Tales of Symphonia: Dawn of the New World
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Tales of Symphonia: Dawn of the New World | |
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Developer(s) | Namco Tales Studio |
Publisher(s) | Namco Bandai Games |
Series | Tales |
Platform(s) | Wii |
Release date(s) | JP June 26, 2008 NA November 11, 2008 EU November 13, 2009 |
Genre(s) | Action role-playing |
Mode(s) | Single-player, Co-op |
Input methods | Wii Remote, Nunchuk |
Compatibility | 4 Playable |
GameIDs | |
See also... |
Dolphin Forum thread |
Tales of Symphonia: Dawn of the New World is a role-playing game developed by Namco Tales Studio and published by Namco Bandai for the Wii as a spin-off/sequel of Tales of Symphonia for the Nintendo GameCube.
Problems
Over-Bright Characters
In some areas of the game characters may become overly bright/pastel.
Configuration
No configuration changes are known to affect compatibility for this title.
Version Compatibility
The graph below charts the compatibility with Tales of Symphonia: Dawn of the New World since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.
Testing
This title has been tested on the environments listed below:
Test Entries | |||||
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Revision | OS | CPU | GPU | Result | Tester |
2.0 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Game completed :). All time nearly 70%-100% of speed. Some Slowdown (33-50%) at intro cutscene, last dungeon (and last cut-scene), and other big places. Had to swap to r6340 for improved swing emulation (needed to kill Garuda and fishing) | †.fl.l). |
r6340 | Windows XP x86 | AMD Athlon II x2 215 @ 3.45GHz | nVidia GeForce 7025 | Game completed :), used this rev just to kill Garuda and fishing - cause it's very slow | †.fl.l). |
r7128 | Windows 7 x64 | Intel Core i5-M640 @ 2.53GHz | ATI Mobility Radeon HD 5650 | Played the game from start to fin. Had a crash every now and then, but I wasn't able to reproduce the crashes. In the in game cut-scenes, the audio is ahead of the video, which ruins the tension a bit because you sometimes here what's coming up and only see it 30 secs later. | Senkus |
3.0 | Windows 7 x64 | Intel Core i5-2500K @ 3.3GHz | AMD Radeon HD 6870 | Beat the game. The game was always running at fullspeed. I've never had any crashes or audio issues. | Garteal |
3.0-424 | Windows 7 x64 | AMD Athlon II X3 450 @ 3.2GHz | AMD Radeon HD 6670 | Good average speed. Nice graphs with AA 4x. Some sounds become glitched, repeating themselves a lot of times. Audio-video lag in cut-scenes. | Faefdsedf |
Gameplay Videos
Categories:
- Namco Tales Studio (Developer)
- Namco Bandai Games (Publisher)
- Tales (Series)
- Japan (Release region)
- North America (Release region)
- Europe (Release region)
- 2008 (Initial release year)
- Action role-playing (Genre)
- Single-player (Game mode)
- Co-op (Game mode)
- Wii Remote (Input supported)
- Nunchuk (Input supported)
- 4 stars (Rating)
- Tested On (Release): 2.0
- Tested On (OS): Windows
- Tested On (CPU): AMD
- Tested On (GPU):
- Tested
- Tested On (CPU): Intel
- Tested On (GPU): ATI
- Tested On (Release): 3.0
- Tested On (GPU): AMD
- Untested for 10000+ revisions
- Wii games