Tak and the Power of Juju | |
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Developer(s) | Avalanche Software |
Publisher(s) | THQ |
Series | Tak |
Platform(s) | GameCube |
Release date(s) | NA October 15, 2003 EU March 12, 2004 |
Genre(s) | Action-adventure, Platform |
Mode(s) | Single-player |
Input methods | GameCube Controller |
Compatibility | 5 Perfect |
GameIDs | |
See also... |
Dolphin Forum thread |
Tak and the Power of Juju tells a tale of good versus evil, set in an ancient world where magic really works. You'll take on the role of Tak, a shaman's apprentice, as he sets off on an action-filled journey to save his village from an evil Juju Man. Tak's inventory of tools include the pole vault, spirit rattle, blowpipe, and explosive eggs. Through 10 different environments, you must use your wits, your environment, and the power of the Juju gods to complete your quest.
There are no reported problems with this title.
$16:9 Widescreen 04112E34 C3A2CBD0 04337D10 3FE38E39 043359E8 3FE38E39 04336354 3FC00000
$16:9 Widescreen 04111204 C3A2CBD0 0432E4B0 3FE38E39 0432C190 3FE38E39 0432CAFC 3FC00000
The following AR code will make the game run at 60FPS instead of 30.
$60FPS [Nick Reynolds] 00323748 00000001
In the PAL-Version the 60Hz mode cannot be activated at startup. Use this Gecko code to force the 60Hz mode.
$60Hz 04117B04 38600000 042D5A40 00000014 022D5A46 000001C0 022D5A48 000001C0 022D5A4C 00000010 022D5A50 000001C0
This title does not need non-default settings to run properly.
The graph below charts the compatibility with Tak and the Power of Juju since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
3.5-1551 | Windows 7 Home Premium | Intel Core i7-720QM @ 1.6 GHz | ATI Mobility Radeon HD 5870 | Playable, 30FPS with HLE/20-25FPS with LLE; use DSP LLE if garbled audio bothers you | Autofire |
3.5-2215 | Windows 8 | Intel Core i7-4700HQ @ 3.2 GHz | NVIDIA GeForce GTX 765M | Fullspeed with DX9 and DSP LLE. Also, testing revealed no glitches with HLE; must have been fixed by some prior revision. | Autofire |
4.0-480 | Slackware 14 | AMD Athlon II X255 @ 3.1 GHz | NVIDIA GeForce 430 GT | Not Working |
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