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TMNT (GC)

From Dolphin Emulator Wiki
TMNT

Developer(s) Ubisoft Quebec
Publisher(s) Ubisoft
Series Teenage Mutant Ninja Turtles
Platform(s) GameCube
Release date(s) NA March 20, 2007
EU/AUS March 22, 2007
Genre(s) Action-adventure
Mode(s) Single-player
Input methods GameCube Controller
Compatibility 5 Edit rating: TMNT (GC)
Perfect
GameIDs
See also...

Wii Version
Dolphin Forum thread
Open Issues
Search Google
Wikipedia page

Based on the all-new CGI TMNT movie, Ubisoft’s TMNT video game takes place in New York City, a city plagued with fast-moving shadows and attacks from strange creatures. Could the wealthy and mysterious Max Winters be involved? New York City needs the Turtles now more than ever but they face their most trying time both as heroes and as brothers. With the fate of the City and their family at stake, it’s up to Leonardo with Zen Master Splinter to restore unity and ninja discipline to the Turtles. In this highly immersive experience, join the Ninja Turtles team and experience intense acrobatic navigation, collaborative combat and powerful fighting moves. Engage in over-the-top Ninja action to reunite the Turtles and save New York City.

Problems

There are no reported problems with this title.

Enhancement

Aspect Ratio

Unlike the Wii version, this GameCube release only supports running with forced letterboxing (black bars), resulting in a 16:9 image inside a 4:3 frame. The codes below allow some alternatives.

True 16:9 Widescreen

Basically the way the game was intended to be played, in true 16:9 without letterboxing. This matches the behavior of the Wii version.

NA
$True 16:9 Widescreen
0426C17C 38800000
0426C18C EC601824
0426C190 EC641828
0426C1A0 D06D9344
0426C1B8 C05F01A8
0426C1C4 D08D9348
0426C1CC D08D934C
EU
$True 16:9 Widescreen
0426C6BC 38800000
0426C6CC EC601824
0426C6D0 EC641828
0426C6E0 D06D9344
0426C6F8 C05F01A8
0426C704 D08D9348
0426C70C D08D934C

True 4:3 Fullscreen

Alternatively, these codes remove the letterboxes while retaining the original 4:3 aspect ratio. The game was never meant to run like this, e.g. the FMVs are all encoded for 16:9 and will appear squished, but gameplay is in the correct 4:3 aspect ratio.

NA
$True 4:3 Fullscreen
040DDB64 38600000
04152DF8 38600000
0426C1B8 C05F01A8
0426C1C4 D08D9348
0426C1CC D08D934C
EU
$True 4:3 Fullscreen
040DDB6C 38600000
04152F4C 38600000
0426C6F8 C05F01A8
0426C704 D08D9348
0426C70C D08D934C

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with TMNT since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
2606-282 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
4.0-4047 Windows 7 Intel Core 2 Duo T6600 @ 2.2 GHz NVIDIA GeForce G210M Odd lines in videos. 80% to 100% speed. Playable. All missions seem to work fine. Drshaw
4.0-5093 Windows 10 Intel Core i7-6700K @ 4 GHz NVIDIA GeForce GTX 970 Title screen building in background solid green, level 6 unplayable due to fog issue. Seapancake

Gameplay Videos

(Dolphin Emulator 4.0-4589 - TMNT (1080p HD) - Nintendo GameCube