Template:Problems/Blurry Distant Textures: Difference between revisions
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<includeonly>=== Blurry Distant Textures === | <includeonly>=== Blurry Distant Textures === | ||
''{{PAGENAME}}'' requires '''GPU Texture Decoding''' enabled or textures in the distance will render as a blurry mess.</includeonly><noinclude>{{documentation}}</noinclude> | <s>''{{PAGENAME}}'' requires '''GPU Texture Decoding''' enabled or textures in the distance will render as a blurry mess.</s> | ||
This problem is actually a regression in arbitrary mipmap detection, and is affecting all games. A fix is underway: https://github.com/dolphin-emu/dolphin/pull/7170</includeonly><noinclude>{{documentation}}</noinclude> |
Revision as of 12:40, 27 June 2018
[edit] [ ] Template documentation
Adds common text to the "Problems" portion of titles that require disabling Arbitrary Mipmap Detection to appropriately render textures in the distance at internal resolutions above native. See {{Problems}} for other shared problem statements.
Usage
{{Problems/Blurry Distant Textures}}
Blurry Distant Textures
Problems/Blurry Distant Textures requires GPU Texture Decoding enabled or textures in the distance will render as a blurry mess.
This problem is actually a regression in arbitrary mipmap detection, and is affecting all games. A fix is underway: https://github.com/dolphin-emu/dolphin/pull/7170
Used By
The above documentation is transcluded from Template:Problems/Blurry Distant Textures/doc. (edit | history) Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |