Tales of Symphonia: Dawn of the New World: Difference between revisions

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== Configuration ==
== Configuration ==
{{Config}}
{{Config
|progressivescan = Enable
|progressivescannotes =  Required for 60 FPS.
}}


== Version Compatibility ==
== Version Compatibility ==

Revision as of 11:51, 5 March 2015

Tales of Symphonia: Dawn of the New World
Tales of Symphonia: Dawn of the New World
Developer(s) Namco Tales Studio
Publisher(s) Namco Bandai Games
Series Tales
Platform(s) Wii
Release date(s) JP June 26, 2008
NA November 11, 2008
EU November 13, 2009
Genre(s) Action role-playing
Mode(s) Single-player, Co-op (4)
Input methods Wii Remote + Nunchuk
Compatibility 4Stars4.pngEdit rating: Tales of Symphonia: Dawn of the New World
Playable
GameIDs
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Tales of Symphonia: Dawn of the New World is a role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a spin-off/sequel of Tales of Symphonia for the Nintendo GameCube.

Problems

Announcement of a Battle

Before each triggering of a battle, the screen turns black then it cracks (correctly) and the fight starts. The problem can be corrected if EFB copies RAM is selected.

Audio Lag

If Idle Skipping is enabled, audio may lag in cutscenes (Dolphin 4.0).

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed.

Graphics

Config Setting Notes
Enable Progressive Scan Enable Required for 60 FPS.

Version Compatibility

The graph below charts the compatibility with Tales of Symphonia: Dawn of the New World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

Δ
5.0-21401 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:

Test Entries
Revision OS CPU GPU Result Tester
2.0 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cut-scene), and other big places. Had to swap to r6340 for improved swing emulation (needed to kill Garuda and fishing) †.fl.l).
r6340 Windows XP x86 AMD Athlon II x2 215 @ 3.45GHz nVidia GeForce 7025 Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow †.fl.l).
r7128 Windows 7 x64 Intel Core i5-M640 @ 2.53GHz ATI Mobility Radeon HD 5650 Played the game from start to fin. Had a crash every now and then, but I wasn't able to reproduce the crashes. In the in game cut-scenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later. Senkus
3.0 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz AMD Radeon HD 6870 Beat the game. The game was always running at fullspeed. I've never had any crashes or audio issues. Garteal
3.0-424 Windows 7 x64 AMD Athlon II X3 450 @ 3.2GHz AMD Radeon HD 6670 Good average speed. Nice graphs with AA 4x. Some sounds become glitched, repeating themselves a lot of times. Audio-video lag in cut-scenes. Faefdsedf
3.5 Windows 7 x64 Intel Core i3-2350 @ 2.3GHz nVidia GeForce 410M Good speed, very rare audio bug (temporary loops) Dratal
4.0.2 Windows 7 x64 Intel Core i5-3470 @ 3,2GHz nVidia GeForce GTS 250 Just barely started the game. Runs at full speed at 2.5x internal resolution, 16x AF and 16x CSAA. Voice volume is a bit lower than the music and sound effects, which is annoying in cutscenes, but can be fixed through the in-game audio settings. S1dology
4.0-3369 Windows 7 x64 Intel Core i5-2430M @ 2.4GHz Intel HD Graphics 3000 Perfect 100%, backend Direct3D, XFB enabled to virtual, V-sync enabled, idle skipping disabled. Talos
4.0-5738 Windows 10 x64 Intel Core i5-3570 @ 3.4GHz NVIDIA GeForce GTX 760 game can run at full speed,even with major enhancement like 4xSSAA with 4xIR. still need idle skipping to emulate sound properly. SuckerBer

Gameplay Videos