Talk:Netplay Guide: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
(→‎LLE?: new section)
 
(Username rename (MaJoR => MayImilae))
 
(8 intermediate revisions by 3 users not shown)
Line 1: Line 1:
== LLE? ==
== Notes from JMC47 ==
I showed this to JMC, and here are his comments.


Why does this guide recommend DSP LLE? With various changes to HLE, JMC has shown that it is completely useable with netplay. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 06:45, 12 October 2015 (CEST)
<blockquote>JMC47: ...advanced is "synced"
JMC47: enhancements can cause desyncs
JMC47: AA in SMS for instance?
JMC47: oh wait
JMC47: no, yeah, it can
 
JMC47: there are a lot of games that don't work in dualcore still
JMC47: about 20%
 
JMC47: SD cards can work on netplay
MayImilae: if synced, right
MayImilae: manually
JMC47: yeah
JMC47: but they don't write to during netplay
JMC47: so, it's pretty safe if you know what you're doing</blockquote>
 
Um, so what does the above actually mean? Seems like we should not be recommending Dual Core = On, or Insert SD Card = Off. But perhaps these comments are too old to still apply. [[User:Kolano|Kolano]] ([[User talk:Kolano|talk]]) 23:31, 25 November 2015 (CET)
 
== Table ==
I don't really like the new table... It places all of the notes for things very very far from the themselves themselves. So Dual Core says it can work, but then all of the description about it is several inches down at the bottom. I get the feeling a lot of users will just look at the table and ignore the details. :( - [[User:MayImilae|MayImilae]] ([[User talk:MayImilae|talk]]) 17:33, 12 October 2015 (CEST)
:I've only tested for desync with one game. We can always add more setting into the table that proved to cause desync in other games.
 
:I'm surprised that you didn't like the new table. I was thinking it's nice inclusion considering I've seen people at matchmaking sites posting pictures to make sure no settings look off to them. This new table will help them with what settings worth looking into when the desync happens instead of looking through the settings in the screenshots and having misconception whether certain setting caused desync or not. Would it be better to move those table into the Desync Troubleshooting section?[[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 18:43, 12 October 2015 (CEST)
 
::How's the current table? [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 06:54, 14 October 2015 (CEST)
 
:::Um, I still question it. Many of the columns seem to be there just to say there is no issue with these settings (Interface/Path), which seems unnecessary. I'm also uncomfortable with comments like "in most games" in the table, unless we can list the specific problematic titles.
::::Unnecessary columns? It's another way to tell the user to not look into when desync happens. I'm in same boat as you with what titles enhancements may break during netplay. [[User:Lucario|Lucario]] ([[User talk:Lucario|talk]]) 12:44, 3 December 2015 (CET)

Latest revision as of 22:56, 6 August 2017

Notes from JMC47

I showed this to JMC, and here are his comments.

JMC47: ...advanced is "synced"

JMC47: enhancements can cause desyncs JMC47: AA in SMS for instance? JMC47: oh wait JMC47: no, yeah, it can

JMC47: there are a lot of games that don't work in dualcore still JMC47: about 20%

JMC47: SD cards can work on netplay MayImilae: if synced, right MayImilae: manually JMC47: yeah JMC47: but they don't write to during netplay

JMC47: so, it's pretty safe if you know what you're doing

Um, so what does the above actually mean? Seems like we should not be recommending Dual Core = On, or Insert SD Card = Off. But perhaps these comments are too old to still apply. Kolano (talk) 23:31, 25 November 2015 (CET)

Table

I don't really like the new table... It places all of the notes for things very very far from the themselves themselves. So Dual Core says it can work, but then all of the description about it is several inches down at the bottom. I get the feeling a lot of users will just look at the table and ignore the details. :( - MayImilae (talk) 17:33, 12 October 2015 (CEST)

I've only tested for desync with one game. We can always add more setting into the table that proved to cause desync in other games.
I'm surprised that you didn't like the new table. I was thinking it's nice inclusion considering I've seen people at matchmaking sites posting pictures to make sure no settings look off to them. This new table will help them with what settings worth looking into when the desync happens instead of looking through the settings in the screenshots and having misconception whether certain setting caused desync or not. Would it be better to move those table into the Desync Troubleshooting section?Lucario (talk) 18:43, 12 October 2015 (CEST)
How's the current table? Lucario (talk) 06:54, 14 October 2015 (CEST)
Um, I still question it. Many of the columns seem to be there just to say there is no issue with these settings (Interface/Path), which seems unnecessary. I'm also uncomfortable with comments like "in most games" in the table, unless we can list the specific problematic titles.
Unnecessary columns? It's another way to tell the user to not look into when desync happens. I'm in same boat as you with what titles enhancements may break during netplay. Lucario (talk) 12:44, 3 December 2015 (CET)