Tales of Symphonia: Difference between revisions

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m (Derp)
m (Rephrased some sentences, added a more accurate description of the Direct3D11 issue instead of just a generic "error".)
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To fix it, hold down the Main Stick Modifier key while moving towards the block to get a prompt to push/pull it.
To fix it, hold down the Main Stick Modifier key while moving towards the block to get a prompt to push/pull it.
*The Main Stick Modifier key can be configured in the GCPad settings.
*The Main Stick Modifier key can be configured in the GCPad settings.
This only works with the Windows version of Dolphin though.
This only works with the Windows version of Dolphin.


=== Skit and Dialog Textures ===
=== Skit and Dialog Textures ===
When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue.
When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue.


=== D3D11 Cutscenes ===
=== D3D11 Cutscene Rendering Issue ===
Some cutscenes have odd errors in the D3D11 graphics backend. D3D9 and OpenGL don't have this issue.
Some cutscenes have rendering issues with the D3D11 graphics backend. Use the D3D9 and OpenGL backends to solve this issue.
{{image|Tales of Symphonia D3D11 Cinema Bug.jpg|Cutscene in D3D11}}
{{image|Tales of Symphonia D3D11 Cinema Bug.jpg|Cutscene in D3D11}}
{{image|Tales of Symphonia D3D11 Cinema Bug2.jpg|Proper emulation|br}}
{{image|Tales of Symphonia D3D11 Cinema Bug2.jpg|Proper emulation|br}}


=== Slowdown on menu screens ===
=== Slowdown on menu screens ===
Menu screens slow down on every the strongest systems, especially on the Synopsis detail screen. D3D11 is least affected. See {{issue|6563}}.
Depending on your system configuration, the menu screens slow down considerably when you use D3D9, especially on the Synopsis detail screen.
OpenGL and D3D11 yield better performance, with the latter generally giving the best performance. See {{issue|6563}}.


=== <s>Blips in Music /w HLE</s> ===
=== <s>Blips in Music /w HLE</s> ===
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{{Config
{{Config
|gfxbackend            = OpenGL
|gfxbackend            = OpenGL
|gfxbackendnotes      = Avoid cutscene issue
|gfxbackendnotes      = Avoid cutscene rendering issue
|projectionhack        = Tales of Symphonia GC
|projectionhack        = Tales of Symphonia GC
|projectionhacknotes  = Fixes the double image issue during gameplay
|projectionhacknotes  = Fixes the double image issue during gameplay

Revision as of 14:33, 14 September 2013

Tales of Symphonia
Tales of Symphonia
Developer(s) Namco Tales Studio
Publisher(s) Namco Bandai Games
Series Tales
Platform(s) GameCube
Release date(s) JP August 29, 2003
NA July 13, 2004
EU November 19, 2004
Genre(s) Action role-playing
Mode(s) Single-player, Co-op (4)
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Tales of Symphonia
Perfect
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Tales of Symphonia (テイルズ オブ シンフォニア, Teiruzu obu Shinfonia) is an action role-playing-game first released for the Nintendo GameCube and later for the PlayStation 2 in Japan. It debuted in Japan on August 29, 2003, selling 953,000 copies, in Canada and the United States on July 13, 2004, and in Europe on November 19, 2004. The game received a Japanese-only PlayStation 2 release on September 22, 2004, selling 486,000 copies. It is the fifth mothership title in the Tales RPG series, and was the third game in the series to be officially released in the U.S., and the first to be released in Europe. Tales of Symphonia's characteristic genre name is To Resonate With You RPG. Tales of Symphonia takes place long before Tales of Phantasia (hence a distant prequel). The game sold 118,000 copies during its first two weeks of sales in the U.S. and went on to sell over 1.4 million copies worldwide.

A direct spin-off sequel titled Tales of Symphonia: Dawn of the New World was released for Wii.

Problems

Double Image

When you finally get in-game, you'll see that the game shows double the image, which is most noticeable on characters and buildings. To fix this, you have to enable "Custom Projection Hack", which can be found by right-clicking the game in Dolphin, and clicking on "Properties". Check "Custom Projection Hack" and click on "Settings". Under "Presets" make sure it says "Tales of Symphonia GC".

  • This only fixes the double image issue during normal gameplay. Depending on the camera angle, you might see the double image again during cutscenes.

Cannot push/pull blocks in certain situations

This only happens if you're using a keyboard to play the game. To fix it, hold down the Main Stick Modifier key while moving towards the block to get a prompt to push/pull it.

  • The Main Stick Modifier key can be configured in the GCPad settings.

This only works with the Windows version of Dolphin.

Skit and Dialog Textures

When viewing a skit or when characters talk during in-game dialog, certain textures will not accurately update when the Texture Cache is set to Fast. During skits, character icons may not appear to be talking (mouths won't move). During in-game dialog, the mouth textures may not change when a character speaks. Setting the Texture Cache slider to Position 2 (Middle) resolves this issue.

D3D11 Cutscene Rendering Issue

Some cutscenes have rendering issues with the D3D11 graphics backend. Use the D3D9 and OpenGL backends to solve this issue.

Slowdown on menu screens

Depending on your system configuration, the menu screens slow down considerably when you use D3D9, especially on the Synopsis detail screen. OpenGL and D3D11 yield better performance, with the latter generally giving the best performance. See issue 6563.

Blips in Music /w HLE

If you use HLE to play the game, you´ll quickly notice that there are instruments missing in the music that plays. This is mostly fixed as of 3.0-809, but there are still some occasional blip noises. This has been fixed with the new-ax-hle 2.0 merger in 3.5-1154.

Flanoir Penguin Feather Gloves

In the city of Flanoir, when speaking to certain people to make the penguin feather gloves, or to the possessed soldier with the cursed weapon; the emulator locks up and errors, refer issue 5864. This has been resolved as of 3.5-135.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Video Backend OpenGL Avoid cutscene rendering issue
Texture Cache Accuracy Position 2 (Middle) Fixes the skit and in-game dialog textures

Version Compatibility

The graph below charts the compatibility with Tales of Symphonia since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Template:Test EntryTemplate:Test EntryTemplate:Test Entry
Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP AMD Athlon II X2 215 @ 3.45GHz nVidia GeForce 7025 It took 75+ hours to complete this game. Most time at 80-100%. Some slowdowns (65-75%) in big areas and WorldMap.
r6878 Windows 7 x64 AMD Phenom II 965 @ 3.81GHz ATI Radeon HD 4870 Mostly 60 FPS, 30 in world map, sometimes lags in battle. Lags during transitions. Music is messed up.
r7480 Linux Ubuntu 10.04 Lucid Lynx x86 Intel Core 2 Duo E4500 @ 2.2GHz nVidia GeForce 8600 GT All seems to work except for the BGM. It's choppy. Intro stutters as well. No lags observed. Chocwise
3.0 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6870 Game runs full speed at all times with LLE. Make sure you have LLE on Thread enabled to gain a great speed boost. The game only lags in certain menu´s. Garteal

Gameplay Videos