Tales of Symphonia

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Tales of Symphonia
Tales of Symphonia
Developer(s) Namco Tales Studio
Publisher(s) Namco
Series Tales
Platform(s) GameCube
Release date(s) JP August 29, 2003
NA July 13, 2004
EU November 19, 2004
Genre(s) Action RPG
Mode(s) Single-player, Co-op
Input methods GameCube Controller
Compatibility 5Stars5.pngEdit rating: Tales of Symphonia
Perfect
GameIDs
See also...

Dolphin Forum thread
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Tales of Symphonia (テイルズ オブ シンフォニア, Teiruzu obu Shinfonia) is an action role-playing-game first released for the Nintendo GameCube and later for the PlayStation 2 in Japan. It debuted in Japan on August 29, 2003, selling 953,000 copies, in Canada and the United States on July 13, 2004, and in Europe on November 19, 2004. The game received a Japanese-only PlayStation 2 release on September 22, 2004, selling 486,000 copies. It is the fifth mothership title in the Tales RPG series, and was the third game in the series to be officially released in the U.S., and the first to be released in Europe. Tales of Symphonia's characteristic genre name is To Resonate With You RPG. Tales of Symphonia takes place long before Tales of Phantasia (hence a distant prequel). The game sold 118,000 copies during its first two weeks of sales in the U.S. and went on to sell over 1.4 million copies worldwide.

A direct sequel titled Tales of Symphonia: Dawn of the New World was released for Wii.

Problems

Cannot push/pull blocks in certain situations

This only happens if you're using a keyboard to play the game. To fix it, hold down the Main Stick Modifier key while moving towards the block to get a prompt to push/pull it.

  • The Main Stick Modifier key can be configured in the GCPad settings.

Double Image

When you finally get in-game, you'll see that the game shows double the image, which is most noticeable on characters and buildings.

To fix this, you have to enable "Custom Projection Hack", which can be found by right-clicking the game in Dolphin, and clicking on "Properties".
Check "Custom Projection Hack" and click on "Settings". Under "Presets" make sure it says "Tales of Symphonia GC".

Music does not play correctly

If you use HLE to play the game, you´ll quickly notice that there are instruments missing in the music that plays.

  • Fixed as of 3.0-809.

Configuration

This title does not need non-default settings to run properly.

Version Compatibility

The graph below charts the compatibility with Tales of Symphonia since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Template:Test EntryTemplate:Test Entry
Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP AMD Athlon II X2 215 @ 3.45GHz nVidia GeForce 7025 It took 75+ hours to complete this game. Most time at 80-100%. Some slowdowns (65-75%) in big areas and WorldMap.
r6878 Windows 7 x64 AMD Phenom II 965 @ 3.81GHz ATI Radeon HD 4870 Mostly 60 FPS, 30 in world map, sometimes lags in battle. Lags during transitions. Music is messed up.
r7480 Linux Ubuntu 10.04 Lucid Lynx x86 Intel Core 2 Duo E4500 @ 2.2GHz nVidia GeForce 8600 GT All seems to work except for the BGM. It's choppy. Intro stutters as well. No lags observed. Chocwise
3.0 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6870 Game runs full speed at all times with LLE. Make sure you have LLE on Thread enabled to gain a great speed boost. The game only lags in certain menu´s. Garteal

Gameplay Videos