Difference between revisions of "Talk:Super Mario Sunshine"

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m (Formatting fixes)
(High levels of Anisotropic Filtering makes the water of the title screen extremely bright in both OpenGL and DirectX11: new section)
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=== Revert Battle ===
 
=== Revert Battle ===
 
We've definitely had enough reverts on this page for one week! JMC has already started a discussion, IP editor, please explain yourself here. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 10:28, 13 May 2016 (CEST)
 
We've definitely had enough reverts on this page for one week! JMC has already started a discussion, IP editor, please explain yourself here. - [[User:MaJoR|MaJoR]] ([[User talk:MaJoR|talk]]) 10:28, 13 May 2016 (CEST)
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== High levels of Anisotropic Filtering makes the water of the title screen extremely bright in both OpenGL and DirectX11 ==
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It's a bug of OpenGL and DirectX11.
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I think we should add a warning in the Wiki.

Revision as of 16:06, 27 June 2016

60 FPS hack

Some random person keeps saying the 60 FPS hack doesn't work, but it does. I've tested it twice now to reassure that. Patches + Gecko codes are kind of hard to use so I believe a mistake was made somewhere in their setup.

We need some kind of way to validate/test codes so one person doesn't go and make incorrect reversions.

JMC4789 (talk) 19:52, 12 May 2016 (CEST)

They reverted my change again. Can we block them from the page.

Proof:
162.216.46.109 18:03, 13 May 2016 (CEST)
You had Enable Cheats disabled. Simple error. This is why bisecting and testing is super important. I've made the same mistakes (repeatedly) in the past too, so, yeah. It's no big deal just something to watch out for. - JMC4789 (talk) 21:33, 13 May 2016 (CEST)


Revert Battle

We've definitely had enough reverts on this page for one week! JMC has already started a discussion, IP editor, please explain yourself here. - MaJoR (talk) 10:28, 13 May 2016 (CEST)

High levels of Anisotropic Filtering makes the water of the title screen extremely bright in both OpenGL and DirectX11

It's a bug of OpenGL and DirectX11. I think we should add a warning in the Wiki.