Talk:Marvel Super Hero Squad

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Corrupt Videos: OGL D3D Difference

I noticed that the Corrupted Videos problem says AF >1 or Forced Texture Filtering will trigger it. However, AF works very different in OGL from D3D. That statement would be correct in D3D, since AF is essentially force texture filtering also, but in OpenGL that is most likely wrong. Has this been tested in OpenGL? - MayImilae (talk) 08:30, 16 December 2015 (CET)

I'm not sure where the reporter tested. I tried to work this out tonight, but I can't find anywhere in the game using video segments. Kolano (talk) 07:48, 21 December 2015 (CET)