Super Smash Bros. Melee/sandbox: Difference between revisions

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== Configuration ==
== Configuration ==
{| class="wikitable"
<h3>General</h3>
! Config !! Settings !! Notes !! <abbr title="Emulation compatibility of this game prior to this setting">Prev.</abbr>
{| class="wikitable" style="font-size:90%;"
! Config !! Settings !! [[GameINI]] !! Notes !! <abbr title="Emulation compatibility of this game prior to this setting">Prev.</abbr>
|-
| {{Hover|Creates two threads, one for graphics and one for CPU, allowing better use of more than one processor core (On, Off)|'''Enable Dual Core'''}}
| Off
| <code>CPUThread = {{#switch:Off|On=True|Off=False|[[category:Pages with invalid config template parameters]]}}</code>
| Show File Select menus properly
| {{rating|4}}
|}
 
<h3> Graphics </h3>
{| class="wikitable" style="font-size:90%;"
! Config !! Settings !! [[GameINI]] !! Notes !! <abbr title="Emulation compatibility of this game prior to this setting">Prev.</abbr>
|-
|-
| {{Hover|Kek|'''Store EFB Copies to Texture Only'''}}
| {{Hover|Kek|'''Store EFB Copies to Texture Only'''}}
| Off
| Off
| <code>EFBToTextureEnable = {{#switch:Off|On=True|Off=False|[[category:Pages with invalid config template parameters]]}}</code>
| Properly save screenshots in Camera Mode of Special Melee
| Properly save screenshots in Camera Mode of Special Melee
| {{rating|4}}
| {{rating|4}}
|}
|}


=== Components ===
<h3> Components </h3>
Components where they deviate from [[Configuration Guide#System Requirements]] are listed.
Components where they deviate from [[Configuration Guide#System Requirements]] are listed.
{| class="wikitable" style="font-size:90%;"
{| class="wikitable" style="font-size:90%;"
!Component!!Type!!Notes!!<abbr title="Emulation compatibility of this game prior to this requirement">Prev.</abbr>
! Component !! Type !! [[GameINI]] !! Notes !! <abbr title="Emulation compatibility of this game prior to this requirement">Prev.</abbr>
|-
|-
|{{Hover|Direct3D 11 (Support/Against)|'''Direct3D 11'''}}
|{{Hover|Direct3D 11 (Support/Against)|'''Direct3D 11'''}}
|Video backend version
|Video backend version
|<code>GFXBackend = D3D</code>
|GPUs with Direct3D 11 support will deflect Bounding Box issues
|GPUs with Direct3D 11 support will deflect Bounding Box issues
|{{rating|3}}
|{{rating|3}}
Line 206: Line 220:
|{{Hover|OpenGL 4.3 (Support/Against)|'''OpenGL 4.3'''}}
|{{Hover|OpenGL 4.3 (Support/Against)|'''OpenGL 4.3'''}}
|Video backend version
|Video backend version
|<code>GFXBackend = OGL</code>
|GPUs with OpenGL 4.3 support will deflect Bounding Box issues
|GPUs with OpenGL 4.3 support will deflect Bounding Box issues
|{{rating|2}}
|{{rating|2}}
Line 211: Line 226:
|{{Hover|Formerly Mac OS X (Support/Against)|'''macOS'''}}
|{{Hover|Formerly Mac OS X (Support/Against)|'''macOS'''}}
|OS (to avoid)
|OS (to avoid)
|
|No proper GPU drivers to deflect Bounding Box issues
|No proper GPU drivers to deflect Bounding Box issues
|{{rating|1}}
|{{rating|1}}

Revision as of 00:37, 1 August 2018

Differences in this Super Smash Bros. Melee's sandbox page:
  • Showcasing Template:Infobox VG/sandbox
  • Showcasing Extension:Tabs
  • Showcasing tab-less style layout (vs. Extension:Tabs, better for browser's find in page function)
  • New configuration, "Components" added
  • Showcasing Template:VersionCompatibility/sandbox
  • Changed section name "Testing" to "Machine Results"
  • De-Template:testing/start (to be editable)
    • Removed "Expand" button (better for browser's find in page function)
      • This should probably be backed off. We understand the impact on in page searching, but don't want the testing section to take over popular titles. We also want to promote tests performed on more recent releases, rather than ones from v3.5/4.0. They are good for history or when those are the only tests, but not that useful to the average wiki browser otherwise. Kolano (talk) 08:39, 29 July 2018 (CEST)
    • Removed sentence and colspan cell "Test entries" which I think is superfluous
  • Multiple sort power / pseudo spanned columns, may be a little bit fragile, need to test in various browsers.
  • Integrated Gameplay Videos into Machine Results
    • Bad idea! Sorting will reload videos and wonky browser jumping when sort

