Tales of Symphonia: Dawn of the New World: Difference between revisions

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{{Test Entry|revision=2.0|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cut-scene, last dungeon (and last cut-scene), and other big places. Had to swap to {{revision|6340}} for improved swing emulation (needed to kill Garuda and fishing)|tester=†.fl.l).}}
{{Test Entry|revision=2.0|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cutscene), and other big places. Had to swap to {{revision|6340}} for improved swing emulation (needed to kill Garuda and fishing)|tester=†.fl.l).}}
{{Test Entry|revision=6340|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow|tester=†.fl.l).}}
{{Test Entry|revision=6340|OS=Windows XP x86|CPU=AMD Athlon II x2 215 @ 3.45GHz|GPU=nVidia GeForce 7025|result=Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow|tester=†.fl.l).}}
{{Test Entry|revision=7128|OS=Windows 7 x64|CPU=Intel Core i5 M640 @ 2.53GHz|GPU=ATI Mobility Radeon HD 5650 1GB|result=Played the game from start to fin. Had a crash every now and then, but I wasn't able to reproduce the crashes. In the in game cut-scenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later.|tester=Senkus}}
{{Test Entry|revision=7128|OS=Windows 7 x64|CPU=Intel Core i5 M640 @ 2.53GHz|GPU=ATI Mobility Radeon HD 5650 1GB|result=Played the game from start to fin. Had a crash every now and then, but I wasn't able to reproduce the crashes. In the in game cutscenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later.|tester=Senkus}}
|}
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Revision as of 01:53, 11 October 2011

Tales of Symphonia: Dawn of the New World
Tales of Symphonia: Dawn of the New World
Developer(s) Namco Tales Studio
Publisher(s) Namco Bandai
Series Tales series
Platform(s) Wii
Genre(s) Console Role-Playing
Mode(s) Single-Player, Multiplayer
Input methods Wii Remote, Nunchuk
Compatibility 4Stars4.pngEdit rating: Tales of Symphonia: Dawn of the New World
Playable
GameIDs
See also...

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Tales of Symphonia: Dawn of the New World is a console role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a cross of spin-off and sequel of Tales of Symphonia for the Nintendo GameCube and PlayStation 2. The game was released in Japan on June 26, 2008, in North America on November 11, 2008 and in Europe on November 13, 2009.

Problems

New Games

Some problems with starting a New Game - it asks for completed save of Tales of Symphonia (GameCube), but it's never found. In 2.0 the game enters endless loop in menu: asking to insert memory card, saying it's broken, then asking to insert it again, and so on.

Configuration

No configuration changes are known to affect compatibility for this title.

Version Compatibility

The graph below charts the compatibility with Tales of Symphonia: Dawn of the New World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-21408 (current)
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Δ
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Δ
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2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

Template:Test Entry Template:Test Entry Template:Test Entry |}

Gameplay Videos