Template:GlobalProblems/Nintendo 64: Difference between revisions

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(Done. Got messy too, but more readable than the Virtual Console Template. Part of this is fault of the spacing issues caused by line breaks... You guys can see an example at The Legend of Zelda: Majora's Mask)
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<includeonly>{{#vardefine:N64_issues?|true}} <!-- GENERAL SWITCH: Change this to true if issues exists and to false if there isn't any issue -->
{{#vardefine:tl_globalproblems_Nintendo_64_active|
{{#if:{{{1|}}}|{{#ifeq:{{#var:N64_issues?}}|true|The problems listed below may/will occur with any Nintendo 64 game on Dolphin.|Currently, there isn't any known global problem with Nintendo 64 titles running in Dolphin.}}|{{#if:{{#ifeq:{{#var:N64_issues?}}|true|yes}}{{GlobalProblems/VirtualConsole|active}}{{GlobalProblems/VirtualConsole|fixed}}|==Global Problems==}}}}


=== High System Requirements===
N64 VC games require a very strong PC to run at full speed, even stronger than is required for most Wii and GCN games.
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=== <s>Sound Issues</s> ===
With DSP-HLE, some games will start without audio. To enable sound, press the home button, then return to the game. Once the audio catches up, it will run fine. [[DSP LLE|DSP-LLE]] should fix this problem in most affected games. Fixed with {{revision|3.5-1180}}.


=== <s>Classic Controller Freeze</s> ===
 
Starting with {{revision|3.5-316}}, N64 Virtual Console games could not get past the "you will need a classic controller" screen. PAL games could get past it by enabling Progressive Scan in the graphics options, but NTSC games had no way to clear it. Resolved with {{revision|3.5-338}}. See {{issue|5950}}.
}}{{#vardefine:tl_globalproblems_Nintendo_64_fixed|
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-->{{#if:{{{1|}}}||{{GlobalProblems/VirtualConsole|fixed}}}}
 
</includeonly><noinclude>{{documentation}}</noinclude>
 
}}<noinclude>{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_active}}{{#var:tl_globalproblems_{{#regex:{{SUBPAGENAME}}|/\s+/|_}}_fixed}}</noinclude>

Latest revision as of 03:54, 14 September 2017