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Template:GlobalProblems/NES: Difference between revisions
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(Hrm, why do uncrossed problems appear last rather than first?) |
(Ah, extra variables here, why do we have these?) |
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=== Incorrect Aspect Ratio === | === Incorrect Aspect Ratio === | ||
Since {{Revision|4.0-7138}} NES titles display with the wrong aspect ratio. Refer {{Issue|9035}}. | Since {{Revision|4.0-7138}} NES titles display with the wrong aspect ratio. Refer {{Issue|9035}}. | ||
}}{{#vardefine:tl_globalproblems_NES_fixed| | }}{{#vardefine:tl_globalproblems_NES_fixed| | ||
=== {{s}}Sprite Errors{{/s}} === | === {{s}}Sprite Errors{{/s}} === | ||
Even after {{revision|4.0-1192}}, though NES | Even after {{revision|4.0-1192}}, though NES titles are playable, a serious issue remains. Sprite tiles will borrow from the incorrect sprite, duplicating bizzarely. See {{issue|7092}}. Fixed by {{revision|4.0-1525}}. | ||
{{image|NES Tile Bug1.png|Almost everything is made from pieces of the main character}} | {{image|NES Tile Bug1.png|Almost everything is made from pieces of the main character}} | ||
{{image|NES Tile Bug2.png|Proper emulation|br}} | {{image|NES Tile Bug2.png|Proper emulation|br}} | ||
=== {{s}}Black Screen/Distortion{{/s}} === | === {{s}}Black Screen/Distortion{{/s}} === | ||
NES titles show either a black screen or heavily distorted video. The games run, with audio and controls working, but are unplayable. See {{issue|4103}}. Fixed by the merger of tev_fixes_new in {{revision|4.0-1192}}. | |||
=== {{s}}PAL Audio Stuttering{{/s}} === | |||
PAL NES Virtual Console games audio "stutters". Technically, every 1/6th of audio is silence. NTSC and NTSC-J NES games are not affected. Occurs in both DSP HLE and DSP LLE, and there is no solution at this time. Refer {{issue|7118}}, fixed in {{Revision|4.0-7517}}. | |||
}}<noinclude>__NOTOC__{{GlobalProblems|NES}}</noinclude> | }}<noinclude>__NOTOC__{{GlobalProblems|NES}}</noinclude> |