Template:Problems/Blurry Distant Textures: Difference between revisions
Jump to navigation
Jump to search
(Created page with "<includeonly>=== VP6 Videos === ''{{PAGENAME}}'' requires '''GPU Texture Decoding''' enabled or textures in the distance will render as a blurry mess.</includeonly><noinclude>...") |
No edit summary |
||
Line 1: | Line 1: | ||
<includeonly>=== | <includeonly>=== Blurry Distant Textures === | ||
''{{PAGENAME}}'' requires '''GPU Texture Decoding''' enabled or textures in the distance will render as a blurry mess.</includeonly><noinclude>{{documentation}}</noinclude> | ''{{PAGENAME}}'' requires '''GPU Texture Decoding''' enabled or textures in the distance will render as a blurry mess.</includeonly><noinclude>{{documentation}}</noinclude> |
Revision as of 10:00, 6 June 2018
[edit] [ ] Template documentation
Adds common text to the "Problems" portion of titles that require disabling Arbitrary Mipmap Detection to appropriately render textures in the distance at internal resolutions above native. See {{Problems}} for other shared problem statements.
Usage
{{Problems/Blurry Distant Textures}}
Blurry Distant Textures
Problems/Blurry Distant Textures requires GPU Texture Decoding enabled or textures in the distance will render as a blurry mess.
Used By
The above documentation is transcluded from Template:Problems/Blurry Distant Textures/doc. (edit | history) Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |