Template:Problems/Blurry Distant Textures: Difference between revisions
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<includeonly>=== Blurry Distant Textures === | <includeonly>=== Blurry Distant Textures === | ||
Since {{revision|5.0-5745}}, textures in ''{{PAGENAME}}'' will appear blurry in the distance at internal resolutions above native, due to false positives in '''Arbitrary Mipmap Detection'''. Since {{revision|5.0-8296}}, this setting can be disabled to work around the issue. However, if any "mip trick" effects are used by the game, they will not work correctly. | |||
In prior versions, the only workaround is to enable '''GPU Texture Decoding'''.</includeonly><noinclude>{{documentation}}</noinclude> |
Revision as of 11:39, 1 July 2018
[edit] [ ] Template documentation
Adds common text to the "Problems" portion of titles that require disabling Arbitrary Mipmap Detection to appropriately render textures in the distance at internal resolutions above native. See {{Problems}} for other shared problem statements.
Usage
{{Problems/Blurry Distant Textures}}
Blurry Distant Textures
Since 5.0-5745, textures in Problems/Blurry Distant Textures will appear blurry in the distance at internal resolutions above native, due to false positives in Arbitrary Mipmap Detection. Since 5.0-8296, this setting can be disabled to work around the issue. However, if any "mip trick" effects are used by the game, they will not work correctly.
In prior versions, the only workaround is to enable GPU Texture Decoding.
Used By
The above documentation is transcluded from Template:Problems/Blurry Distant Textures/doc. (edit | history) Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |