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Template:Problems/Blurry Distant Textures
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[edit] [ ] Template documentation
Adds common text to the "Problems" portion of titles that require disabling Arbitrary Mipmap Detection to appropriately render textures in the distance at internal resolutions above native. See {{Problems}} for other shared problem statements.
Usage
{{Problems/Blurry Distant Textures}}
Blurry Distant Textures
Problems/Blurry Distant Textures requires GPU Texture Decoding enabled or textures in the distance will render as a blurry mess.
This problem is actually a regression in arbitrary mipmap detection, and is affecting all games. A fix is underway: https://github.com/dolphin-emu/dolphin/pull/7170
Used By
The above documentation is transcluded from Template:Problems/Blurry Distant Textures/doc. (edit | history) Editors can experiment in this template's sandbox (create) and testcases (create) pages. Please add categories and interwikis to the /doc subpage. Subpages of this template. |