Tales of Symphonia: Dawn of the New World: Difference between revisions

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{{Infobox VG
{{Infobox VG
|image         = [[File:TalesOfSymphoniaDOTNW.jpg‎|300px|Tales of Symphonia: Dawn of the New World]]
|image     = [[File:TalesOfSymphoniaDOTNW.jpg‎|300px]]
|developer     = Namco Tales Studio
|developer = Namco Tales Studio
|publisher     = Namco Bandai Games
|publisher = Namco Bandai Games
|released     = {{vgrelease|JP=June 26, 2008|NA=November 11, 2008|EU=November 13, 2009}}
|series    = Tales
|series        = ''Tales''
|released = {{vgrelease|JP=June 26, 2008|NA=November 11, 2008|EU=November 13, 2009}}
|genre         = Action role-playing
|genre     = Action role-playing
|modes         = Single-player, Co-op
|modes     = Single-player, Co-op (4)
|input         = Wii Remote, Nunchuk
|input     = Wii Remote + Nunchuk
|forumlink     = http://forums.dolphin-emu.org/Thread-wii-tales-of-symphonia-dawn-of-the-new-world--25952
|forumlink = http://forums.dolphin-emu.org/Thread-wii-tales-of-symphonia-dawn-of-the-new-world--25952
}}
}}


'''''Tales of Symphonia: Dawn of the New World''''' is a console role-playing game developed by Namco Tales Studio and published by Namco Bandai for the [[Wii]] as a cross of spin-off and sequel of ''[[Tales of Symphonia]]'' for the [[Nintendo GameCube]] and PlayStation 2. The game was released in Japan on June 26, 2008, in North America on November 11, 2008 and in Europe on November 13, 2009.
'''''Tales of Symphonia: Dawn of the New World''''' is a role-playing game developed by Namco Tales Studio and published by Namco Bandai for the [[Wii]] as a spin-off/sequel of ''[[Tales of Symphonia]]'' for the [[Nintendo GameCube]].


== Problems ==
== Problems ==
=== Over-Bright Characters ===
{{Problems|{{#vardefineecho:problems|
In some areas of the game characters may become overly bright/pastel.
 
{{image|Tales of Symphonia-Dawn of the New World Over-bright Characters.jpg|Overly bright/pastel characters|br}}
=== Announcement of a Battle ===
Before each triggering of a battle, the screen turns black then it cracks (correctly) and the fight starts.
The problem can be corrected if Store EFB Copies to Texture Only is unchecked.
 
=== Skit Dialogues ===
Characters might not move their mouth during skits, if the Texture Cache is set to Fast.  The Skits will also have a black background unless EFB Copies to Texture only is Unchecked.
 
}}}}


== Configuration ==
== Configuration ==
{{Config
{{Config
|progressivescan   = Enable
|progressivescannotes   = Required for 60FPS
|accuratetexturecache   = Position 2 (Medium)
|accuratetexturecachenotes = Display skits correctly
}}
}}


== Version Compatibility ==
== Version Compatibility ==
{{VersionCompatibility}}
{{VersionCompatibility}}
{{VersionCompatibilityVersion|5186|****}}
{{VersionCompatibilityVersion|5186|****|}}
{{VersionCompatibilityClose}}
{{VersionCompatibilityClose}}


