Template:Problems/Blurry Distant Textures: Difference between revisions

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<includeonly>=== Blurry Distant Textures ===
<includeonly>=== Blurry Distant Textures ===
<s>''{{PAGENAME}}'' requires '''GPU Texture Decoding''' enabled or textures in the distance will render as a blurry mess.</s>
Since {{revision|5.0-5745}}, textures in ''{{PAGENAME}}'' will appear blurry in the distance at internal resolutions above native, due to false positives in '''Arbitrary Mipmap Detection'''. Since {{revision|5.0-8296}}, this setting can be disabled to work around the issue. However, if any "mip trick" effects are used by the game, they will not work correctly.


This problem is caused by false positives in the arbitrary mipmap detection, due to the game using very tiny mipmaps. The above workaround works, but is not proper and may unknowingly break certain effects. A proper workaround (which may still break effects, so use at your own risk) has been proposed here: https://github.com/dolphin-emu/dolphin/pull/7177</includeonly><noinclude>{{documentation}}</noinclude>
In prior versions, the only workaround is to enable '''GPU Texture Decoding'''.</includeonly><noinclude>{{documentation}}</noinclude>

Revision as of 10:39, 1 July 2018

[edit] [purge] Template documentation

Adds common text to the "Problems" portion of titles that require disabling Arbitrary Mipmap Detection to appropriately render textures in the distance at internal resolutions above native. See {{Problems}} for other shared problem statements.

Usage

{{Problems/Blurry Distant Textures}}

Blurry Distant Textures

Since 5.0-5745, textures in Problems/Blurry Distant Textures will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Since 5.0-8296, this setting can be disabled to work around the issue. However, if any "mip trick" effects are used by the game, they will not work correctly.

In prior versions, the only workaround is to enable GPU Texture Decoding.

Used By