See also: The Legend of Zelda: Twilight Princess (GC)/sandbox and Dummy Page

Super Smash Bros. Melee/sandbox
SuperSmashBrosMelee.jpg
Developer(s) HAL Laboratory
Publisher(s) Nintendo
Series Super Smash Bros.
Platform(s) GameCube
Release date(s) JP November 21, 2001
NA December 3, 2001
EU May 24, 2002
AUS May 31, 2002
Genre(s) Fighting, Platform
Mode(s) Single-player, Multiplayer (4)
Input methods GameCube Controller
GameIDs ,
See also...


Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Super Smash Bros. Melee, known in Japan as Great Melee Smash Brothers Deluxe (大乱闘スマッシュブラザーズDX, Dairantō Sumasshu Burazāzu Derakkusu), often abbreviated as SSBM or simply as Melee, is a crossover fighting game released for the Nintendo GameCube shortly after its launch in 2001.

Like its predecessor, Super Smash Bros. Melee differs from traditional fighting games in that inflicting the most damage does not guarantee victory. Instead, opposing players must inflict damage to add to the opponents percentage, to make them lighter, then force their opponents beyond the boundaries of the stage. Unlike other games of the same genre, in which moves are entered by button-input combinations, most moves in Super Smash Bros. Melee can be accessed via one-button presses and a joystick direction.

In addition to highly refining the gameplay of Super Smash Bros., Melee also sports additional stages and characters, and an expanded single player mode, called "Adventure Mode". The game also introduced many of the staples of its sequel, Super Smash Bros. Brawl. Melee received universal acclaim from critics, and went on to become the best selling GameCube game of all time.

Problems

(Nothing to list!)

Good news! There are no compatibility problems with this title. New issues can be viewed here. If a new bug is found, please create a new issue report at bug tracker and update this page with an issue ID.

Problems

If a new bug is found, please create a new issue report at bug tracker and update this page with an issue ID.

Hello World

Press any key to continue . . .

Enhancements

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping issues. The following AR codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

Note: The NTSC version of this game has 3 different revisions. You can check the revision of your ISO by going into Game Properties.
With Extension:Tabs
043412DC C3AD809C
043685F4 C02D809C
044D15BC 3FE38E39
04341F2C C3AD809C
043697C8 C02D809C
044D2A1C 3FE38E39
044D2A1C 3FE38E39
04342C0C C3AD809C
0436A4A8 C02D809C
044D373C 3FE38E39
04342FDC C3AD809C
0436A3AC C02D809C
044C47BC 3FE38E39

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing fewer issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

GALE01

$ 16:9 Aspect Ratio Fix (disc revision 1.00)
043412DC C3AD809C
043685F4 C02D809C
044D15BC 3FE38E39

$ 16:9 Aspect Ratio Fix (disc revision 1.01)
04341F2C C3AD809C
043697C8 C02D809C
044D2A1C 3FE38E39

$ 16:9 Aspect Ratio Fix (disc revision 1.02)
C2367E74 00000009
2C1F0001 40820038
3C804400 807E004C
7C032000 40810028
3C803F40 9081002C
C021002C C001001C
EC010032 D001001C
C0010028 EC010032
D0010028 389F0000
60000000 00000000
C23677C4 00000003
C01C0044 3C603FAB
90610004 C3610004
EC1B0032 00000000
C200E34C 00000003
C05B0044 3C803FAB
90810090 C0610090
EC4300B2 00000000
C2367BAC 00000003
C0450044 3FE03FAB
93E10090 C0610090
EC4300B2 00000000
C2367E10 00000003
3FE03FAB 93E30000
C0630000 C05E0044
EC4300B2 00000000
04302848 3B44FF96

GALP01

$ 16:9 Aspect Ratio Fix
04342FDC C3AD809C
0436A3AC C02D809C
044C47BC 3FE38E39
Template:Gecko

16:9 Aspect Ratio Fix

The built-in Widescreen Hack causes clipping and reflection issues. The following Gecko codes work as a replacement, causing less issues. To avoid conflicts, make sure that Widescreen Hack is disabled while using these codes.

Note: The NTSC version of this game has 3 different revisions. You can check the revision of your ISO by going into Game Properties.

NTSC-U

Super Smash Bros. Melee/sandbox [GALE01]

$ 16:9 Aspect Ratio Fix (disc revision 1.00)
043412DC C3AD809C
043685F4 C02D809C
044D15BC 3FE38E39

$ 16:9 Aspect Ratio Fix (disc revision 1.01)
04341F2C C3AD809C
043697C8 C02D809C
044D2A1C 3FE38E39

$ 16:9 Aspect Ratio Fix (disc revision 1.02)
C2367E74 00000009
2C1F0001 40820038
3C804400 807E004C
7C032000 40810028
3C803F40 9081002C
C021002C C001001C
EC010032 D001001C
C0010028 EC010032
D0010028 389F0000
60000000 00000000
C23677C4 00000003
C01C0044 3C603FAB
90610004 C3610004
EC1B0032 00000000
C200E34C 00000003
C05B0044 3C803FAB
90810090 C0610090
EC4300B2 00000000
C2367BAC 00000003
C0450044 3FE03FAB
93E10090 C0610090
EC4300B2 00000000
C2367E10 00000003
3FE03FAB 93E30000
C0630000 C05E0044
EC4300B2 00000000
04302848 3B44FF96

PAL

Super Smash Bros. Melee/sandbox [GALP01]

$ 16:9 Aspect Ratio Fix
04342FDC C3AD809C
0436A3AC C02D809C
044C47BC 3FE38E39

Revision Patch for Netplay

Recommended revision: 1.02 (MD5: 0e63d4223b01d9aba596259dc155a174)

Download the xDelta patch for your revision from below. Then use xDelta patcher (Windows) to patch your disc image with the patch file for either revision depending on the revision of your disc image.

1.00 (MD5: 3a62f8d10fd210d4928ad37e3816e33c) - MEGA (4.4MB)
1.01 (MD5: 67136bd167b471e0ad72e98d10cf4356) - MEGA (4.4MB)

Configuration

General

Config Settings GameINI Notes Prev.
Enable Dual Core Off CPUThread = False Show File Select menus properly Template:Rating

Graphics

Config Settings GameINI Notes Prev.
Store EFB Copies to Texture Only Off EFBToTextureEnable = False Properly save screenshots in Camera Mode of Special Melee Template:Rating

Components

Components where they deviate from Configuration Guide#System Requirements are listed.

Component Type GameINI Notes Prev.
Direct3D 11 Video backend version GFXBackend = D3D GPUs with Direct3D 11 support will deflect Bounding Box issues Template:Rating
OpenGL 4.3 Video backend version GFXBackend = OGL GPUs with OpenGL 4.3 support will deflect Bounding Box issues Template:Rating
macOS OS (to avoid) No proper GPU drivers to deflect Bounding Box issues Template:Rating

Version Compatibility

The graph below charts the compatibility with Super Smash Bros. Melee/sandbox, listing revisions only where a compatibility change occurred.

r609
Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Machine Results

Revision OS CPU GPU Result Tester
r4771
  • Windows 7

 

 
 
  • Intel Core i7-870 @ 2.9GHz
 
 

 

  • ATI Radeon HD 5450
Perfect speed, music becomes buggy on some occasions making it repeat itself. Shader bug which makes the floor become completely black in 85% of all stages. Dawngaward0110
r6857
  • Windows Vista

 

 
 
  • AMD Phenom 9550 X4 @ 2.2GHz
 
 

 

  • NVIDIA GeForce 9100
Perfect
r6857
  • Windows XP

 

 
 
  • AMD Athlon II X4 @ 3GHz
 
 

 

  • ATI Radeon HD 5450
Perfect
r7283
  • Windows 7

 

 
 
  • Intel Core i3-2310 @ 2.1GHz
 
 

 

  • Intel HD Graphics
almost fully playable, slow down to 4 different characters, with the same characters in every player works fast as long as not a very large area (ex. in fountain of dreams is very slow) the FPS go from 30 to 50 (In the PAL version). Honguito98
r7408
  • Windows 7

 

 
 
  • Intel Core 2 Duo E6750 @ 3.2GHz
 
 

 

  • NVIDIA GeForce GTX 275
Exceptional. Some very minor slowdown at the very start of a stage, but it comes and goes in under a second. Some sound problems. MayImilae
r7411
  • Windows XP SP3

 

 
 
  • Intel Atom N270 @ 1.6GHz
 
 

 

  • Intel GMA 945
Playable. 16-17FPS approximately. Sound Off for better performance. LORPAL
r7419
  • Mac OS X 10.6.7

 

 
 
  • Intel Core i7 @ 2.66GHz
 
 

 

  • NVIDIA GeForce GT 330M
Perfect. Occasional slowdowns but this is the smoothest game I've run on this emulator FeelGoodChicken
r7422
  • Windows 7

 

 
 
  • Intel Core 2 Duo E6750 @ 3.2GHz
 
 

 

  • NVIDIA GeForce GTX 275
Exceptional. Sound problems are GONE. (Edit: still there, but less often) MayImilae
r7435
  • Windows 7

 

 
 
  • Intel Core 2 Duo E6750 @ 3.2GHz
 
 

 

  • NVIDIA GeForce GTX 275
Very good. Sound problems back with a vengeance. MayImilae
r7564
  • Windows 7

 

 
 
  • Intel Xeon Quad-Core @ 2.8GHz
 
 

 

  • ATI Radeon HD 5770
Audio bugs still exist. Graphical bugs: "Video/Audio Timing" and "VS Team ...". SephirothFanatic
r7646
  • Windows 7

 

 
 
  • Intel Duel Core @ 3.06GHz
 
 

 

  • NVIDIA GeForce G210
Perfect, The only bug is the stage 8 classic mode glitch
r7719
  • Windows 7

 

 
 
  • Intel Pentium @ 2.1GHz
 
 

 

  • ATI Mobility Radeon HD 4570
Slow when running other windows, but otherwise very smooth. Only bug is the Team Battle bug. Mamid
3.0-201
  • Windows 7

 

 
 
  • Intel Core i5-2410 @ 2.3GHz
 
 

 

  • NVIDIA GeForce GT 525M
I haven't seen the stage 8 classic mode glitch. I will check that out. The game runs smoothly, with occasional audio bugs and glitches as seen in the Problems headline. Doubled-revolutions
3.0-371
  • Slackware 13.37

 

 
 
  • Intel Core i5-2500K @ 3.3GHz
 
 

 

  • NVIDIA GeForce GTX 550 Ti
Perfect. Solid 60FPS. No noticeable errors. Shonumi
3.0-415
  • Windows 7

 

 
 
  • AMD Phenom II X4 955 @ 3.2GHz
 
 

 

  • NVIDIA GeForce GTX 560 Ti
Solid. Odd sound glitch and slowdown at beginning of the match.
3.0-419
  • Windows 7

 

 
 
  • AMD Athlon II X4 640 @ 3GHz
 
 

 

  • AMD Radeon HD 5670
Runs fine at fullspeed with a little slowdown at beginning of the match. bruckxd
3.0-636
  • Windows 7

 

 
 
  • Intel Core i5-2430M
 
 

 

  • NVIDIA GeForce GT 540M
Plays perfect at 60FPS. Minor slowdown at Fountain of Dreams. Stage 8 glitch also. Besides that, perfect
3.0-636
  • Windows 7

 

 
 
  • Intel Core i7-920
 
 

 

  • NVIDIA GeForce GTX 580
Plays perfect at 60FPS. Minor slowdowns occur at the beginning of most stages, but continues fine afterward. The music sometimes has looping issues. RayFan9876
3.0-715
  • Windows 7

 

 
 
  • Intel Core 2 DUO E7400 @ 3.1GHz
 
 

 

  • NVIDIA GeForce 8500 GT
Plays perfect at 65FPS without Autoframe limit. Minor slowdowns occur at Winner Screen, also with 4 players on large stages, everything else is perfect. The music still has looping issues. Dmax
3.0-766
  • Windows 8

 

 
 
  • Intel Core i7-2600K @ 3.4GHz
 
 

 

  • NVIDIA GeForce GTX 570
So darn close. Sound glitches are non-existent so long as LLE audio is being used. Half-second pre-rendered cutscene audio lag. Stage 8 classic mode intro sprite alpha problem. Ever-so-slight stutters during certain cases. Examples include loading levels into memory, which doesn't break gameplay, and stuttering during 4-player on certain levels, which can. Fountain of Dreams is the prime case, likely due to the dynamic reflection map (quite a feat for its time on such hardware). Miranda
3.0-776
  • Mac OS X 10.7.4

 

 
 
  • Intel Core i7 @ 2.2GHz
 
 

 

  • AMD Radeon HD 6750M
Plays almost perfectly, pretty stable 60FPS. Nolendil
3.0-776
  • elementary OS

 

 
 
  • Intel Core i3-330m
 
 

 

  • NVIDIA GeForce GT 330m
Runs perfectly. Krummer
3.5-336
  • Windows 7

 

 
 
  • Intel Core i7-3770K
 
 

 

  • NVIDIA GeForce GTX 680
Full 60FPS everywhere with no audio bugs using LLE. Using "speed up disc transfer rate" makes all music play for 2-3 seconds and stop, but the game continues to run fine. Using any AR codes causes the game to crash after the beginning cutscene and before the "press start" screen.
3.5-367
  • Windows 7

 

 
 
  • Intel Core i5-2450
 
 

 

  • Intel HD Graphics 3000
60FPS almost all the time. Choppy audio during GPU intensive gameplay. AR Codes only work for certain versions of SSBM. (US Versions (GALE01) crash after the main screen, while European Versions(GALP01) work just fine. SpectreOne
3.5-367
  • Windows 8

 

 
 
  • Intel Core i7-3630QM @ 3.4GHZ
 
 

 

  • NVIDIA GeForce GT 645M
Runs perfectly. No sound, graphical, or general glitches in sight. Always a constant 60FPS mcaso123
3.5-600
  • Windows 8

 

 
 
  • AMD FX-8120
 
 

 

  • AMD Radeon HD 6670
Perfect FPS slow game bit down like 30-55 and video:Data,Archives,How to Play is slow. DavidBascus
3.5-1406
  • Windows 7

 

 
 
  • Intel Core i5-2410M @ 2.3GHz
 
 

 

  • NVIDIA GeForce GT 520M
All the sound crackles disappeared after the add of Dolphin in the "3D settings" (NVIDIA panel)! Fox_McCloud45
3.5-1699
  • Windows 8

 

 
 
  • Intel Core i3-3120M
 
 

 

  • Intel HD Graphics 4000
A consistent 60FPS was found during playtesting. The FPS may drop to 50-55 when playing on large stages or with multiple players. Tested on 1x Native Resolution.
4.0
  • Windows 8

 

 
 
  • Intel Core i7-2630QM @ 2GHz
 
 

 

  • AMD Radeon HD 6600M
Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
4.0
  • Windows 8

 

 
 
  • Intel Core i7-2630QM @ 2GHz
 
 

 

  • AMD Radeon HD 6700M
Runs at 100% speed highest I've tested on was 2x native resolution on Direct3D11. Kept a stead frame rate with the exception of loading the levels.
4.0.1
  • Windows 7

 

 
 
  • Intel Core i5-3570K @ 4.4GHz
 
 

 

  • NVIDIA GeForce GTX 460
Working 99%. Small lighting bugs in the game but do not effect gameplay at all and are hardly noticeable. "Force texture Filtering" must be on to fix multiple shadows bug. Kilobytez95
4.0-1222
  • Windows 7

 

 
 
  • Intel Core i5-4670K @ 4GHz
 
 

 

  • NVIDIA GeForce GTX 760
Runs 100% speed. I get none of the issues listed above even when using NVIDIA w/ OpenGL except for the very minor lighting issues described in Termina Bay. It's possible all of the other issues were resolved with the recent graphics update. Darxide
4.0-1818
  • Windows 7

