Talk:The Legend of Zelda: Twilight Princess (GC)

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Revision as of 21:06, 2 February 2016 by Mbc07 (talk | contribs) (→‎Letterbox code: new section)
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Letterbox code

As stated very clear in our conventions, "Gecko/AR codes that overcome emulation issues, make titles run at higher frame rates or allow using wider Aspect Ratios" can be included, and "any AR/Gecko code that doesn't fit in any of those categories are not allowed and should not be included". On this page we have the following codes:

  • The widescreen code makes the game run at 16:9: It falls in Gecko/AR codes that allow using wider Aspect Ratios because the built-in widescreen hack causes issues
  • The "disable bloom effect" code: It falls in Gecko/AR codes that overcome emulation issues since running at higher IRs will mess the bloom effect

Now about your "Disable Letterbox" code, it does not fall in any of those categories. And no, it's not related to Aspect Ratio codes because the game is supposed to letterbox during aiming and cutscenes and it only does that during these section. This code could be tagged as Aspect Ratio code if, and only if, the game always ran letterboxed, even with the widescreen code available. Since that's not the case, you're essentially disabling a game feature with this code, and thus, it's not allowed here, it does not fit in any of the categories above.

So, unless you know of some emulation bug this code can overcome, do not readd it to this page. Furthermore, it's not the first time we have issues with AR codes here, expect more aggressive actions against those edits if you keep insisting, we're not GC Forever, WiiRD or CodeJunkies to have every AR/Gecko code listed here or to allow any code you may judge useful. - Jhonn (talk) 20:06, 2 February 2016 (CET)