Tales of Symphonia: Dawn of the New World: Difference between revisions

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== Problems ==
== Problems ==
=== Over-Bright Characters ===
=== <s>Over-Bright Characters</s> ===
In some areas of the game characters may become overly bright/pastel, corrected with 3.5-316.
In some areas of the game characters may become overly bright/pastel, corrected with {{revision|3.5-316}}.
{{image|Tales of Symphonia-Dawn of the New World Over-bright Characters.jpg|Overly bright/pastel characters|br}}
{{image|Tales of Symphonia-Dawn of the New World Over-bright Characters.jpg|Overly bright/pastel characters|br}}



Revision as of 09:36, 20 January 2013

Tales of Symphonia: Dawn of the New World
Tales of Symphonia: Dawn of the New World
Developer(s) Namco Tales Studio
Publisher(s) Namco Bandai Games
Series Tales
Platform(s) Wii
Release date(s) JP June 26, 2008
NA November 11, 2008
EU November 13, 2009
Genre(s) Action role-playing
Mode(s) Single-player, Co-op
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Tales of Symphonia: Dawn of the New World
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
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Tales of Symphonia: Dawn of the New World is a role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a spin-off/sequel of Tales of Symphonia for the Nintendo GameCube.

Problems

Over-Bright Characters

In some areas of the game characters may become overly bright/pastel, corrected with 3.5-316.

Announcement of a battle

Before each triggering of a battle, the screen turns black then it cracks (correctly) and the fight starts. The problem can be corrected if EFB copies Ram is selected. To more precision see the videos below.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Tales of Symphonia: Dawn of the New World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21264 (current)
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Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cut-scene), and other big places. Had to swap to r6340 for improved swing emulation (needed to kill Garuda and fishing) †.fl.l).
r6340 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow †.fl.l).
r7128 Windows 7 x64 Intel Core i5-M640 @ 2.53GHz ATI Mobility Radeon HD 5650 Played the game from start to fin. Had a crash every now and then, but I wasn't able to reproduce the crashes. In the in game cut-scenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later. Senkus
3.0 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6870 Beat the game. The game was always running at fullspeed. I've never had any crashes or audio issues. Garteal
3.0-424 Windows 7 x64 AMD Athlon II X3 450 @ 3.2GHz AMD Radeon HD 6670 Good average speed. Nice graphs with AA 4x. Some sounds become glitched, repeating themselves a lot of times. Audio-video lag in cut-scenes. Faefdsedf
3.5 Windows 7 x64 Intel Core i3-2350 @2.3GHz nVidia GeForce 410M Good speed, very rare audio bug (temporary loops) Dratal

Gameplay Videos