Template:GlobalProblems/NES: Difference between revisions

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{{#vardefine:tl_globalproblems_NES_active|
{{#vardefine:tl_globalproblems_NES_active|
=== {{s}}PAL Audio Stuttering{{/s}} ===
 
PAL NES Virtual Console games audio "stutters". Technically, every 1/6th of audio is silence. NTSC and NTSC-J NES games are not affected. Occurs in both DSP HLE and DSP LLE, and there is no solution at this time. Refer {{issue|7118}}, fixed in {{Revision|4.0-7517}}.
=== DirectX with NES Games ===
Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.
{{image|Legend of Zelda-Collector's Edition-Nvidia Title Corruption.png|NVIDIA Title Corruption|br}}
 
As of {{revision|5.0-4869}}, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.


}}{{#vardefine:tl_globalproblems_NES_fixed|
}}{{#vardefine:tl_globalproblems_NES_fixed|
=== {{s}}Sprite Errors{{/s}} ===
Even after {{revision|4.0-1192}}, though NES games are playable, a serious issue remains. Sprite tiles will borrow from the incorrect sprite, duplicating bizzarely. See {{issue|7092}}. Fixed by {{revision|4.0-1525}}.
{{image|NES Tile Bug1.png|Almost everything is made from pieces of the main character}}
{{image|NES Tile Bug2.png|Proper emulation|br}}


=== {{s}}Black Screen/Distortion{{/s}} ===
Games show either a black screen or heavily distorted video. The games run, with audio and controls working, but are unplayable. See {{issue|4103}}. Fixed by the merger of tev_fixes_new in {{revision|4.0-1192}}.


=== Incorrect Aspect Ratio ===
Since {{Revision|4.0-7138}} NES titles display with the wrong aspect ratio. Refer {{Issue|9035}}.


}}<noinclude>__NOTOC__{{GlobalProblems|NES}}</noinclude>
}}<noinclude>{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_active}}{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_fixed}}</noinclude>

Revision as of 07:44, 25 September 2017

DirectX with NES Games

Most NES games suffer strange graphical issues when using the DirectX backend with some graphics drivers; notably NVIDIA. This is a driver bug.

As of 5.0-4869, the D3D driver bugs can be worked around by setting Ubershaders to Exclusive. It's unknown what exactly is going on with the driver that's causing Exclusive Ubershaders to work properly.