Difference between revisions of "Tatsunoko vs. Capcom: Ultimate All-Stars"

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Revision as of 14:56, 16 March 2014

Tatsunoko vs. Capcom: Ultimate All-Stars
Tatsunoko vs. Capcom: Ultimate All-Stars
Developer(s) Eighting
Publisher(s) Capcom
Series Vs., Tatsunoko vs. Capcom
Platform(s) Wii
Release date(s) JP January 28, 2010
EU January 29, 2010
AUS February 4, 2010
Genre(s) Fighting
Mode(s) Single-player, Multiplayer (2)
Input methods Wii Remote + Nunchuk, Classic Controller, GameCube Controller
Compatibility 5Stars5.pngEdit rating: Tatsunoko vs. Capcom: Ultimate All-Stars
Perfect
GameIDs STKE08, STKP08, STKJ08
See also...

Dolphin Forum thread
Open Issues
Search Google
Search Wikipedia

Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom for the Wii gaming console. Tatsunoko vs. Capcom is Capcom's seventh installment in its Vs. series, which includes the Marvel vs. Capcom and Capcom vs. SNK games. A first version of the game was originally released exclusively in Japan for video arcades and the Wii in December 2008. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.

Problems

Stuttering

The game will stutter; to fix this play the game and as it builds cache over time the stuttering will go away. Selecting each character and using a full set of attacks will assist in populating the cache.

Grey Screen with DirectX 11

Using the DirectX 11 plugin results in a grey screen and hang when Hurrican Polimar is selected, refer issue 3491.

Arcade Mode Credits Crashing the Emulator

Setting the internal resolution to scale based on window size will cause Dolphin to crash when the credits play after beating Arcade Mode. Avoid this by setting it to scale at a multiple of 640x528.

Configuration

Only configuration options for the best compatibility where they deviate from defaults are listed. A full list of options is available here.

Graphics

Config Setting Notes

Video Back End

OpenGL or DirectX 9 DirectX 11 results in grey screens and hangs

Internal Resolution

Multiple of 640x528 Scale to window size causes a crash during Arcade Mode credits

Disable Fog

On

Texture Cache Accuracy

Position 1 Unclear if "Position 4" is safe

Version Compatibility

The graph below charts the compatibility with Tatsunoko vs. Capcom: Ultimate All-Stars since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred.

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5.0-6033 (current)
Δ
Δ
Δ
Δ
Δ
2.0 (r5384)
Compatibility can be assumed to align with the indicated revisions. However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. Please update as appropriate.

Testing

This title has been tested on the environments listed below:
Test Entries
Revision OS Version CPU GPU Result Tester
r7561 Windows XP Intel Core 2 Duo E8400 @ 3GHz ATI Radeon HD 4650 Playable, 50-60 FPS MysteryManX
r7670 Windows 7 Intel Core i5-430M @ 2.27GHz ATI Radeon HD 5450 Very Good, 96% speed IguanaMasterz
3.0-234 Linux Archlinux x64 Intel Core 2 Duo E7200 @ 2.53GHz nVidia GeForce 9800GT Very Good Rizvan
3.0-235 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz nVidia GeForce GTX 560 Ti Perfect ~60 FPS Fabolous
3.0-592 Windows 7 x64 Intel Core i5-2500K @ 3.3GHz ATI Radeon HD 4830 Perfect ~60 FPS LuAnHdBR
3.0-735 Windows 7 Intel Core i3-2100 @ 3.1GHz Intel HD 2000 Perfect 40-60 FPS Csgutier
4.0.2 Windows 8.1 AMD A6-5350M @ 2.9GHz AMD Radeon HD 8450G + 8600M Playable 30-50 FPS but sometimes crashes to 10 and less Kalivan
4.0.2 Windows 7 x64 Intel core i5-3570K Nvidia Geforce GTX 650 Ti 1GB Perfect / Opengl Zcair
4.0.2 Windows 8 x64 AMD APU A10-7700K Radeon R7 Series Perfect / DX9 Zcair

Gameplay Videos