Template:Config/sandbox: Difference between revisions

From Dolphin Emulator Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 144: Line 144:
     {{#if:{{{internalres|}}}|{{!}}Graphics > Enhancements > {{Config required|Internal Resolution|InternalResolution|string|Sets the resolution the game will be rendered at behind-the-scenes (Multiple of 640x528)|{{{internalres|}}}|{{#vardefineecho:=|1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}}}{{{internalresnotes|}}}}}
     {{#if:{{{internalres|}}}|{{!}}Graphics > Enhancements > {{Config required|Internal Resolution|InternalResolution|string|Sets the resolution the game will be rendered at behind-the-scenes (Multiple of 640x528)|{{{internalres|}}}|{{#vardefineecho:=|1x=0, 1.5x=0, 2x=1, 2.5x=1, 3x=2, 4x=3}}}}{{{internalresnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{antialiasing|}}}|{{!}}Graphics > Enhancements > {{Config required|Anti-Aliasing|MSAA|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|{{#vardefineecho:=|None=0, 2x MSAA=2</code><br><code>SSAA = False, 4x MSAA=4</code><br><code>SSAA = False, 8x MSAA=8</code><br><code>SSAA = False, 2x SSAA=2</code><br><code>SSAA = True, 4x SSAA=4</code><br><code>SSAA = True, 8x SSAA=8</code><br><code>SSAA = True}}}}{{{antialiasingnotes|}}}}}
     {{#if:{{{antialiasing|}}}|{{!}}Graphics > Enhancements > {{Config required|Anti-Aliasing|MSAA|string|Corrects aliasing along lines and edges (Many choices depending on Video Back End)|{{{antialiasing|}}}|{{#vardefineecho:=|None=0, Non-SSAA=2</code> or <code>4</code> or <code>8</code><br><code>SSAA = False, 2x MSAA=2</code><br><code>SSAA = False, 4x MSAA=4</code><br><code>SSAA = False, 8x MSAA=8</code><br><code>SSAA = False, 2x SSAA=2</code><br><code>SSAA = True, 4x SSAA=4</code><br><code>SSAA = True, 8x SSAA=8</code><br><code>SSAA = True}}}}{{{antialiasingnotes|}}}}}
     {{!}}-
     {{!}}-
     {{#if:{{{anisotropic|}}}|{{!}}Graphics > Enhancements > {{Config required|Anisotropic Filtering|MaxAnisotropy|string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|{{#vardefineecho:=|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}}}{{{anisotropicnotes|}}}}}
     {{#if:{{{anisotropic|}}}|{{!}}Graphics > Enhancements > {{Config required|Anisotropic Filtering|MaxAnisotropy|string|Reduces distortion when viewing textures at an angle|{{{anisotropic|}}}|{{#vardefineecho:=|1x=0, 2x=1, 4x=2, 8x=3, 16x=4}}}}{{{anisotropicnotes|}}}}}

Revision as of 04:56, 14 February 2022

[edit] [purge] Template documentation

This template outputs a standardized set of configuration information.

Features

New features in this sandbox version:

Issues

  • Requires {{#vardefineecho:=|setting=gameini}} for all string-based settings for using equal signs.
  • String-based settings need empty equation when ini isn't available.
  • Those using decimal will accept "Unlimited" as input.

Example

{{Config/sandbox
|dualcore               = Off
|dualcorenotes          = Show File Select menus properly
}}

Produces

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Configuration Setting GameINI [Core] Notes
Settings > General > Enable Dual Core Off CPUThread = False Show File Select menus properly

Full preview

Only configuration options for the best compatibility where they deviate from defaults are listed.

General

Configuration Setting GameINI [Core] Notes
Settings > General > Enable Dual Core On CPUThread = True Boolean
Settings > General > Speed Limit 100% EmulationSpeed = 1 Decimal
Settings > Interface > Use Panic Handlers On Boolean
Settings > GameCube > Skip GC BIOS On Boolean
Settings > Advanced > CPU Emulator Engine JIT x64 CPUCore = 1 String
Settings > Advanced > CPU Clock Override 100% Overclock = 1 Decimal

Graphics

Configuration Setting See GameINI for headings Notes
Graphics > General > Video Back End OpenGL GFXBackend = OGL String
Graphics > General > Aspect Ratio Auto AspectRatio = 0 String
Graphics > General > V-Sync On VSync = True Boolean
Graphics > General > Use Fullscreen On Boolean
Graphics > General > Render to Main Window On Boolean
Graphics > General > Shader Compilation Synchronous ShaderCompilationMode = 0 String
Graphics > General > Compile Shaders Before Starting On WaitForShadersBeforeStarting = True Boolean
Graphics > Enhancements > Internal Resolution 1x InternalResolution = 0 String
Graphics > Enhancements > Anti-Aliasing 4x SSAA MSAA = 4
SSAA = True
String
Graphics > Enhancements > Anisotropic Filtering 1x MaxAnisotropy = 0 String
Graphics > Enhancements > Scaled EFB Copy On EFBScaledCopy = True Boolean
Graphics > Enhancements > Per-Pixel Lighting On EnablePixelLighting = True Boolean
Graphics > Enhancements > Force Texture Filtering On ForceFiltering = True Boolean
Graphics > Enhancements > Widescreen Hack On wideScreenHack = True Boolean
Graphics > Enhancements > Disable Fog On DisableFog = True Boolean
Graphics > Enhancements > Force 24-Bit Color On ForceTrueColor = True Boolean
Graphics > Enhancements > Arbitrary Mipmap Detection On ArbitraryMipmapDetection = True Boolean
Graphics > Hacks > Skip EFB Access from CPU On EFBAccessEnable = False String
Graphics > Hacks > Ignore Format Changes On EFBEmulateFormatChanges = False String
Graphics > Hacks > Store EFB Copies to Texture Only On EFBToTextureEnable = True Boolean
Graphics > Hacks > Defer EFB Copies to RAM On DeferEFBCopies = True Boolean
Graphics > Hacks > Texture Cache Accuracy Position 3 (Fast) SafeTextureCacheColorSamples = 128 String
Graphics > Hacks > GPU Texture Decoding On EnableGPUTextureDecoding = True Boolean
Graphics > Hacks > Store XFB Copies to Texture Only On XFBToTextureEnable = True Boolean
Graphics > Hacks > Immediately Present XFB On ImmediateXFBenable = True Boolean
Graphics > Hacks > Fast Depth Calculation On FastDepthCalc = True Boolean
Graphics > Hacks > Disable Bounding Box On BBoxEnable = True Boolean
Graphics > Hacks > Vertex Rounding Hack On VertexRounding = True Boolean
Graphics > Advanced > Crop On Boolean
Graphics > Advanced > Enable Progressive Scan On ProgressiveScan = True Boolean
Graphics > Advanced > Manual Texture Sampling On FastTextureSampling = False String

Audio

Configuration Setting GameINI [DSP] Notes
Settings > Audio > DSP Emulator Engine HLE EnableJIT = True String
Settings > Audio > Audio Back End Cubeb Backend = Cubeb String

Wii

Configuration Setting See GameINI for headings Notes
Settings > Wii > Use PAL60 Mode (EuRGB60) On PAL60 = True Boolean
Settings > Wii > Enable Screen Saver On Boolean
Settings > Wii > Insert SD Card On WiiSDCard = True Boolean
Settings > Wii > Connect USB Keyboard On Boolean
Settings > Wii > System Language English Language = 1 String

Wii Remote

Configuration Setting GameINI Notes
Controllers > Enable Speaker Data On Boolean
Controllers > Wii Remote Motor On Boolean

Game Properties

Configuration Setting GameINI [Core] Notes
Properties > General > Enable MMU On MMU = True Boolean
Properties > General > Enable FPRF On FPRF = True Boolean
Properties > General > Synchronize GPU Thread On SyncGPU = True Boolean
Properties > General > Speed up Disc Transfer Rate On FastDiscSpeed = True Boolean