Talk:Super Mario Sunshine: Difference between revisions
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=== Revert Battle === | === Revert Battle === | ||
We've definitely had enough reverts on this page for one week! JMC has already started a discussion, IP editor, please explain yourself here. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 10:28, 13 May 2016 (CEST) | We've definitely had enough reverts on this page for one week! JMC has already started a discussion, IP editor, please explain yourself here. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 10:28, 13 May 2016 (CEST) | ||
== High levels of Anisotropic Filtering makes the water of the title screen extremely bright in both OpenGL and DirectX11 == | |||
It's a bug of OpenGL and DirectX11. | |||
I think we should add a warning in the Wiki. |
Revision as of 17:06, 27 June 2016
60 FPS hack
Some random person keeps saying the 60 FPS hack doesn't work, but it does. I've tested it twice now to reassure that. Patches + Gecko codes are kind of hard to use so I believe a mistake was made somewhere in their setup.
We need some kind of way to validate/test codes so one person doesn't go and make incorrect reversions.
JMC4789 (talk) 19:52, 12 May 2016 (CEST)
They reverted my change again. Can we block them from the page.
- Proof:
- 162.216.46.109 18:03, 13 May 2016 (CEST)
Revert Battle
We've definitely had enough reverts on this page for one week! JMC has already started a discussion, IP editor, please explain yourself here. - MaJoR (talk) 10:28, 13 May 2016 (CEST)
High levels of Anisotropic Filtering makes the water of the title screen extremely bright in both OpenGL and DirectX11
It's a bug of OpenGL and DirectX11. I think we should add a warning in the Wiki.