Talk:Marvel Super Hero Squad
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Corrupt Videos: OGL D3D Difference
I noticed that the Corrupted Videos problem says AF >1 or Forced Texture Filtering will trigger it. However, AF works very different in OGL from D3D. That statement would be correct in D3D, since AF is essentially force texture filtering also, but in OpenGL that is most likely wrong. Has this been tested in OpenGL? - MaJoR (talk) 08:30, 16 December 2015 (CET)