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{{testing/start}}
{{testing/start}}
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
<!--Use this template for test entries: {{testing/entry|revision=|OS=|CPU=|GPU=|result=|tester=}}-->
{{testing/entry|revision=2.0|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cut-scene), and other big places. Had to swap to {{revision|6340}} for improved swing emulation (needed to kill Garuda and fishing)|tester=†.fl.l).}}
{{testing/entry|revision=2.0|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cutscene), and other big places. Had to swap to {{revision|6340}} for improved swing emulation (needed to kill Garuda and fishing)|tester=†.fl.l).}}
{{testing/entry|revision=6340|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow|tester=†.fl.l).}}
{{testing/entry|revision=6340|OS=Windows XP|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=NVIDIA GeForce 7025|result=Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow|tester=†.fl.l).}}
{{testing/entry|revision=7128|OS=Windows 7 x64|CPU=Intel Core i5-M640 @ 2.53GHz|GPU=ATI Mobility Radeon HD 5650|result=Played the game from start to fin. Had a crash every now and then, but I wasn't able to reproduce the crashes. In the in game cut-scenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later.|tester=Senkus}}
{{testing/entry|revision=7128|OS=Windows 7|CPU=Intel Core i5-M640 @ 2.53GHz|GPU=ATI Mobility Radeon HD 5650|result=Played the game from start to fin. Had a crash every now and then, but I wasn't able to reproduce the crashes. In the in game cutscenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later.|tester=Senkus}}
{{testing/entry|revision=3.0|OS=Windows 7 x64|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=Beat the game. The game was always running at fullspeed. I've never had any crashes or audio issues.|tester=Garteal}}
{{testing/entry|revision=3.0|OS=Windows 7|CPU=Intel Core i5-2500K @ 3.3GHz|GPU=AMD Radeon HD 6870|result=Beat the game. The game was always running at fullspeed. I've never had any crashes or audio issues.|tester=Garteal}}
{{testing/entry|revision=3.0-424|OS=Windows 7 x64|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Good average speed. Nice graphs with AA 4x. Some sounds become glitched, repeating themselves a lot of times. Audio-video lag in cut-scenes.|tester=Faefdsedf}}
{{testing/entry|revision=3.0-424|OS=Windows 7|CPU=AMD Athlon II X3 450 @ 3.2GHz|GPU=AMD Radeon HD 6670|result=Good average speed. Nice graphs with AA 4x. Some sounds become glitched, repeating themselves a lot of times. Audio-video lag in cutscenes.|tester=Faefdsedf}}
{{testing/entry|revision=3.5|OS=Windows 7|CPU=Intel Core i3-2350 @ 2.3GHz|GPU=NVIDIA GeForce 410M|result=Good speed, very rare audio bug (temporary loops)|tester=Dratal}}
{{testing/entry|revision=4.0.2|OS=Windows 7|CPU=Intel Core i5-3470 @ 3,2GHz|GPU=NVIDIA GeForce GTS 250|result=Just barely started the game. Runs at full speed at 2.5x internal resolution, 16x AF and 16x CSAA. Voice volume is a bit lower than the music and sound effects, which is annoying in cutscenes, but can be fixed through the in-game audio settings.|tester=S1dology}}
{{testing/entry|revision=4.0-3369|OS=Windows 7|CPU=Intel Core i5-2430M @ 2.4GHz|GPU=Intel HD Graphics 3000|result=Perfect 100%, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled.|tester=Talos}}
{{testing/entry|revision=4.0-5738|OS=Windows 10|CPU=Intel Core i5-3570 @ 3.4GHz|GPU=NVIDIA GeForce GTX 760|result=Game can run at full speed, even with major enhancement like 4xSSAA with 4xIR. Still need idle skipping to emulate sound properly.|tester=SuckerBer}}
{{testing/entry|revision=5.0-rc-19|OS=Windows 8.1|CPU=Intel Core 2 Duo T9900 @ 3.06GHz|GPU=ATI Mobility Radeon HD 4570|result=Playable 60FPS, very fluent in D3D and OPENGL, save resources by disabling apps in taskbar. sounds cracking sometimes when switch between screens. Horizontal lines appear from the top to bottom screen in game + intro video (no that kind of issues with 4.0.2) Be patient to test and configure before playing.|tester=willjoker}}
{{testing/end}}
{{testing/end}}


== Gameplay Videos ==
== Gameplay Videos ==
{{YouTube|cor95J47_wQ|Tales of Symphonia: Dawn of The New World - Defeat The Bandits 1/2 (1080p)}}
{{VideoGallery
{{YouTube|FXQLhJ1QbH4|Tales of Symphonia: Dawn of The New World - Defeat The Bandits 2/2 (1080p)|br}}
|vid1=hCz1V4nAnOc|cap1=Dolphin Emulator 4.0.2 - Tales of Symphonia: Dawn of the New World (1080p HD) - Nintendo Wii
|vid2=cor95J47_wQ|cap2=Tales of Symphonia: Dawn of The New World - Defeat The Bandits 1/2 (1080p)
|vid3=FXQLhJ1QbH4|cap3=Tales of Symphonia: Dawn of The New World - Defeat The Bandits 2/2 (1080p)
}}
 
