98
3.0-371 Linux Slackware 13.37 x86_64 Intel Core i5 2500K @ 3.3GHz nVidia GeForce GTX 550 Ti Perfect. Solid 60 FPS. No noticeable errors. Shonumi

Gameplay Videos

See also