Sutte Hakkun: Difference between revisions

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|developer = Nintendo
|developer = Nintendo
|publisher = Nintendo
|publisher = Nintendo
|platforms = [[Virtual Console]], [[SNES]]
|released  = '''SNES'''<br/>{{vgrelease|JP=August 1, 1998}}'''Virtual Console'''<br/>{{vgrelease|JP=March 2, 2010}}
|released  = '''SNES'''<br/>{{vgrelease|JP=August 1, 1998}}'''Virtual Console'''<br/>{{vgrelease|JP=March 2, 2010}}
|genre    = Puzzle, Platform
|genre    = Puzzle, Platform
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'''''Sutte Hakkun''''' is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible.
'''''Sutte Hakkun''''' is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible.


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== Problems ==
== Problems ==
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== Gameplay Videos ==
== Gameplay Videos ==
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[[Category:Virtual Console games]]
[[Category:Virtual Console games]]
[[Category:SNES games]]
[[Category:SNES games]]

Revision as of 15:13, 28 December 2017

Sutte Hakkun
Sutte Hakkun.jpg
Developer(s) Nintendo
Publisher(s) Nintendo
Platform(s) Virtual Console, SNES
Release date(s) SNES
JP August 1, 1998
Virtual Console
JP March 2, 2010
Genre(s) Puzzle, Platform
Mode(s) Single-player
Input methods Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Sutte Hakkun
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible.

Super NES Global Problems

[edit]

Problems that may occur with any Super NES title on Dolphin are listed below.

Glitched Sound

Sound is glitched in the OpenAL backend. Use XAudio2 to prevent this. Fixed in 5.0-798.

Problems

This title does not have any additional game-specific problems.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Sutte Hakkun since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester

Gameplay Videos