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Super Smash Bros. Melee
|Super Smash Bros. Melee|
|Series||Super Smash Bros.|
|Release date(s)|| JP November 21, 2001|
NA December 3, 2001
EU May 24, 2002
AUS May 31, 2002
|Input methods||GameCube Controller|
|GameIDs||GALE01, GALP01, GALJ01|
Super Smash Bros. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001.
Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.
In addition to highly refining the gameplay of Super Smash Bros., Melee also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, Super Smash Bros. Brawl. Melee received universal acclaim from critics, and went on to become the best selling GameCube game of all time.
Minor sound glitches
Random sound glitches may occur when using the DSP HLE audio engine. Glitches include the right or left channels cutting out, music stopping, or various crackling noises. The error is random, and its severity depends on the specific revision. Use the DSP LLE audio engine to avoid this.
The music glitches will always end when a new music track is played; so any music problems will end with the current fight, when leaving the menus, or when another track is played in the sound test. Various in game work-arounds include: Pausing the match for a few seconds, returning to the title screen, changing the music or sound in the Sound Test.
Minor Video/Audio Timing Bug
The video/audio of cut-scenes are about 1 second out of sync. This is however not the case with actual gameplay. A fix for this is to use Auto for the framerate, check the "Use FPS for Limiting" and uncheck "Enable Audio Throttle". Setting this however, causes the game speed to exceed 100% in many cases throughout the game.
VS. Team Battle
Incorrect overlay effect for VS Team ... (Stage 8) in Classic Mode. In melee's classic mode, the versus team battles are against a large group of clones. To show this, melee rapidly add each version of the character to the right hand pane of the screen, building up till all the versions are shown. Dolphin shows this incorrectly, only showing one at a time, with the newest addition covering the previous. Furthermore, Dolphin has a black background in the right hand pane, instead of the proper bluish background in the left pane.
Stage 8 Classic Mode Glitch
- Stage 8.jpg
Stage 8 Classic Mode Working
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Off||Fog is needed for various effects (i.e. "Bonus Trophy Stage")|
|LLE||Fixes various sound issues|
The graph below charts the compatibility with Super Smash Bros. Melee since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows 7 x64||Intel Core i7-870 @ 2.9Ghz||ATI Radeon HD 5450||Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages.||Dawngaward0110|
|Windows Vista x64||AMD Phenom 9550 x4 @ 2.2GHz||nVidia GeForce 9100||Perfect|
|Windows XP x86||AMD Athlon II x4 @ 3GHz||ATI Radeon HD 5450||Perfect|
|Windows 7 x64||Intel Core 2 Duo E6750 @ 3.2GHz||nVidia GeForce GTX 275||Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems.||MaJoR|
|Mac OS X 10.6.7||Intel Core i7 2.66GHz||nVidia GeForce GT 330M||Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator||FeelGoodChicken|
|^||Windows XP SP3 x86||Intel Atom N27 @ 1.60GHz||Intel GMA 950||Playable. 16/17 FPS approximately. Sound Off for better performance.||LORPAL|
|Windows 7 x64||Intel Core 2 Duo E6750 @ 3.2GHz||nVidia GeForce GTX 275||Exceptional. Sound problems are GONE. (Edit: still there, but less often)||MaJoR|
|Windows 7 x64||Intel Core 2 Duo E6750 @ 3.2GHz||nVidia GeForce GTX 275||Very good. Sound problems back with a vengeance.||MaJoR|
|Windows 7 x64||Intel Xeon Quad-Core @ 2.8GHz||ATI Radeon HD 5770||Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...".||SephirothFanatic|
|Windows 7 x86||Intel Duel Core @ 3.06GHz||nVidia GeForce G210||Perfect, The only bug is the stage 8 classic mode glitch|
|Windows 7 x64||Intel Pentium Dual Core @ 2.1GHz||ATI Mobility Radeon HD 4570||Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug.||Mamid|
|^||Windows 7 x64||Intel Core i3 2310 @ 2.1GHz||Intel HD Graphics||almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the fps go from 30 to 50 (In the PAL version).||Honguito98|
|Windows 7 x64||Intel Core i5-2410 @ 2.3GHz||nVidia GeForce GT 525M||I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline.||Doubled-revolutions|
|Linux Slackware 13.37 x86_64||Intel Core i5-2500K @ 3.3GHz||nVidia GeForce GTX 550 Ti||Perfect. Solid 60 FPS. No noticeable errors.||Shonumi|
|Windows 7 x64||AMD Phenom II X4 955 @ 3.2GHz||nVidia GeForce GTX 560 Ti||Solid. Odd sound glitch and slowdown at beginning of the match.|
|Windows 7 x64||AMD Athlon II X4 640 @ 3.0GHz||AMD Radeon HD 5670||Runs fine at fullspeed with a little slowdown at beginning of the match.||bruckxd|
|Windows 7||Intel Core i5-2430M||nVidia GeForce GT 540M||Plays perfect at 60 fps. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect|
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