Template:Problems/Blurry Distant Textures: Difference between revisions

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<s>''{{PAGENAME}}'' requires '''GPU Texture Decoding''' enabled or textures in the distance will render as a blurry mess.</s>
<s>''{{PAGENAME}}'' requires '''GPU Texture Decoding''' enabled or textures in the distance will render as a blurry mess.</s>


This problem is actually a regression in arbitrary mipmap detection, and is affecting all games. A fix is underway: https://github.com/dolphin-emu/dolphin/pull/7170</includeonly><noinclude>{{documentation}}</noinclude>
This problem is caused by false positives in the arbitrary mipmap detection, due to the game using very tiny mipmaps. The above workaround works, but is not proper. A proper workaround is currently being discussed. See: https://github.com/dolphin-emu/dolphin/pull/7170</includeonly><noinclude>{{documentation}}</noinclude>

Revision as of 04:54, 28 June 2018

[edit] [purge] Template documentation

Adds common text to the "Problems" portion of titles that require disabling Arbitrary Mipmap Detection to appropriately render textures in the distance at internal resolutions above native. See {{Problems}} for other shared problem statements.

Usage

{{Problems/Blurry Distant Textures}}

Blurry Distant Textures

Problems/Blurry Distant Textures requires GPU Texture Decoding enabled or textures in the distance will render as a blurry mess.

This problem is caused by false positives in the arbitrary mipmap detection, due to the game using very tiny mipmaps. The above workaround works, but is not proper. A proper workaround is currently being discussed. See: https://github.com/dolphin-emu/dolphin/pull/7170

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