 

 
 
  • AMD FX-6300 @ 3.5GHz
 
 

 

  • NVIDIA GeForce GTX 660
Some drops here and there, especially on Fountain of Dreams. 1x Native Res. Will overclock and post more info.
4.0-2879
  • Windows 7

 

 
 
  • Intel Celeron G1630 @ 2.8GHz
 
 

 

  • NVIDIA GeForce GTX 750
Near Perfect with minor bugs. On some levels I've had minor to moderate FPS drops. Otherwise runs at 60FPS consistently. Can run up 4X resolution with no noticeable issues at all. drago10029
4.0-3178
  • Windows 7

 

 
 
  • Intel Core i3-2310M @ 2.1GHz
 
 

 

  • NVIDIA GeForce 610M
Fully playable @ 50FPS (PAL version). Some FPS drop at the very beginning of some fights for less than a 1/4 seconds. HauruI
4.0-4163
  • Ubuntu 14.04

 

 
 
  • Intel Core i3-3220 @ 3.3GHz
 
 

 

  • NVIDIA GeForce GTX 650
60FPS, all modes work, no framerate drop at Fountain of Dreams unless increasing internal resolution. Fully playable. Setting EFB Copies to disable causes major graphical issues with character shadows and turns floors of maps black. Xerxes
4.0-4557
  • Windows 7

 

 
 
  • AMD Phenom X4 9750 @ 2.4GHz
 
 

 

  • AMD Radeon HD 5450
OpengGL 1x rendering 60FPS, framerate drop a little before battle but is fully playable. DX is 60FPS but more drops and more stuttering before start battles; 2x causes heavy slowdowns before battles, 30-60FPS in battle on both OGL/DX; The sound is Perfect Alfresitu
4.0-5616
  • Windows 7

 

 
 
  • AMD FX-8350 @ 4GHz
 
 

 

  • NVIDIA GeForce GTX 750
60FPS on gameplay with some quick little frame stutters here and there. Menus and Victory screen may have frame drops but are fine otherwise. Was able to play up 4x native resolution but had to change audio to LLE recompiler. Major initial frame drop on 4x menu screen but it was fixed up after a battle. Combatheros
4.0-5752
  • Windows 7

 

 
 
  • Intel Core 2 Quad
 
 

 

  • NVIDIA GeForce GT 120
Perfect 60FPS, with some small hiccups when loading things (same with almost every game I play). Audio worked fine the first time I loaded it, but now the music cuts out after a few seconds, and I have no idea how to fix it. LotadTheGreat
4.0-5942
  • Windows 7

 

 
 
  • Intel Core 2 Quad Q8200 @ 2.34GHz
 
 

 

  • NVIDIA GeForce GT 120
Perfect 60FPS still, and we still have that audio glitch. Also, whenever you start a battle, it freezes with this beeping noise, but still says it is running 60FPS. Unplayable. LotadTheGreat
4.0-7123
  • Windows 10

 

 
 
  • Intel Core i5-4590T @ 3GHz
 
 

 

  • NVIDIA GeForce GTX 860M
3xIR and 8x AA on both backends, perfect speed. However there is a strange popping sound in the right speaker that goes on quite rhythmically. I've just disabled sound on it for now. shangry
4.0-7840
  • Windows 10

 

 
 
  • Intel Core i5-3570K @ 4.5GHz
 
 

 

  • NVIDIA GeForce GTX 660
Runs perfectly. Smartlord
4.0-8520
  • Windows 7

 

 
 
  • Intel Core i7-3820 @ 3.8GHz
 
 

 

  • NVIDIA GeForce GTX 980 Ti
Runs 60 FPS no problem with everything maxed out. Netplay (online) works flawlessly. JohnFromSteam
5.0-4444
  • Windows 10

 

 
 
  • Intel Core i7-7700K @ 5.0GHz
 
 

 

  • NVIDIA GeForce GTX TITAN X P
Flawless emulation, always fullspeed, excellent 3D Vision experience Template:Rating Template:3D Anonymous
5.0-8001
  • Windows 11

 

 
 
  • Intel Core i7-9700K @ 5.5GHz
 
 

 

  • Intel HD Graphics
Press any key to continue . . . Anonymous

Gameplay Videos