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Tatsunoko vs. Capcom: Ultimate All-Stars
Tatsunoko vs. Capcom: Ultimate All-Stars | |
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Developer(s) | Eighting |
Publisher(s) | Capcom |
Series | Vs. |
Platform(s) | Wii |
Genre(s) | Fighting |
Mode(s) | Single-player, multiplayer |
Input methods | Wii: 8-way joystick with 4 buttons, Wii Remote, Nunchuk, Classic Controller, GameCube controller. Arcade: 8-way joystick with 4 buttons. |
Compatibility | 5 Perfect |
GameIDs | |
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Tatsunoko vs. Capcom: Ultimate All-Stars is a crossover fighting game developed by Eighting and published by Capcom for the Wii gaming console. It was released in North America on January 26, 2010, in Japan on January 28, in Europe on January 29 and in Australia on February 4. Tatsunoko vs. Capcom is Capcom's seventh installment in its Vs. series, which includes the Marvel vs. Capco and Capcom vs. SNK games. It was originally released exclusively in Japan for video arcades and the Wii in December 2008. Fan reception of the game incited Capcom to localize an updated version with help from Tatsunoko Production to deal with licensing issues involving the Tatsunoko characters.
Problems
Game Will stutter to fix this play the game and as it builds cache over time the stuttering will go away completely. I would recommend using attacks with every character and selecting every character to build the cache save and exit game. I did this and game works flawlessly now.
Configuration
In the following only the most important Configurations are listed.
To get an overview about all settings and how to set them take a look at http://www.dolphin-emulator.com/performance.html
Config
- Enable Dual Core: Yes
- Framelimit: 60
Graphics
- V-Sync: No
- Enable CPU→EFB access: No
- Safe Texture Cache: Yes
- Enable 16x anisotropy filtering: Yes
- Disable Fog: Yes
- Enable EFB copy: Yes, to texture
DSP
- Enable Audio Throttle: Yes