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Tales of Symphonia: Dawn of the New World
|Tales of Symphonia: Dawn of the New World|
|Developer(s)||Namco Tales Studio|
|Publisher(s)||Namco Bandai Games|
|Release date(s)|| JP June 26, 2008|
NA November 11, 2008
EU November 13, 2009
|Mode(s)||Single-player, Co-op (4)|
|Input methods||Wii Remote + Nunchuk|
|GameIDs||RT4PAF, RT4EAF, RT4JAF|
Tales of Symphonia: Dawn of the New World is a role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a spin-off/sequel of Tales of Symphonia for the Nintendo GameCube.
Announcement of a Battle
Before each triggering of a battle, the screen turns black then it cracks (correctly) and the fight starts. The problem can be corrected if Store EFB Copies to Texture Only is unchecked.
Characters might not move their mouth during skits, if the Texture Cache is set to Fast. The Skits will also have a black background unless EFB Copies to Texture only is Unchecked.
Only configuration options for the best compatibility where they deviate from defaults are listed.
|Position 2 (Medium)||Display skits correctly|
|Enable||Required for 60FPS|
The graph below charts the compatibility with Tales of Symphonia: Dawn of the New World since Dolphin'srelease, listing revisions only where a compatibility change occurred.
This title has been tested on the environments listed below:
|Windows XP||AMD Athlon II x2 215 @ 3.45GHz||NVIDIA GeForce 7025||Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cutscene), and other big places. Had to swap tofor improved swing emulation (needed to kill Garuda and fishing)||†.fl.l).|
|Windows XP||AMD Athlon II x2 215 @ 3.45GHz||NVIDIA GeForce 7025||Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow||†.fl.l).|
|Windows 7||Intel Core i5-M640 @ 2.53GHz||ATI Mobility Radeon HD 5650||Played the game from start to fin. Had a crash every now and then, but I wasn't able to reproduce the crashes. In the in game cutscenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later.||Senkus|
|Windows 7||Intel Core i5-2500K @ 3.3GHz||AMD Radeon HD 6870||Beat the game. The game was always running at fullspeed. I've never had any crashes or audio issues.||Garteal|
|Windows 7||AMD Athlon II X3 450 @ 3.2GHz||AMD Radeon HD 6670||Good average speed. Nice graphs with AA 4x. Some sounds become glitched, repeating themselves a lot of times. Audio-video lag in cutscenes.||Faefdsedf|
|Windows 7||Intel Core i3-2350 @ 2.3GHz||NVIDIA GeForce 410M||Good speed, very rare audio bug (temporary loops)||Dratal|
|Windows 7||Intel Core i5-3470 @ 3,2GHz||NVIDIA GeForce GTS 250||Just barely started the game. Runs at full speed at 2.5x internal resolution, 16x AF and 16x CSAA. Voice volume is a bit lower than the music and sound effects, which is annoying in cutscenes, but can be fixed through the in-game audio settings.||S1dology|
|Windows 7||Intel Core i5-2430M @ 2.4GHz||Intel HD Graphics 3000||Perfect 100%, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled.||Talos|
|Windows 10||Intel Core i5-3570 @ 3.4GHz||NVIDIA GeForce GTX 760||Game can run at full speed, even with major enhancement like 4xSSAA with 4xIR. Still need idle skipping to emulate sound properly.||SuckerBer|
|Windows 8.1||Intel Core 2 Duo T9900 @ 3.06GHz||ATI Mobility Radeon HD 4570||Playable 60FPS, very fluent in D3D and OPENGL, save resources by disabling apps in taskbar. sounds cracking sometimes when switch between screens. Horizontal lines appear from the top to bottom screen in game + intro video (no that kind of issues with 4.0.2) Be patient to test and configure before playing.||willjoker|