{{Navigation/Tales of}}


[[Category:Wii games]]
[[Category:Wii games]]

Revision as of 10:41, 25 April 2021

Tales of Symphonia: Dawn of the New World
TalesOfSymphoniaDOTNW.jpg
Developer(s) Namco Tales Studio
Publisher(s) Namco Bandai Games
Series Tales
Platform(s) Wii
Release date(s) JP June 26, 2008
NA November 11, 2008
EU November 13, 2009
Genre(s) Action role-playing
Mode(s) Single-player, Co-op (4)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Tales of Symphonia: Dawn of the New World
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Tales of Symphonia: Dawn of the New World is a role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a spin-off/sequel of Tales of Symphonia for the Nintendo GameCube.

Problems

Announcement of a Battle

Before each triggering of a battle, the screen turns black then it cracks (correctly) and the fight starts. The problem can be corrected if Store EFB Copies to Texture Only is unchecked.

Skit Dialogues

Characters might not move their mouth during skits, if the Texture Cache is set to Fast. The Skits will also have a black background unless EFB Copies to Texture only is Unchecked.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Texture Cache Accuracy Position 2 (Medium) Display skits correctly
Enable Progressive Scan Enable Required for 60FPS

Version Compatibility

The graph below charts the compatibility with Tales of Symphonia: Dawn of the New World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21264 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP AMD Athlon II x2 215 @ 3.45GHz NVIDIA GeForce 7025 Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cutscene), and other big places. Had to swap to r6340 for improved swing emulation (needed to kill Garuda and fishing) †.fl.l).
r6340 Windows XP AMD Athlon II x2 215 @ 3.45GHz NVIDIA GeForce 7025 Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow †.fl.l).
r7128 Windows 7 Intel Core i5-M640 @ 2.53GHz ATI Mobility Radeon HD 5650 Played the game from start to fin. Had a crash every now and then, but I wasn't able to reproduce the crashes. In the in game cutscenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later. Senkus
3.0 Windows 7 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6870 Beat the game. The game was always running at fullspeed. I've never had any crashes or audio issues. Garteal
3.0-424 Windows 7 AMD Athlon II X3 450 @ 3.2GHz AMD Radeon HD 6670 Good average speed. Nice graphs with AA 4x. Some sounds become glitched, repeating themselves a lot of times. Audio-video lag in cutscenes. Faefdsedf
3.5 Windows 7 Intel Core i3-2350 @ 2.3GHz NVIDIA GeForce 410M Good speed, very rare audio bug (temporary loops) Dratal
4.0.2 Windows 7 Intel Core i5-3470 @ 3,2GHz NVIDIA GeForce GTS 250 Just barely started the game. Runs at full speed at 2.5x internal resolution, 16x AF and 16x CSAA. Voice volume is a bit lower than the music and sound effects, which is annoying in cutscenes, but can be fixed through the in-game audio settings. S1dology
4.0-3369 Windows 7 Intel Core i5-2430M @ 2.4GHz Intel HD Graphics 3000 Perfect 100%, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled. Talos
4.0-5738 Windows 10 Intel Core i5-3570 @ 3.4GHz NVIDIA GeForce GTX 760 Game can run at full speed, even with major enhancement like 4xSSAA with 4xIR. Still need idle skipping to emulate sound properly. SuckerBer
5.0-rc-19 Windows 8.1 Intel Core 2 Duo T9900 @ 3.06GHz ATI Mobility Radeon HD 4570 Playable 60FPS, very fluent in D3D and OPENGL, save resources by disabling apps in taskbar. sounds cracking sometimes when switch between screens. Horizontal lines appear from the top to bottom screen in game + intro video (no that kind of issues with 4.0.2) Be patient to test and configure before playing. willjoker

Gameplay Videos